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~ Master Circles List and XC costs ~

( Summoner, Exorcist, )

The Summoner and the Exorcist (with exception of Power Circles) may buy off this list at normal listed price.
Any mana based magical Guild ( Arc, Bat, Enc, Run, Wit, and in some cases Gyp ) providing they already have Read/Write Circles at the appropriate level, may buy off of this list with a 50% cost increase.
Any non mana based, non magical Guild may buy off of this list as well, providing they already have Read/Write Circles at the appropriate Level, and they have enough racial and/or purchased mana to actually cast the Circle, their cost modifier is a 100% increase.
All modifiers applied to XC costs apply only to Circles purchased with XC, not to those gained by leveling up, as they are given to the Character and are not applicable to cost modification.

A Definition of Skills and Magic

In The Mixed Medieval Arts we have three main ways of producing certain actions, or Effects, upon the people or situations around us. Those are Skills, Faith based Magic, and Mana based Magic.

Skills are Actions and techniques that the Character has learned, practiced and which produce an in game Effect.  Skill uses are typically limited to how many times per day that particular Skill may be used/utilised.

Faith based Magic would be any Effect that originates from a Cleric, Nature or Warlock Prayer.  All 3 of these are fueled by Faith, through a Prayer Cycle.
Mana based Magic would be any Effect that originates from any Spell, Psionic, Circle or Rune.  All 4 of these are fueled by Mana through a Mana Pool, or through a Spell Cycle or Psionic Cycle.

The 3 types of Runik Phrases

All Runik Phrases ( a string of Triggers accompanied by a single Rune of Power) can be made in three different ways.  The aspect that they all share is the Runik Phrase may be written at any time of the day, carried around and it will remain inert.   When the Effects of the Magic are desired, then the Runik Phrase can be 'Charged' with Mana from the creating Rune Masters Mana Pool.  Once a Runik Phrase is charged up, how long that energy will linger depends upon if you wish to create a One Time Use, Temporary Use or Permanent Use Phrase.

A One Time Use Runik Phrase

 will be empowered to call it's Effects for 3 Minutes after being charged from the Creating Rune Masters Mana Pool.  These Effects may be called by any in Possession of a charged Phrase.
A
Temporary Use Runik Phrase 

will be empowered to call it's Effects 1, 2 or 3 times in total, dependant upon wether the Runik Phrase was made by a Level 1, 2 or 3 Rune Master (1 use for each Guild Level of Creating Rune Master).  Each extra use of the Effects (after the first) will require an additional 8 Mana from the Creators Mana Pool.  The Magic if not all used fades at midnight. These Effects may be called by any in Possession of a charged Phrase.

A Permanent Use Runik Phrase

 will be empowered to call it's Effects 1, 2 or 3 times in total, dependant upon wether the Runik Phrase was made by a Level 1, 2 or 3 Rune Master (1 use for each Guild Level of Creating Rune Master).  Each extra use of the Effects (after the first) will require an additional 8 Mana from the Creators Mana Pool.  This Mana is now Permanently lost, but may be re-purchased again through XC.  The Magic will self recharge every midnight.  These Effects may be called by any in Possession of a charged Phrase.  All permanent Runik Items must be registered at GateHouse.
Personalized Runik Phrases can be made for both an Individual and a whole Factions use. 

To do so, the Persons name ('travel' or true) must be added to the Phrase for 2 Mana per Runik letter used.  The same can be done for an entire Faction, with that Factions name being added to the Phrase for 6 Mana per Runik letter.  Any Effects of the Runik Phrase must be called by that Individual, or a member of that Faction, only.

Instant vs Lingering Skills or Magic

All Skills and Magic, regardless of it's source, are either

Instant

 If you are the Casting Character of the Skill or Magic -

Instant Skills or Magic are when the results, or the Effects, of the Skill or Magic happens immediately, and DOES NOT leave any lasting Effects upon the casting Character. 

An example of this would be FireBall, where after it is made and thrown, the Casting Character has no further beneficial or negative Effects.

If you are the Target Player of the Skill or Magic -

Instant Skills or Magic cast upon you will leave no lingering Effect, rather only an immediate result.

An example of this would be Healing Magic cast upon you where your Hit Points get a one time 'boost' but no further Effect.

Lingering

 If you are the Casting Character of the Skill or Magic -

Lingering Skills or Magic are when the results, or the Effects, of the Skill or Magic happens over a period of time, and DOES leave lasting Effects upon the casting Character. 

An example of this would be "Fly", where after it is cast, the Casting Character has a declared length of time to enjoy the Effects.

If you are the Target Player of the Skill or Magic -

Lingering Skills or Magic cast upon you will have a declared Time Call that will leave a lasting Effect.

An example of this would be Invisibility cast upon you, where you disappear from sight for a declared length of time.

At any one time, no Character may be under the BENEFICIAL Lingering Effects of more than ONE Mana based, ONE Prayer based and ONE Skill based source. 

Durations

Each Skill will clearly state it's individual duration time.  Durations means how long an active Skill may be used for,

if not canceled first.

Example~

A Character wants to use one of their daily uses of Hide in Shadows (this is the 'Cast').  It is a Level 2 Skill, and has a duration of 6 minutes (this is the Duration).  They hunker down in a shady spot, with an closed fist held above their head and arm bent at 90 degrees (this is the Game Mechanic).  Then, 3 minutes into the duration, they decide that they need to be seen, and so they drop the arm and hand signaling Hidden.

The Skill is now cancelled.  

Despite the fact that the Skill could have lasted for 3 more minutes, it's use is now over, it's use is done, and another use of Hide in Shadows must be employed.

In short ~

  The Skill determines the Game Mechanic, if that Game Mechanic then lingers, when the Game Mechanic is dropped/lowered, the Skill is instantly cancelled.

Mystic Symbols

 

~ Circles, Symbols and XC Costs ~

All Level 1 Summoners know all Mystic Symbols associated with their craft.
Non-Summoners
must purchase all associated Symbols of a particular Circle, before they can purchase the Circle.

The Colour that the Symbol must be drawn in is listed on the picture of the Symbol.

Click on one of the bold, underlined sections below to jump right there.
 

Elemental Symbols 

Air 175, Earth 175, Fire 175, Water 175,

Symbols of Being 

Life 250, Death 325, Rebirth 325, Undead 325,

Symbols of The Beings 

Angel 250,  Demon 250, Devil 250, Female 125, Male 125,

Symbols of Source 

Power 400,  Inner Power 250,  Outward Force 250, Magic 325, Empower 325,

Symbols of Conditions 

Confusion 250, Control 325, Darkness 250, Dimensions 225, Evil 175, Faith 225, Fear 325,
Five Senses 325, Good 175, Hate 250, Jealousy 250, Joy 250, Knowledge 325, Light 175, Mystic Knowledge 325,

Nature 325, Negate 400, Peace 250, Protection 175, Suffering 250,

 

All Circles have an individual XC cost, click on Circle desired below costs and descriptions

Protection Circles,     Summoning Circles,     Power Circles,

 

~Mystic Symbol Descriptions~

Symbols of the Elements

These represent the 4 elements of Nature, those being Air, Earth, Fire and Water.  These Symbols will connect a Circle to an individual Elemental Plane, or can be used to draw power from that chosen Elemental Plane.  
These will be used in Circles of Protection (only one Element per Circle!), Summoning (to conjure forth the Elementals themselves) and in Power Circles (Invisibility, Ensorcel Weapon, etc).

Elements
Air
Earth
Fire
Water
Being

 

Symbols of Being

These are the Symbols used to represent Life itself, and all of its various stages.  These powerful Symbols can be found in Circles of Protection (two of them are in Protection from Nature), Summoning (three of these can be found in the Summoning Circle for UnDead), and in Power Circles (Death, Wonder, etc.).

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Life
Rebirth
UnDead
The Beings

 

Symbols of The Beings

These are very specific Symbols related to individual creatures, or Beings, found in and around our lands.  There were very likely many more of these unique racial Symbols at one time, unfortunately most of those have been lost to history and these five remain.  These Symbols can be found in Circles of Protection, Summoning and in Power Circles such as Dominate.

​​

Angel
Demon
Devil
Female
Male
Source

 

Symbols of Source

Consider these mighty Symbols the batteries of the mystic writing world.  Most circles will have one of these to either help fuel the effects of the Circle, or to help direct where the power source stemmed from originally.  These are found throughout all of the Circles.

​​

Empower
Magic
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Inner Power
Outward Force
Conditions

 

Symbols of Conditions

These numerous Symbols are used to define, refine and outline the parameters of what a Circle can do, and where/how it's energies will be used and channeled.  These Symbols are used throughout all Circles.

Confusion
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Darkness
Dimensions
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My Paint Instant (11).png
Fear
Five Senses
Good
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Jealousy
Joy
Knowledge
A%20Master%20Magic%20Circle%20Symbols_ed
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My Paint Instant (18).png
Negate
Peace
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Suffering
Pro Circles

 

~ Protection Circles and XC Costs ~

 

All Protection Circles work in the same basic way,

with the exception of what they actually Protect you from.  A Protection Circle from Angels does exactly that, protects you from Angels.  It does nothing to stop anyone who is not an Angel but may be working for one, that would need a separate Circle more specific to the new threat.
All Protection Circles need a proper completed Circle scroll finished and contained within a rope circle laid on the ground with a diameter (all the ways across the circle) of no less than 5 feet across.

Effects for the Circle Maker~

Any safety to be found from a Protection Circle is only active if the Circle Maker is IN the Circle.  Leaving the Circle will cancel the Protection.  If the Circle still has a duration left, then the Circle Maker may leave and re-enter the Circle and use all it's effects without re-casting, or re-spending any Mana. 

The Protection Circle will stop ALL damage and effects, magical or not, from any Skill use or Magic effect that originates from what ever the Circle is designed to negate.  A Circle of Protection against Wraiths will not only stop any Wraith of any Level from striking a Circle Master physically (just like the spell of Sanctuary, the borders of the Circle may not be passed by the creature or anythings it holds or throws), but the Protection Circle will also stop any magic as well that originates from that source as well ( in the case of Wraiths, the vile things can not use their impressive Psionic abilities against a Circle Maker within their Circle).  To sum it all up, there is just no way a Character can effect a Circle Maker sitting within the appropriate Circle.  The Protection Circles offer no protection at all from any other source than what they are specifically designed for, as in a Protection Circle versus Faeries, will have no effect and will be ignored by the UnDead and all others.

Effects for Others in a Circle Makers Protection Circle~

A Circle Maker may invite others to stand inside of the rope circle laid out on the ground, and they too will receive some of the protection it provides.  The activated Circle must have the Circle maker within it, and the Character must be invited by the Circle Maker into the Circle.  Others may try to stand in the Circle uninvited, but they will receive no benefits or protection unless the Circle Maker has asked for them to be there.  Those that are invited in will be protected from physical harm in the same manner of the Circle Maker, physically the borders of the Circle MAY NOT BE PASSED by any part or weapon that stems from the Protected against source.  They do not though, share the Circle Makers immunity to magic that stems from the protected against source. 

 

For example,

a Circle Maker and five of his friends hear the roar of a Demon from the woods.  The Circle Maker lays out a circle of rope and makes a Circle Scroll of Protection from Demons, and just in time too! Now the dread creature is walking into town.  The Circle Maker sits in their Circle and invites his 5 friends to stand inside the circle with him.  The clawed horror lurches straight to the Circle, raises a long sword and strikes!  All within the Circle breathe a sigh of relief when the sword bounces harmlessly off of the circles magically protected edges.  After a few failed attempts at violence, the Demon stands back and simmers.  Then it tries to "Persuade" (using it's Spell Magic) the Circle Maker to cancel his Circles magic.  The Circle Maker laughs loudly and offers a few choice insults to the wretched creature.  The Wraith then turns it's gaze to one of the five folks invited into the Circle, and chants again.  "Kill the Circle Maker, Persuade 5M".  If the Character the wraith is trying to effect can not stop this on their own, the Circle WILL NOT STOP THIS, as it is magic, and only the Circle Maker themselves are fully protected.

All Protection Circles shall be coloured as follows ~

Main Circle: Black,  "X": Green,  Small Circles:  Lower left: Silver,  Upper left: Blue,  Upper right: Gold.

 

Protection Circles XC and Descriptions ~

Just click on the Protection Circle of choice~

Angels 400,   Circles 325,   Clerics 350,    Demons 450,   Devils 400,

Elementals 500,   Faerie Folk 500,   Ghosts 300,   Invisible 325,   Nature 550,

Psionics 350,   Runes 600,   UnDead 450,   Were-Creatures 425,  Wizards 350,

​​​​​​​​​

Pro Angels

  

Protection From Angels 

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Angels,  Good,

Level 1

Character must announce " Protection from Angels 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Angels.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Angels 20M ".

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Angels 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro: Angels
Pro Circles

 

Protection From Circles

 

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Magic,  Good,  Evil,  Knowledge,

Level 1

Character must announce " Protection from Circles 10M ".

Provides all benefits as listed above in the Protection Circle.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Circles 20M ".

Provides all benefits as listed above in the Protection Circle description.

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Circles 30M ".

Provides all benefits as listed above in the Protection Circle description.

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Circles.png
Pro Cleric

 

Protection from Clerics

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Female/Male, 

Dimensions,  Outward Force,

Level 1

Character must announce " Protection from Clerics 10M ".

 Provides all benefits as listed above in the Protection Circle

description against all Priestly based Guilds.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Clerics 20M ".

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Clerics 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Clerics
Pro Demons

 

Protection from Demons

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Demons,  Evil

Level 1

Character must announce " Protection from Demons 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Demons.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Demons 20M ".

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Demons 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Circles%20Better_edited.jpg
Pro Devils

 

Protection from Devils

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Devil,  Evil

Level 1

Character must announce " Protection from Devils 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Devils.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Devils 20M ".

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Devils 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Devils
Pro Elemental

 

Protection from Elementals

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Air,  Earth,  Fire,  Water

Level 1

Character must announce " Protection from Elementals 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Elementals.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Elementals 20M ".

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Elementals 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Elementals
Pro Faerie

 

Protection from Faerie Folk

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Good,  Evil,

Level 1

Character must announce " Protection from Faerie Folk 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Faerie Folk.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Faerie Folk 20M ".

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Faerie Folk 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Faerie Folk
Pro Ghosts

 

Protection from Ghosts

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Dimensions,  Female,  Male,

Level 1

Character must announce " Protection from Ghosts 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Ghosts.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Ghosts 20M ".

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Ghosts 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Ghosts
Pro Invisible

 

Protection from Invisible

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Knowledge,  Inner Power, 

Outward Force,  Magic

Level 1

Character must announce " Protection from Invisible 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Invisible Players and NPC/Monsters.

Also allows the Summoner alone to see the Invisible.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Invisible 20M ".

Also allows the Summoner alone to see the Invisible.

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Invisible 30M ".

Also allows the Summoner alone to see the Invisible.

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Invisibility
Pro Nature

 

Protection from Nature

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection, Female,  Male,  Life,  Death, 

Level 1

Character must announce " Protection from Nature 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Nature based Guilds.  

Provides no protection against a Shamans Were-Form

( that is a different Circle ) or a Warlocks Elemental

( again, a different Circle )

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Nature 20M ".

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Nature 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Nature
Pro Psionics

 

Protection from Psionics

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Female,  Male,  Inner Power, 

Outward Force,

Level 1

Character must announce " Protection from Psionics 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Psionic based Effects.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Psionics 20M ".

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Psionics 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Psionics
Pro Runes

 

Protection from Runes

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Mystic Knowledge,  Good, 

Evil,  Magic,

Level 1

Character must announce " Protection from Runes 10M ".

Provides all benefits as listed above in the Protection Circle.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Runes 20M ".

Provides all benefits as listed above in the Protection Circle.

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Runes 30M ".

Provides all benefits as listed above in the Protection Circle.

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Runes
Pro UnDead

 

Protection from UnDead

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  UnDead,  Evil,  Power,  Magic

Level 1

Character must announce " Protection from Undead 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Undead.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Undead 20M ".

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Undead 30M ".

Character receives effects inside the circle only.

Pro UnDead
Pro Wizard

 

Protection from Wizards

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Female,  Male,  Magic, 

Outward Force,

Level 1

Character must announce " Protection from Wizards 10M ".

 Provides all benefits as listed above in the Protection Circle

description against all Mana based Effects.  

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Wizards 20M ".  

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Wizards 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Wizards
Pro Were

 

Protection from Were-Creatures

 

Mana - 10 to cast, 5 to reactivate

Symbols needed - Protection,  Rebirth,  Female,  Male, 

Inner Power,

Level 1

Character must announce " Protection from Were-Creatures 10M ".

Provides all benefits as listed above in the Protection Circle

description against all Were-Creatures.

Effects last for 10 minutes.

Character receives effects inside the circle only.

Level 2

Character must announce " Protection from Were-Creatures 20M ".

Effects last for 20 minutes.

Character receives effects inside the circle only.

Level 3

Character must announce " Protection from Were-Creatures 30M ".

Effects last for 30 minutes.

Character receives effects inside the circle only.

Pro Were-Folk
Sum Circles

 

~ Summoning Circles and XC Costs ~


All Summoning Circles work in the same way, and there are two different ways to do it.


In Town at the Main Summoning Circle~ To use the Main Summoning Circle of Town, first go to the Gatehouse and inform the Count or the Gatekeeper of what type and Level of monster you are trying to Summon.  Then go to the Summoning Circle, draw your symbols in chalk, and wait.  Gatehouse will provide an NPC in the appropriate costume and with all magic capabilities loaded up and ready to go.


Out of Town and in the wilds~ You must have the Monsters Character Card, that Monsters lootable body part and a dead body.  You will then prepare (or pull out a pre-prepared) Circle Scroll, place it on the dead body and start a Summoning.  When finished, the dead body will be what you summoned, but may not be at full strength (because you started with a corpse) and may not have it's full capacity of Skills and Magic due to the fact that the Summoner themselves may not have had those items on them to give to their creature,  At anytime, a Summoned creature may be brought by it's "Master" to the Gatehouse to claim their full compliment of magic stuff.

Once the Summoned Monster appears~ there shall be a Battle of Wills.  This will determine how subservient the Monster will be to it's new Master, and happens like this.  The two will have a match of "Stones and Bones", a modified Rock, Paper Scissors, and whomever wins 3 out of 5 first, will have control over the Monster, be that the Summoner, or the Monster keeps it's free will and does as it wishes with no control or restraints upon them what-so-ever. 

Stones and Bones works like this~ both the Summoner and the Monster will hold one hand flat out and in front of them with the palm up towards the sky, and with the other hand they will make a fist and hold it above the first hand.  They will then bounce the fist off of the lower open hand three times, then on the landing of the fourth hand bounce they will stop the fist in place and show if they choose a Stone (a closed fist) or a Bone (a closed fist with the index finger extended in a pointing manner.  During the three hand bounces and BEFORE the fourth bounce and reveal, the Summoner will call out for both to hear either "Odds" or "Evens".  Odds, or being at odds with each other, means that after the fourth bounce when the hand stops and reveals their choice, one of the two will be showing a Stone, and the other will be showing a Bone.  Evens, or being evenly matched with each other, means that after that fourth bounce, both will be showing the same signal, either both Stones, or both Bones.  If the Summoner can successfully predict the outcome of the match as they are bouncing the hands and before the reveal, the the Summoner has won that round, and must now only win two more to finish the 3 out of 5 competition.  If the Summoner is wrong (Summoner declares "Evens" but the result was at Odds), then the Monster wins that round, and needs only two more wins then it can do as it pleases.


If the Summoner wins 3 matches and the Monster wins none~ the Monster is now completely subservient to it's new Master, and MUST follow all commands given it, both in spirit and intent, to the best of its abilities.  It has no will left of its own, its resistance to the Summoner a been completely shattered by the Summoner and the power of a perfect Circle.

If the Summoner wins 3 matches and the Monster wins 1~  the Summoner still wins, the Circles power takes effect and the Monster must obey its new Master, mostly.  The creatures one win allows it to retain some of its own free will, and now the Monster must obey all commands, but they are allowed to freely "interpret" every third command in their own special way. 

For example~

  a Summoner and his summoned Demon are walking through the woods.  Master commands "Stop Demon" and so the Demon does.  Master looks around to see if the two of them are alone out there, but also knows that the Demon has better eyes than his and can see hidden and invisible things.  Master now commands "Do you sense any foe around us Demon?", and the Demon does see a potential foe out there, hidden by a tree.  "Yes Master" it must reply truthfully.  Master commands "Hide yourself Demon!" and so it does, behind a sapling only 4 feet tall and 1 inch wide, "I AM HIDDEN MASTER!" shouts the Demon.   On that third command to hide itself, the Demon must follow the command to the letter, it DID hide, but not necessarily to the commands intent, it did shout, revealing its poorly hidden self. The results of the Stones and Bones Battle of Wills will last for the entire duration of the Summoning, and can not be re-done.  Of course, the Summoner may choose to cancel the magic of the constraining Circle at any time.

 

If the Summoner wins 3 matches and the Monster wins 2~  the Monster is now free to interpret every 2 out of 3 commands to its liking.  Just like the example above, the creature MUST obey every command, but can freely obey in whatever manner it chooses.  

Using the example above,

but altering it because the Monster now won 2 matches before losing to the Summoner,  the Demon would follow the first command to stop.  The second command could be interpreted by the Demon in this manner-  Master commands "Do you sense any foe around us Demon?"  and the Demon answers "I do not know Master but I will find out.  HEY!  IS THERE ANY ONE OUT THERE?  MY MASTER WANTS TO KNOW!", shouts the Demon.  Also the creature can still interpret the third command by hiding poorly and loudly.  It is probably best for the Summoner to practice a Catch and Release methodology here, and cancel the magic.

 

If the Monster wins the Battle of Wills~  then the Monster is free to do as it will immediately.  This could mean an instant attack upon the foolish mortal that tried to command it, the Monster could run and attack any and all that it wishes, or the creature could just cancel the Circle itself, and go back to wherever it came from.  That choice is up to the Monster.

Negate Wins~  All Summoners have the capacity to Negate a Win of the creature they summoned.  In each Battle of Wills they may negate any winning round by the creature equal to their Character Level.  A Level 1 Summoner may negate 1 win per each Battle of Wills, a Level 2 can negate 2 times per Battle, and 3 negates for a Level 3 Summoner.  Lower Level Monsters may have no capacity to Negate Wins themselves, their will power is just too weak versus the Circles might, but higher Level Monsters DO have the ability to negate the Summoners wins just as the Summoner can negate theirs.  These Negated Wins are immediately discarded and forgotten and have no bearing in the end result of the Battle of Wills.  Once negated, it is just as if that round of the match never happened.

All Summoning Circles shall be coloured as follows ~

Main Circle: Blue,  "X": Silver,  Small Circles:  Lower left: Green,  Upper left: Blue,  Lower right:Black,  Upper right: Red.

 

Summoning Circles and XC costs

Angel 550,   Demon 550,   Demon-Spawn 350,   Devil 500,   Devil-Kyn 350,   Elemental 600,

Faerie 550, Ghosts 450, Golem 600, UnDead 500, Were-Creature 450, Wraith 650,

Sum Angel

   

~ Summoning Circle Descriptions ~

   

 

Summon Angel

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection,  Angel,  Good,  Dimensions,

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Angel
Sum Demon

 

Summon Demon

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, Outward Force, Dimensions, Demon

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Demons
Sum Demon-Spawn

 

Summon Demon-Spawn

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, Inner Power, Hate, Demon 

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Demon-Spawn

 

Summon Devil

Sum Devil

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, Outward Force, Dimensions, Devil

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Devil
Sum Devil-Kyn

 

Summon Devil-Kyn

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, Inner Power, Jealousy, Devil

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Devil-Kyn
Sum Elementals

 

Summon Elementals

Sum Elemental

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, Elemental Symbol of Element to be summoned

     (the Fire symbol is in the picture), Dimensions, Power

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Faeries

 

Summon Faeries

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, Magic, Good, Evil

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Faerie
Sum Ghosts

 

Summon Ghosts

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, Dimensions, Male, Female

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Ghosts
Sum Golems

 

Summon Golems

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, Mystic Knowledge, Magic, Earth

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Golems
Sum UnDead

 

Summon UnDead

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, ReBirth, Life, Death

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum UnDead
Sum Were-Folk

 

Summon Were-Creatures

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, Suffering, Jealousy, Hate

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Were-Folk
Sum Wraith

 

Summon Wraith

 

Mana Costs - All Summoning Circles will cost 10 Mana

per Level of creature to be Summoned.

Symbols Needed - Protection, UnDead, Evil, Power

Duration -
All Summoning Circles at Level 1 last for 1 hour.

      Character must announce " Summon _______ 1H ".

All Summoning Circles at Level 2 add one Negate Wins to the

      Summoners total and last for 2 hours.

      Character must announce " Summon _______ 2H ".

All Summoning Circles at Level 3 add two Negate Wins to the

      Summoners total and last for 3 hours.

      Character must announce " Summon _______ 3H ".

Sum Wraiths
Pow Circles

 

~ Power Circles and XC Costs ~

Colours 

The single large outer Circle must be drawn in Gold marker.

The four smaller circles must also be coloured as well - The lower left must be Silver, the upper left must be Green and upper right must be Silver.

The two long lines that cut the Circle into four parts must be Blue.

All Symbols must also be coloured appropriately as well as listed above.

To complete the casting of the Circle the Character must announce " Power Circle of ________ ".  

Any effects that the Circle allows must also be announced when used, either right away or when the Summoner wishes.  

Power Circles and XC costs

All Seeing 520, Animate Dead 600, Death 960, Dominate 660, Ensorcel Weapon 400,

Healing 300, Invisibility 710, Knowledge 480, Pain 440, Power 800,

Power Leech 600, Power Matrix 1000, Teleport 770,  The 4 Winds 840,  Wonder 550,

 

~ Power Circle Descriptions ~

All Seeing

 

All Seeing

 

Mana~ 10 Mana create, 5 Mana reactivate.

Symbols~ Dimensions, Knowledge, Mystic Knowledge, Inner Power
Lv1~ If Character is within an Active Circle~ (Mana- 10, “See the Hidden 10M”, Signal Fist over eyes

          when necessary. )

Reactivate for~ If Character is leaving the Circle (Mana-5, Character must announce “See the Hidden            5M”, Signal Fist over eyes. Lasts 5M outside Circle, Each use must be Signaled appropriately,)
          ~ If Target Player is within an Active Circle (Mana-5, Touch Target Player, “See the Hidden

          3M”, Target Player must Signal Fist over eyes. Lasts 3M inside of Circle or until Player Fist

          lowered.)

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 10, “See Hidden and Invisible 20M”, Each use

          must be Signaled appropriately, )

Reactivate for~ If Character is leaving the Circle (Mana-5, Character must announce “See Hidden and

          Invisible 5M”, Signal Open Hand over eyes. Lasts 5M outside of Circle and each use must be     

          Signaled appropriately, )
          ~ If Target Player is within an Active Circle (Mana-5, Touch Target Player, “See Hidden and

          Invisible 3M”, Target Player must Signal appropriately with each use within the Duration, )

~~~~~~~~
Lv3~ If Character is within an Active Circle~ (Mana- 10, “See Hidden, Invisible and Astral 30M”,     

          Each use must be Signaled appropriately, )

Reactivate for~ If Character is leaving the Circle (Mana-5, Character must announce “See Hidden,

          Invisible and Astral 5M”, Lasts 5M outside of Circle, Each use must be Signaled appropriately,)

          ~ If Target Player is within an Active Circle (Mana-5, Touch Target Player, “See Hidden,     

          Invisible and Astral 3M”, Target Player must Signal appropriately with each use within the

          Duration, )
 

Pow All Seeing

 

Animate Dead

Animate Dead

Mana~ 15 Mana to create, 10 Mana to reactivate.  

Symbols needed~ Rebirth,  Protection,  Magic,  UnDead,
Lv1~ If Character is within an Active Circle they may have up to 2 dead Target Player(s) in contact

          with the rope to Animate~ (Need a Dead Target Player (1) and a Lv2 UnDead NPC Card

          understood, “Rise and Obey your Master 10M”, )
Reactivate for~ Every dead Target Player after the first (Mana-5, Need additional Dead Target Player

          and an additional Lv2 UnDead NPC Card understood, “Rise and Obey your Master 10M”, )

~~~~~~~~

Lv2~ If Character is within an Active Circle they may have up to 3 dead Target Player(s) in contact

          with the rope to Animate~ (Need a Dead Target Player (1) and a Lv3 UnDead NPC Card

          understood, “Rise and Obey your Master 20M”, )
Reactivate for~ Every dead Target Player after the first (Mana-5, Need additional Dead Target

          Player(s) and additional Lv3 UnDead Card(s) understood “Rise and Obey your Master 20M”)

~~~~~~~~

Lv3~ If Character is within an Active Circle they may have up to 4 dead Target Player(s) in contact

          with the rope to Animate~ (Need a Dead Target Player (1) and a Lv4 UnDead NPC Card          

          understood, “Rise                and Obey your Master 30M”, )
Reactivate for~ Every dead Target Player after the first (Mana-5, Need additional Dead Target

          Player(s) and additional Lv4 UnDead Card(s) understood, “Rise and Obey your Master 30M”)


**NOTE**~ If Character wishes to leave the Circle while it’s Effects are still Active~(Mana- 0, Character must always have the Circle that created the UnDead actively being controlled displayed and open for all to see at all times, Character may hold the Circle Scroll in hand or may attach it to belt/garb/carried equipment etc, After a Circle Scroll of Animate Dead has created it’s maximum allotment of UnDead it is rendered useless and a new one must be created to Animate more, To carry more than one Circle of Animate UnDead at once would require an Active Power Matrix which for this use may also be carried and must be displayed, )

Pow Animate Dead
Death

 

Death

Mana~ 25 Mana create, 20 Mana reactivate.

Symbols~ Death, Power, Inner Power, Suffering
Lv1~ If Character is within an Active Circle~ (Mana- 25, “Drain 3M”, Character may now leave the

          Active Circle (Although the magic may be spent now may it be returned to later by Character

          and re-empowered for 25 Mana) and has 3 minutes to Bear hug Target for 9S, “Drain”, Target

          receives 6 HP of damage to Body and you receive +1/+1/+1 HP of healing )
Reactivate for~ There is no reactivation of the Power Circle of Death, it must be ‘made anew’ every                 use.
          ~ If one Target Player is with Character and both are within an Active Circle (Mana-20, Touch               Target Player, “Drain 1M”, Target Player may now leave the Active Circle and has 1 minute to

          Bear hug Target for 9S, “Drain”, Target receives 6 HP of damage to Body and Target Player

          receive +1/+1/+1 HP of healing )

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 25, “Drain 4M”, Character may now leave the

          Active Circle (Although the magic may be spent now may it be returned to later by Character

          and re-empowered for 25 Mana) and has 4 minutes to Bear hug Target for 6S, “Drain”, Target

          receives 6 HP of damage to Body and you receive +1/+1/+1 HP of healing )
Reactivate for~ There is no reactivation of the Power Circle of Death, it must be ‘made anew’ every

          use.
          ~ If one Target Player is with Character and both are within an Active Circle (Mana-20, Touch

          Target Player, “Drain 2M”, Target Player may now leave the Active Circle and has 2 minutes to

          Bear hug Target for 6S, “Drain”, Target receives 6 HP of damage to Body and Target Player

          receive +1/+1/+1 HP of healing )

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 25, “Drain 5M”, Character may now leave the

          Active Circle (Although the magic may be spent now may it be returned to later by Character                 and re-empowered for 25 Mana) and has 5 minutes to Bear hug Target for 3S, “Drain”, Target               receives 6 HP of damage to Body and you receive +1/+1/+1 HP of healing )
Reactivate for~ There is no reactivation of the Power Circle of Death, it must be ‘made anew’ every

          use.
          ~ If one Target Player is with Character and both are within an Active Circle (Mana-20, Touch

          Target Player, “Drain 3M”, Target Player may now leave the Active Circle and has 3 minutes to

          Bear hug Target for 3S, “Drain”, Target receives 6 HP of damage to Body and Target Player

          receive +1/+1/+1 HP of healing )

Pow Death
Dominate

 

Dominate

Mana~ 20 Mana create, 15 Mana reactivate.

Symbols~ Outward Force, Male, Female, Power
Lv1~ If Character is within an Active Circle~ (Mana- 20, “Dominate 3M”, Character now leave

          the Active Circle and takes the Circle Scroll with them, Character has 3 minutes to have Eye

          contact with a Target Player within 5 feet and 2 finger wave, “Dominate 5M”, No anti-

          suicide/Anti-clan clause, allowed on PC's, May make multiple commands during Duration,

          Active Circle Scroll must be attached to Target Players belt/garb/carried equipment and they can

          not remove it ntil end of Effect or Duration expires, )              
Reactivate for~ A 3 minute extention to the Dominate Duration (Mana-15, Character must have 

          Eye contact with a Target Player within 5 feet that is already under the Lingering Effect of

          Characters Power Circle of Dominate and 2 finger wave, “Dominate +3M”, No anti-

          suicide/Anti-clan clause, allowed on PC's, May make multiple commands during Duration,

          Active Circle Scroll must be attached to Target Players belt/garb/carried equipment and they can

          not remove it ntil end of Effect or Duration expires, Circle may be reactivated 1 time only, )

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 20, “Dominate 4M”, Character now leave

          the Active Circle and takes the Circle Scroll with them, Character has 4 minutes to have Eye

          contact with a Target Player within 5 feet and 2 finger wave, “Dominate 5M”, No anti-

          suicide/Anti-clan clause, allowed on PC's, May make multiple commands during Duration,

          Active Circle Scroll must be attached to Target Players belt/garb/carried equipment and they can

          not remove it ntil end of Effect or Duration expires, )              
Reactivate for~ A 3 minute extention to the Dominate Duration (Mana-15, Character must have 

          Eye contact with a Target Player within 5 feet that is already under the Lingering Effect of

          Characters Power Circle of Dominate and 2 finger wave, “Dominate +3M”, No anti-

          suicide/Anti-clan clause, allowed on PC's, May make multiple commands during Duration,

          Active Circle Scroll must be attached to Target Players belt/garb/carried equipment and they can

          not remove it ntil end of Effect or Duration expires, Circle may be reactivated 2 times only, )

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 20, “Dominate 5M”, Character now leave

          the Active Circle and takes the Circle Scroll with them, Character has 5 minutes to have Eye

          contact with a Target Player within 5 feet and 2 finger wave, “Dominate 5M”, No anti-

          suicide/Anti-clan clause, allowed on PC's, May make multiple commands during Duration,

          Active Circle Scroll must be attached to Target Players belt/garb/carried equipment and they can

          not remove it ntil end of Effect or Duration expires, )              
Reactivate for~ A 3 minute extention to the Dominate Duration (Mana-15, Character must have 

          Eye contact with a Target Player within 5 feet that is already under the Lingering Effect of

          Characters Power Circle of Dominate and 2 finger wave, “Dominate +3M”, No anti-

          suicide/Anti-clan clause, allowed on PC's, May make multiple commands during Duration,

          Active Circle Scroll must be attached to Target Players belt/garb/carried equipment and they can

          not remove it ntil end of Effect or Duration expires, Circle may be reactivated 3 times only, )

Pow Dominate
Ensorcel Weapon

 

Ensorcel Weapon

Mana~ 25 Mana create (+15 Mana per each Spell Slot returned), 15 Mana reactivate.  
Symbols~ The weapon being Ensorceled must be drawn into the top quarter, Magic, Death, Earth
Lv1~ If Character is within an Active Circle with a ‘broken’ weapon~ (Mana- 25, 30S of chanting over

          the broken weapon as Character wraps a properly prepared Circle Scroll around the handle of

          the weapon and holds/secures it in place, “Ensorcel 10M”, Weapon now is repaired and              

          additionally it acts as an Enchanted weapon for the Duration and may be used against those

          only hit by such, Furthermore if the weapon carried a Mana based enchantment (which loses all 

          uses per day upon being Broken) the uses per day can be returned for an extra 15 Mana/use, Can

          not exceed original Enchantment maximums and limits, If the Active Circle Scroll is removed

          from the handle, or the Duration ends the weapon resumes its previous ‘Broken” state with

          Zero uses per day if Enchanted, )              
Reactivate for~ A 5 minute extension to the Ensorcel Duration (Mana-15, Character must touch a      

          previously Broken weapon that is already under the Lingering Effect of Characters Power

          Circle of Ensorcel Weapon, “Ensorcel +5M”, No Uses per Day may be returned this way, If

          the Active Circle Scroll is removed from the handle / is Dispelled or when Duration ends the

          weapon resumes its previous ‘Broken” state with Zero uses per day if Enchanted, Circle may be 

          reactivated 1 time only, )

~~~~~~~~

Lv2~ If Character is within an Active Circle with a ‘broken’ weapon~ (Mana- 25, 30S of chanting over

          the broken weapon as Character wraps a properly prepared Circle Scroll around the handle of

          the weapon and holds/secures it in place, “Ensorcel 20M”, Weapon now is repaired and              

          additionally it acts as an Enchanted weapon for the Duration and may be used against those

          only hit by such, Furthermore if the weapon carried a Mana based enchantment (which loses all 

          uses per day upon being Broken) the uses per day can be returned for an extra 15 Mana/use, Can

          not exceed original Enchantment maximums and limits, If the Active Circle Scroll is removed

          from the handle, or the Duration ends the weapon resumes its previous ‘Broken” state with

          Zero uses per day if Enchanted, )              
Reactivate for~ A 5 minute extension to the Ensorcel Duration (Mana-15, Character must touch a      

          previously Broken weapon that is already under the Lingering Effect of Characters Power

          Circle of Ensorcel Weapon, “Ensorcel +5M”, No Uses per Day may be returned this way, If

          the Active Circle Scroll is removed from the handle / is Dispelled or when Duration ends the

          weapon resumes its previous ‘Broken” state with Zero uses per day if Enchanted, Circle may be 

          reactivated 2 times only, )

~~~~~~~~

Lv3~ If Character is within an Active Circle with a ‘broken’ weapon~ (Mana- 25, 30S of chanting over

          the broken weapon as Character wraps a properly prepared Circle Scroll around the handle of

          the weapon and holds/secures it in place, “Ensorcel 30M”, Weapon now is repaired and              

          additionally it acts as an Enchanted weapon for the Duration and may be used against those

          only hit by such, Furthermore if the weapon carried a Mana based enchantment (which loses all 

          uses per day upon being Broken) the uses per day can be returned for an extra 15 Mana/use, Can

          not exceed original Enchantment maximums and limits, If the Active Circle Scroll is removed

          from the handle, or the Duration ends the weapon resumes its previous ‘Broken” state with

          Zero uses per day if Enchanted, )              
Reactivate for~ A 5 minute extension to the Ensorcel Duration (Mana-15, Character must touch a      

          previously Broken weapon that is already under the Lingering Effect of Characters Power

          Circle of Ensorcel Weapon, “Ensorcel +5M”, No Uses per Day may be returned this way, If

          the Active Circle Scroll is removed from the handle / is Dispelled or when Duration ends the

          weapon resumes its previous ‘Broken” state with Zero uses per day if Enchanted, Circle may be 

          reactivated 3 times only, )

Pow Ensorcel Weapon
Healing

 

Healing

Mana ~ 20 Mana to create, 10 Mana to reactivate.

Symbols needed ~ Life,  Inner Power,  Power,  ReBirth,

Lv1~ If Character is within an Active Circle they may have up to 1 injured Target Player within the

          rope with them~ (Mana- 20, “Heal All 1”, Both Character AND Target Player Heal +1 Body, +1

          Arms, +1 Leg, )

Reactivate for~ Additional healing (Mana-10, Every expenditure of 10 Mana will Heal Character OR a

          Target Player an additional +1 Body, +1 Arms, +1 Leg, )

~~~~~~~~

Lv2~ If Character is within an Active Circle they may have up to 2 injured Target Player(s) within the

          rope with them~ (Mana- 20, “Heal All 1”, Both Character AND Target Player(s) Heal +1 Body,

          +1 Arms, +1 Leg, )

Reactivate for~ Additional healing (Mana-10, Every expenditure of 10 Mana will Heal Character OR a

          Target Player an additional +1 Body, +1 Arms, +1 Leg, )

OR

Reactivate for~ a ‘Revive’ upon one Target only (Mana-10, Target Player receives +1/+1/+1 HP,

          Cures Plague and removes all Mind Control effects from fully healthy Target Players and the

          Dead . )

~~~~~~~~

Lv3~ If Character is within an Active Circle they may have up to 3 injured Target Player(s) within the

          rope with them~ (Mana- 20, “Heal All 1”, Both Character AND Target Player(s) Heal +1 Body,           +1 Arms, +1 Leg, )

Reactivate for~ Additional healing (Mana-10, Every expenditure of 10 Mana will Heal Character OR a

          Target Player an additional +1 Body, +1 Arms, +1 Leg, )

OR

Reactivate for~ a ‘Revive’ upon one Target only (Mana-10, Target Player receives +1/+1/+1 HP,

          Cures Plague and removes all Mind Control effects from fully healthy Target Players and the                 Dead . )

OR

Reactivate for~ a ‘Resurrect’ upon one Target only (Mana-10, Target Player now alive and receives                 +1/+1/+1 HP, This DOES count against Gia Burn,)

Pow Healing
Invisibility

 

Invisiblity

Mana~ 15 Mana create, 10 Mana reactivate.

Symbols~ Water, Magic, Outward Force, Air
Lv1~ If Character is within an Active Circle~ (Mana- 15, “Invisible 10M”, Signal arm out and bent up

          with Open Hand when necessary. )

Reactivate for~ If Character is leaving the Circle (Mana-10, Character must announce “Invisible 5M”,

          Signal arm out and bent up with Open Hand, Lasts 5M outside of the Circle and each use must

          be Signalled appropriately, Active Circle Scroll must be attached to Characters belt/garb/carried

          equipment and they can not remove it until end of Effect or Duration expires, Circle may be        

          reactivated 1 time for the Character, )
          ~ A 3 minute extension to the Characters Invisibility Duration (Mana-10, Character must touch   

          the Active Power Circle of Invisibility that they carry upon them, “Invisible +3M”, Duration is

          now extended, )

          ~ If 1 Target Player is within an Active Circle (Mana-10, Touch a Target Player, “Invisible 3M”,

          Target Player must Signal arm out and bent up with Open Hand, Lasts 3M inside of Circle or

          until Player Hand lowered. )
          ~ If Target Player is leaving the Circle (Mana-10, Touch Target Player, “Invisible 1M”, Signal

          arm out and bent up with Open Hand, Lasts 5M outside of the Circle and each use must be

          Signalled appropriately, )

          ~ A 1 minute extension to the Target Player Invisibility Duration (Mana-10, Character must        

          have Eye contact with a Target Player within 5 feet that is already under the Lingering Effect of

          Characters Power Circle of Invisibility and touch Active Circle, “Invisible +1M”, Circle may be

          reactivated 1 times for the Character after leaving the Circle, )

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 15, “Invisible 20M”, Signal arm out and bent up

          with Open Hand when necessary. )

Reactivate for~ If Character is leaving the Circle (Mana-10, Character must announce “Invisible 10M”

          Signal arm out and bent up with Open Hand, Lasts 5M outside of the Circle and each use must

          be Signalled appropriately, Active Circle Scroll must be attached to Characters belt/garb/carried

          equipment and they can not remove it until end of Effect or Duration expires, Circle may be

          reactivated 2 times for the Character after leaving the Circle, )

          ~ A 3 minute extension to the Characters Invisibility Duration (Mana-10, Character must touch

          the Active Power Circle of Invisibility that they carry upon them, “Invisible +3M”, Duration is

          now extended, )

          ~ If up to 2 Target Player(s) are within an Active Circle (Mana-10, Touch a Target Player,

          “Invisible 4M”, Target Player must Signal arm out and bent up with Open Hand, Lasts 4M

          inside of Circle or until Player Hand lowered. )
          ~ If Target Player is leaving the Circle (Mana-10, Touch Target Player,“Invisible 2M”, Signal

          arm out and bent up with Open Hand, Lasts 5M outside of the Circle and each use must be

          Signalled appropriately, )

          ~ A 1 minute extension to the Target Player Invisibility Duration (Mana-10, Character must

          have Eye contact with a Target Player within 5 feet that is already under the Lingering Effect of

          Characters Power Circle of Invisibility and touch Active Circle, “Invisible +1M”, Circle may be

          reactivated 2 times by the creating Character, )

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 15, “Invisible 30M”, Signal arm out and bent up

          with Open Hand when necessary. )

Reactivate for~ If Character is leaving the Circle (Mana-10, Character must announce “Invisible     

          15M”, Signal arm out and bent up with Open Hand, Lasts 5M outside of the Circle and each use

          must be Signalled appropriately, Active Circle Scroll must be attached to Characters     

          belt/garb/carried equipment and they can not remove it until end of Effect or Duration expires,

          Circle may be reactivated 3 times for the Character after leaving the Circle, )
          ~ A 3 minute extension to the Characters Invisibility Duration (Mana-10, Character must touch

          the Active Power Circle of Invisibility that they carry upon them, “Invisible +3M”, Duration is

          now extended, )

          ~ If up to 3 Target Player(s) are within an Active Circle (Mana-10, Touch a Target Player,

          “Invisible 5M”, Target Player must Signal arm out and bent up with Open Hand, Lasts 5M

          inside of Circle or until Player Hand lowered. )
          ~ If Target Player is leaving the Circle (Mana-10, Touch Target Player,“Invisible 3M”, Signal

          arm out and bent up with Open Hand, Lasts 5M outside of the Circle and each use must be

          Signalled appropriately, )

          ~ A 1 minute extension to the Target Player Invisibility Duration (Mana-10, Character must

          have Eye contact with a Target Player within 5 feet that is already under the Lingering Effect of

          Characters Power Circle of Invisibility and touch Active Circle, “Invisible +1M”, Circle may be

          reactivated 3 times by the creating Character, )

Pow Invisibility
Knowledge

 

Knowledge

Mana ~ 20 Mana to create, 15 Mana to reactivate.

Symbols needed ~ Inner Power,  Knowledge,  Mystic Knowledge,  UnDead,

Lv1~ If Character is within an Active Circle~ (Mana- 20, Read/Write in any language (Mortal & Monster) words up to 5 letters long, Permanent and constant Effect as long as Character is within their own Circle, )

Reactivate for~ If Character is leaving the Circle (Mana-10, Character must announce “Eyes of the Scholar 10M”, Character may now Read/Write in any language (Mortal & Monster) words up to 5 letters long, This Duration begins when the Character leaves their Circle, Circle Scroll must be attached to Characters belt/garb/carried equipment and they can not remove it until end of Effect or Duration expires, )

~ If 1 Target Player is within an Active Circle (Mana-15, Touch Target Player, “Eyes of the Scholar 5M”, Target Player may now Read/Write in any language (Mortal & Monster) words up to 5 letters long, This Duration Lingers whether they remain in the Circle or not, )

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 20, Read/Write in any language (Mortal & Monster) words up to 8 letters long, Permanent and constant Effect as long as Character is within their own Circle, )

Reactivate for~ If Character is leaving the Circle (Mana-10, Character must announce “Eyes of the Scholar 20M”, Character may now Read/Write in any language (Mortal & Monster) words up to 8 letters long, This Duration begins when the Character leaves their Circle, Circle Scroll must be attached to Characters belt/garb/carried equipment and they can not remove it until end of Effect or Duration expires,)

~ If 1 Target Player is within an Active Circle (Mana-15, Touch Target Player, “Eyes of the Scholar 10M”, Target Player may now Read/Write in any language (Mortal & Monster) words up to 5 letters long, This Duration Lingers whether they remain in the Circle or not, )

OR

Lv2~ If Character and 1 Target Player are within an Active Circle (Mana- 20, Target Player must ‘Make their Mark’ upon any of the three smaller Circles (this does not have to be their True Name), Character must touch Target Player,“Instant Knowledge 5M”, Character can now Give or Take a Skill from Target Player, Can only take Skills and they function exactly as written on the Character Card it came from, )

Reactivate for~ There is no reactivation for this use of the Power Circle of Knowledge, it must be ‘made anew’ every use.

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 20, Read/Write in any language (Mortal & Monster) words of any length, Permanent and constant Effect as long as Character is within their own Circle, )

Reactivate for~ If Character is leaving the Circle (Mana-10, Character must announce “Eyes of the Scholar 30M”, Character may now Read/Write in any language (Mortal & Monster) words of any length, This Duration begins when the Character leaves their Circle, Circle Scroll must be attached to Characters belt/garb/carried equipment and they can not remove it until end of Effect or Duration expires,)

~ If 1 Target Player is within an Active Circle (Mana-15, Touch Target Player, “Eyes of the Scholar 15M”, Target Player may now Read/Write in any language (Mortal & Monster) words of any length, This Duration Lingers whether they remain in the Circle or not, )

OR

Lv3~ If Character and 1 Target Player are within an Active Circle (Mana- 20, Target Player must ‘Make their Mark’ upon any of the three smaller Circles (this does not have to be their True Name), Character must touch Target Player,“Instant Knowledge 10M”, Character can now Give or Take a Skill from Target Player, Can only take Skills and they function exactly as written on the Character Card it came from, )

Reactivate for~ There is no reactivation for this use of the Power Circle of Knowledge, it must be ‘made anew’ every use.

OR

Lv3~ If Character is within an Active Circle~ (Mana- 20, Read Only Runes (Recognizes all Runes and can read the Runic Alphabet, Permanent and constant Effect as long as Character is within their own Circle, )

Pow Knowledge
Pain

 

Pain

Mana~ 15 Mana create, 8 Mana reactivate. Symbols~ Suffering, Air, Fire, Hate
Lv1~ If Character is within an Active Circle~ (Mana- 15, Throw rice 360 x 3 spins, “Cloud of Pain 10S”, Target Player(s) significantly hit take 1 Body HP damage and are wracked with pain only able to defend themselves for 10S, )
Reactivate for~ If Character is leaving the Circle (Mana-8, Must announce “Painless 1M”, During Duration if Character receives a multiple Hit Point causing attack they may announce “Denied!”, The Effects are negated, 1 use only)

~ If 1 Target Player is within an Active Circle (Mana-8, Touch Target Player, “Painless 30S”, During the Duration if the Target Player receives a multiple Hit Point causing attack “Denied!”, The Effects are negated, 1 use only, Active from moment of Touch regardless if Target stays within Circle or not)

~~~~~~~~

Lv2~ ~ If Character is within an Active Circle~ (Mana- 15, Throw rice 360 x 3 spins, “Cloud of Pain 15S”, Target Player(s) significantly hit take 1 Body HP damage and are wracked with pain only able to defend themselves for 15S, )
Reactivate for~ If Character is leaving the Circle (Mana-8, Must announce “Painless 2M”, During Duration if Character receives a multiple Hit Point causing attack they may announce “Denied!”, The Effects are negated, 2 uses only)

~ If up to 2 Target Player(s) are within an Active Circle (Mana-8, Touch Target Player, “Painless 1M”, During the Duration if the Target Player receives a multiple Hit Point causing attack “Denied!”, The Effects are negated, 1 use only, Active from moment of Touch regardless if Target stays within the Circle or not, )

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 15, Throw rice 360 x 3 spins, “Cloud of Pain 20S”, Target Player(s) significantly hit take 1 Body HP damage and are wracked with pain only able to defend themselves for 20S, )
Reactivate for~ If Character is leaving the Circle (Mana-8, Must announce “Painless 3M”, During Duration if Character receives a multiple Hit Point causing attack they may announce “Denied!”, The Effects are negated, 3 uses only)

~ If up to 3 Target Player(s) are within an Active Circle (Mana-8, Touch Target Player, “Painless 1M”, During the Duration if the Target Player receives a multiple Hit Point causing attack “Denied!”, The Effects are negated, 1 use only, Active from moment of Touch regardless if Target stays within the Circle or not, )

Pow Pain
Power

 

Power

Mana ~ 20 Mana to create, 15 Mana to reactivate.

Symbols needed ~ Power, Inner Power,  Outward Force,  Magic

Lv1~ If Character is within an Active Circle~ (Mana- 20, Character must announce “Mystic Armour   

          10M”, You receive +2/+2/+2 for 10M or lost normally )

Reactivate for~ If Character is leaving the Circle (Mana-15, Character must announce “Mystic Armour

          5M”, You receive +1/+1/+1 for 5M or lost normally, This Duration begins when the Character

          leaves their Circle, Circle Scroll must be attached to Characters belt/garb/carried equipment &

          can not be removed until end of Effect or Duration expires)

          ~ If 1 Target Player is within an Active Circle (Mana-15, Touch Target Player, “Mystic Armour

          3M”, Target Player receives +1/+1/+1 for 5M or lost normally, Duration begins at the Touch

          whether they remain in the Circle or not, )

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 20, Character must announce “Mystic Armour

          10M”, You receive +4/+4/+4 for 10M or lost normally )

Reactivate for~ If Character is leaving the Circle (Mana-15, Character must announce “Mystic Armour

          5M”, You receive +2/+2/+2 for 5M or lost normally, This Duration begins when the Character

          leaves their Circle, Circle Scroll must be attached to Characters belt/garb/carried equipment &

          can not be removed until end of Effect or Duration expires)

          ~ If 1 Target Player is within an Active Circle (Mana-15, Touch Target Player, “Mystic Armour

          3M”, Target Player receives +1/+1/+1 for 5M or lost normally, Duration begins at the Touch

          whether they remain in the Circle or not, )

OR

Lv2~ If Character and up to 2 Target Player(s) are within an Active Circle (Mana- 20, Target Player

          must ‘Make their Mark’ upon any of the three smaller Circles (does not have to be their True

          Name), Character must be touched by Target(s) and raise an Arm straight overhead with fist,

          “Sanctuary 5M”, Immune from damage, Sanctuary bubble may be popped )

Reactivate for~ A 3 minute extension to the Characters Sanctuary Duration (Mana-15, Character must

          touch the Active Power Circle of Power that they carry upon them, “Sanctuary +3M”, Duration

          is now extended, )

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 20, Character must announce “Mystic Armour

          10M”, You receive +6/+6/+6 for 10M or lost normally )

Reactivate for~ If Character is leaving the Circle (Mana-15, Character must announce “Mystic Armour           5M”, You receive +3/+3/+3 for 5M or lost normally, This Duration begins when the Character

          leaves their Circle, Circle Scroll must be attached to Characters belt/garb/carried equipment &

          can not be removed until end of Effect or Duration expires)

          ~ If up to 3 Target Player(s) are within an Active Circle (Mana-15, Touch Target Player, “Mystic

          Armour 3M”, Target Player receives +1/+1/+1 for 5M or lost normally, Duration begins Touch

          whether they stay in the Circle or not, )

OR

Lv3~ If Character and up to 3 Target Player(s) are within an Active Circle (Mana- 20, Target Player(s)

          must ‘Make their Mark’ upon any of the three smaller Circles (does not have to be their True

          Name), Character must be touched by Target(s) and raise an Arm straight overhead with fist,

          “Sanctuary 10M”, Immune from damage, Sanctuary bubble may be 'popped' )

Reactivate for~ A 3 minute extension to the Characters Sanctuary Duration (Mana-10, Character must

          touch the Active Power Circle of Power that they carry upon them, “Sanctuary +3M”, Duration

          is now extended, )

OR

Lv3~ If Character is within an Active Circle with an Object or a Weapon~ (Mana- 20+, “Enchant

          Object”, Circle Scroll must be at least 8 inches wide and 12 inches long, Both the Circle and all

          Symbols must be coloured appropriately, Costs normal Mana per Level of Enchantment desired,

          Additionally it costs +15 extra Mana per Use per Day (Max use for Items causing 3 HP damage

          or less= 9, Max use for Items causing 4 HP damage or more= 9), )

Permanent Enchantments

Character must follow all rules as stated above, but the Mana Point cost is now a permanent Mana Point loss that will not replenish itself until repurchased with XC.

Pow Power
Power Leech

 

Power Leech

Mana~ 15 Mana create, 10 Mana reactivate. Symbols~ Power, Magic,  Inner Power, Earth
Lv1~ If Character is within an Active Circle~ (Mana- 15, Throw rice 360 x 3 spins, “Cloud of   

          Confusion 10S”, Target Player(s) significantly hit take 1 Body HP and are wracked with pain

          only able to defend themselves for Duration, )
Reactivate for~ If Character is leaving the Circle (Mana-10, Must announce “Forget 1M”, During

          Duration Character may Throw Rice and hit Target Body, “Forget ___ 20S”, Used only against

          Skills, Circle Scroll must be attached to Characters belt/garb/carried equipment & can not be

          removed until end of Effect or Duration expires, 1 use only )

          ~ If 1 Target Player is within an Active Circle (Mana-10, Touch Target Player, “Paralyze 1M”,

          During the Duration Target Player throw Rice at Target Players limb, “Paralyze (Arm/Leg)

          10S”, 0 HP but limb is useless for Duration, 1 use only, Duration Active from moment of Touch

          regardless if Target stays within the Circle or not, )

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 15, Throw rice 360 x 3 spins, “Cloud of

          Confusion 15S”, Target Player(s) significantly hit take 1 Body HP and are wracked with pain

          only able to defend themselves for Duration, )
Reactivate for~ If Character is leaving the Circle (Mana- 10, Must announce “Forget 2M”, During

          Duration Character may Throw Rice and hit Target Body, “Forget (Skill) 40S”, Used only

          against Skills, Circle Scroll must be attached to Characters belt/garb/carried equipment & can

          not be removed until end of Effect or Duration expires, 2 uses only )

          ~ If 1 Target Player is within an Active Circle (Mana- 10, Touch Target Player, “Paralyze 1M”,

          During the Duration Target Player throw Rice at Target Players limb, “Paralyze (Arm/Leg)

          15S”, 0 HP but limb is useless for Duration, 1 use only, Active from moment of Touch regardless

          if Target stays within the Circle or not, )

OR

Lv2~ If Character and up to 2 Target Player(s) are within an Active Circle~ (Mana- 15, Can take (NOT

          give) Mana or Slots from up to 2 willing Target Player(s) all of whom must remain in contact

          with Character for entirety of the Chant. 1 Spell Slot taken = 15 Mana received, 1 Psi Slot taken

          = 8 Mana received, Any Mana (Racial or Pool) taken = Equal amount to Mana Pool (not

          Racial), Starts with a 10S Chant and add 10S more for every 15 Mana received. Chant must be

          performed by all involved, )
Reactivate for~ There is no reactivation for this use of the Power Circle of Knowledge, it must be

          ‘made anew’ every use.

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 15, Throw rice 360 x 3 spins, “Cloud of

          Confusion 20S”, Target Player(s) significantly hit take 1 Body HP and are wracked with pain

          only able to defend themselves for Duration, )
Reactivate for~ If Character is leaving the Circle (Mana- 10, Must announce “Forget 3M”, During

          Duration Character may Throw Rice and hit Target Body, “Forget (Skill) 1M”, Used only

          against Skills, Circle Scroll must be attached to Characters belt/garb/carried equipment & can

          not be removed until end of Effect or Duration expires,3 uses only )

          ~ If 1 Target Player is within an Active Circle (Mana- 10, Touch Target Player, “Paralyze 1M”,

          During the Duration Target Player throw Rice at Target Players limb, “Paralyze (Arm/Leg)

          20S”, 0 HP but limb is useless for Duration, 1 use only, Duration Active from moment of Touch

          regardless if Target stays within the Circle or not, )

OR

Lv3~ If Character and up to 4 Target Player(s) are within an Active Circle~ (Mana- 15, Can take (NOT

          give) Mana or Slots from up to 4 willing Target Player(s) all of whom must remain in contact

          with Character for entirety of the Chant. 1 Spell Slot taken = 15 Mana received, 1 Psi Slot taken

          = 8 Mana received, Any Mana (Racial or Pool) taken = Equal amount to Mana Pool (not

          Racial), Starts with a 10S Chant and add 10S more for every 15 Mana received. Chant must be

          performed by all involved, )
Reactivate for~ There is no reactivation for this use of the Power Circle of Knowledge, it must be

          ‘made anew’ every use.

OR

Lv3~ If Character is within an Active Circle~ (Mana- 15, Throw rice 360 x 3 spins, “Dispel Magic!”,

          Negates any lingering Psionic, Spell or Mana based effects (including Magic Scrolls) and/or

          Negates -1 use/day for items (VooDoo, Familiars, Necromancy, Magic Items, ) )
Reactivate for~ If Character is leaving the Circle (Mana- 10, Must announce “Dispel Magic 3M”,

          During Duration Character may Throw Rice and hit Target Body, “Dispel Magic!”, Negates any

          lingering Psionic, Spell or Mana based effects (including Magic Scrolls) and/or Negates -1

          use/day for items (VooDoo, Familiars, Necromancy, Magic Items, ) Circle Scroll must be

          attached to Characters belt/garb/carried equipment & can not be removed until end of Effect or

          Duration expires,3 uses only )

          ~ If 1 Target Player is within an Active Circle (Mana- 10, Touch Target Player, “Dispel Magic

          1M”, During the Duration Target Player may Throw Rice and hit Target Body, “Dispel Magic!”,

          Negates any lingering Psionic, Spell or Mana based effects (including Magic Scrolls) and/or

          Negates -1 use/day for items (VooDoo, Familiars, Necromancy, Magic Items, ) 1 use only,

          Duration Active from moment of Touch regardless if Target stays within the Circle or not, )

Pow Power Leech
Power Matrix

 

Power Matrix

( The Power Matrix is featured solely in the top illustration. The lower shows the Power Matrix at a Level 3 capability. )

Mana~ 20 Mana create, 15 Mana reactivate.

Symbols~ Power,  Knowledge,  Mystic Knowledge,  Magic,
Lv1~ If Character is within an Active Circle~ (Mana- 20, Character must lay out a rope Circle of at

          least 5 foot across, Character must place a Power Matrix in the centre of the Rope Circle,          

          Character may also place up to 2 more Circles of any variety at any corner of the Power Matrix

          Scroll, “Power Matrix 10M”, Character now has access to all capabilities of all 3 Circle Scrolls

          at will during Duration, All Rules for the connected Scrolls and their Effects must be followed

          and all Mana costs still must be paid, )

Reactivate for~ A 5 minute extension to the Characters Power Matrix Duration (Mana-15, Character

          must touch the Active Power Circle of Power Matrix that they are standing over, “Power Matrix

          +5M”, Duration is now extended, )

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 20, Character must lay out a rope Circle of at

          least 5 foot across, Character must place a Power Matrix in the centre of the Rope Circle,

          Character may also place up to 3 more Circles of any variety at any corner of the Power Matrix

          Scroll, “Power Matrix 20M”, Character now has access to all capabilities of all 4 Circle Scrolls

          at will during Duration, All Rules for the connected Scrolls and their Effects must be followed

          and all Mana costs still must be paid, )

Reactivate for~ A 5 minute extension to the Characters Power Matrix Duration (Mana-15, Character

          must touch the Active Power Circle of Power Matrix that they are standing over, “Power Matrix

          +5M”, Duration is now extended, )

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 20, Character must lay out a rope Circle of at

          least 5 foot across, Character must place a Power Matrix in the centre of the Rope Circle,

          Character may also place up to 4 more Circles of any variety at all 4 corners of the Power

          Matrix Scroll, “Power Matrix 30M”, Character now has access to all capabilities of all 5 Circle

          Scrolls at will during Duration, All Rules for the connected Scrolls and their Effects must be

          followed and all Mana costs still must be paid, )

Reactivate for~ A 5 minute extension to the Characters Power Matrix Duration (Mana-15, Character

          must touch the Active Power Circle of Power Matrix that they are standing over, “Power Matrix

          +5M”, Duration is now extended, )

Pow Power Matrix
Pow Power Matrix use
Teleport

 

Teleport

Mana~ 25 Mana create, 15 Mana reactivate. Symbols~ Dimensions,  Magic,  Air,  Power,
Lv1~ If Character is within an Active Circle~ (Mana- 25, “Teleport 20S”, Arms out to side in a letter T

          and must travel in a straight line, )

Reactivate for~ Allowing up to 1 Target Player to Teleport with you (Mana-15, Target Player must be

          within the Circle and must hold a hand upon Characters back, Character must announce

          “Telepassenger”, Character now has 3S to Teleport themselves and the Target Player will be

          ‘pulled along in their wake’, Target Player does not need to ‘T’ pose they need to maintain

          Contact with the Character, If Target Player loses contact with the Character (before reaching

          destination/Duration end) then they automatically appear back in their Plane of origin and

          where ever they are, )

OR

Lv1~ If Character is within an Active Circle~ (Mana- 25, Must have a previously placed within a rope

          circle a Power Circle of Teleport marked ‘B’ somewhere within game boundaries, Character

          must now place a second Power Circle of Teleport within a rope Circle and this one will be

          marked ‘A’ , “Teleport A to B”, Arms out to side in a letter T and must travel in a straight a line

          as possible and may not interact with anyone/thing along the way, )

Reactivate for~ Allowing up to 1 Target Player to Teleport with you (Mana-15, Target Player must be

          within the Circle and must hold a hand upon Characters back, Character must announce

          “Telepassengers”, Character now has 3S to Teleport themselves and the Target Player will be

          ‘pulled along in their wake’, Target Player does not need to ‘T’ pose they need to maintain

          Contact with the Character, If Target Player loses contact with the Character (before reaching

          destination/Duration end) then they automatically appear back in their Plane of origin and

          where ever they are, )

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 25, “Teleport 40S”, Arms out to side in a letter T

          and must travel in a straight line, )

Reactivate for~ Allowing up to 2 Target Player(s) to Teleport with you (Mana-15, All Target Player(s)

          must be within the Circle with the first holding a hand upon Characters back, The second Target

          Player must hold a hand upon the first’s back, Character must announce “Telepassengers”,

          Character now has 3S to Teleport themselves and the Target Player(s) will be ‘pulled along in

          their wake’, Target Player(s) do not need to T’ pose they need to maintain Contact with the

          Character, If last Player in the line loses contact with the Player in front of them (before

          reaching destination/Duration end) then they automatically appear back in their Plane of origin

          and where ever they happen to be, If the first Player loses contact with the Character they and

          all behind them are lost, )

OR

Lv2~ If Character is within an Active Circle~ (Mana- 25, Must have a previously placed a rope circle

          with a Power Circle of Teleport marked ‘B’ AND may also place a rope circle with a Power

          Circle of Teleport marked ‘C’ somewhere within game boundaries, Character must now place a

          third Power Circle of Teleport within a rope Circle and this one will be marked ‘A’, “Teleport A

          to (B or C)”, Arms out to side in a letter T and must travel in a straight a line as possible and

          may not interact with anyone/thing along the way, )

Reactivate for~ Allowing up to 2 Target Player(s) to Teleport with you (Mana-15, All Target Player(s)

          must be within the Circle with the first holding a hand upon Characters back, The second Target

          Player must hold a hand upon the first’s back, Character must announce “Telepassengers”,

          Character now has 3S to Teleport themselves and the Target Player(s) will be ‘pulled along in

          their wake’, Target Player(s) do not need to ‘T’ pose they need to maintain Contact with the

          Character, If last Player in the line loses contact with the Player in front of them (before

          reaching destination/Duration end) then they automatically appear back in their Plane of origin

          and where ever they happen to be, If the first Player loses contact with the Character they and

          all behind them are lost, )

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 25, “Teleport 1M”, Arms out to side in a letter T

          and must travel in a straight line, )

Reactivate for~ Allowing up to 3 Target Player(s) to Teleport with you (Mana-15, All Target Player(s)

          must be within the Circle with the first holding a hand upon Characters back, The second Target

          Player must hold a hand upon the first’s back, and the third must hold the back of the second,

          Character must announce “Telepassengers”, Character now has 3S to Teleport themselves and

          the Target Player(s) will be ‘pulled along in their wake’, Target Player(s) do not need to ‘T’ pose

          they need to maintain Contact with the Character, If last Player in the line loses contact with the

         Player in front of them (before reaching destination/Duration end) then they automatically

          appear back in their Plane of origin and where ever they happen to be, If the first or second

          Player loses contact with the Character they and all behind them are lost, )

OR

Lv3~ If Character is within an Active Circle~ (Mana- 25, Must have a previously placed a rope circle

          with a Power Circle of Teleport marked ‘B’ AND may also place a rope circle with a Power

          Circle of Teleport marked ‘C’, AND may also place a rope circle with a Power Circle of Teleport

          marked ‘D’ somewhere within game boundaries, Character must now place a third Power Circle

          of Teleport within a rope Circle and this one will be marked ‘A’ , “Teleport A to (B or C or D)”,

          Arms out to side in a letter T and must travel in a straight a line as possible and may not interact

          with anyone/thing along the way, )

Reactivate for~ Allowing up to 3 Target Player(s) to Teleport with you (Mana-15, All Target Player(s)

          must be within the Circle with the first holding a hand upon Characters back, The second Target

          Player must hold a hand upon the first’s back, and the third must hold the back of the second,

          Character must announce “Telepassengers”, Character now has 3S to Teleport themselves and

          the Target Player(s) will be ‘pulled along in their wake’, Target Player(s) do not need to ‘T’ pose

          they need to maintain Contact with the Character, If last Player in the line loses contact with the

          Player in front of them (before reaching destination/Duration end) then they automatically

          appear back in their Plane of origin and where ever they happen to be, If the first or second

          Player loses contact with the Character they and all behind them are lost, )

Pow Teleport
4 Winds

 

The 4 Winds

Mana~ 30 Mana create, 20 Mana reactivate. Symbols~ Dimensions,  Magic,  Air,  Power,

Lv1~ If Character is within an Active Circle~ (Mana- 30, Throw rice 360 x 3 spins, “Levitate 10S”, 

          Target Player(s) significantly hit are now floating uncontrollably in the air for Duration, May

          travel with the winds if any, Must spin something over head to signal ‘Flying’ and can only be hit

          by ranged at 25’ away, )
Reactivate for~ If Character is leaving the Circle (Mana- 20, Must have a Silver tennis ball, Throw at

          Target,” Shock Ball”, 3 HP of damage to Target Area hit, )

~ If 1 Target Player is within an Active Circle (Mana- 20, Must have a Silver tennis ball to give, Touch

          Target Player, “Shock Ball 1M”, During the Duration Target Player may throw the Silver Ball

          and hit Target Player, “Shock Ball!”, Target Player receives 3 HP damage to the Target Area hit,

          Duration Active from moment of Touch regardless if Target stays within the Circle or not, )

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 30, Throw rice 360 x 3 spins, “Levitate 20S”,

          Target Player(s) significantly hit are now floating uncontrollably in the air for Duration, May

          travel with the winds if any, Must spin something over head to signal ‘Flying’ and can only be hit

          by ranged at 25’ away, )
Reactivate for~ If Character is leaving the Circle (Mana- 20, Must have a Silver tennis ball, Hold Shock

          ball in hand and touch Target within the 30S Spell retention time, “Shock ball”, 3 HP damage,

          ~OR~, Throw at Target, ”Shock Ball”, 3 HP damage )

          ~ If 1 Target Player is within an Active Circle (Mana- 20, Must have a Silver tennis ball to give,

          Touch Target Player, “Shock Ball 1M”, During the Duration Target Player may hold Shock ball

          in hand and touch Target within the Duration, “Shock ball”, 3 HP damage, ~OR~, Throw at

          Target, ”Shock Ball”, 3 HP damage, Duration Active from moment of Touch regardless if Target

          stays within the Circle or not, )

OR

Lv2~ If Character is within an Active Circle~ (Mana- 30, Throw rice 360 x 3 spins, “Push”, Target

          Player(s) significantly hit receives 0 HP but must fall back 6' and fall down or drop to a knee for

          3S, )
Reactivate for~ If Character is leaving the Circle (Mana- 20, “Fly 5M”, Spin up to 2' of rope overhead,

          Can only be hit by ranged at 25' or more away, Movement allowed, Circle Scroll must be

          attached to Characters belt/garb/carried equipment & can not be removed until end of Effect or

          Duration expires, )

          ~ If 1 Target Player is within an Active Circle (Mana- 20, Touch Target Player,“Fly 1M”, During

          the Duration Target Player may announce “Fly 3M” and Spin up to 2' of rope overhead, Can

          only be hit by ranged at 25' or more away, Movement allowed, Duration Active from moment of

          Touch regardless if Target stays within the Circle or not, )

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 30, Throw rice 360 x 3 spins, “Levitate 20S”,

          Target Player(s) significantly hit are now floating uncontrollably in the air for Duration, May

          travel with the winds if any, Must spin something over head to signal ‘Flying’ and can only be hit

          by ranged at 25’ away, )
Reactivate for~ If Character is leaving the Circle (Mana- 20, Must have a Silver tennis ball, Throw at

          Target,” Shock Ball”, 3 HP of damage to Target Area hit, )

          ~ If 1 Target Player is within an Active Circle (Mana- 20, Must have a Silver tennis ball to give,

          Touch Target Player, “Shock Ball 1M”, During the Duration Target Player may hold Shock

          Boulder in hand and touch Target within the Duration, “ Shock ball”, 3 HP damage, ~AND~,

          Throw at Target, ”Shock Ball”, 3 HP damage, Duration Active from moment of Touch regardless           if Target stays within the Circle or not, )

OR

Lv3~ If Character is within an Active Circle~ (Mana- 30, Throw rice 360 x 3 spins, “Push”, Target

          Player(s) significantly hit receives 0 HP but must fall back 6' and fall down or drop to a knee for

          3S, 2 uses allowed that must be at least 6S apart and within the 90S Circle Retention Rule, )
Reactivate for~ If Character is leaving the Circle (Mana- 20, “Fly 10M”, Spin up to 2' of rope

          overhead, Can only be hit by ranged at 25' or more away, Movement allowed, Circle Scroll must

          be attached to Characters belt/garb/carried equipment & can not be removed until end of Effect

          or Duration expires, )

          ~ If up to 2 Target Player(s) are within an Active Circle (Mana- 10, Touch Target Player(s),“Fly

          1M”, During the Duration Target Player may announce “Fly 3M” and Spin up to 2' of rope

          overhead, Can only be hit by ranged at 25' or more away, Movement allowed, Duration Active

          from moment of Touch regardless if Target stays within the Circle or not, )

OR

Lv3~ If Character is within an Active Circle~ (Mana- 30, Throw rice 360 x 3 spins, “Freeze 5M”,

          “Freeze 5M”, Living Ice statues can not be moved or damaged in any way, The Ice has a Body of           5 HP and can be broken freeing the Target Player inside, Ice melts at 1 HP per minute and when           the Ice has reached 0HP it is Negated, )

Reactivate for~ If Character is leaving the Circle (Mana- 20, “Armour of Ice 10M”, You receive          

          +2/+2/+2 for 10M or lost normally, You are now Immune from Water/Ice damage, )

Pow Persuade
Wonder

 

Wonder

Mana~ 25 Mana create, 20 Mana reactivate. Symbols~ ReBirth,  Magic,  Outward Force,  Power,

Lv1~ If Character is within an Active Circle~ (Mana- 25, Need appropriate NPC Were Creature

          Character sheet & Garb,“WereForm (Animal Type) Lv1 20M” Then kneel, Change, Rise, Roar, )

Reactivate for~ If 1 Target Player is within an Active Circle (Mana-20,NOTE~To give the Effects of

          the Circle of Wonder to a Target Player both must be within a rope Circle, Character then must

          Activate a Circle of Wonder (at a cost of 25 Mana) then Character must touch Target Player and

          Reactivate the Circle (cost of 20 Mana more) to focus the Magic into the Target Player, Target

          Player needs to be given appropriate NPC Were Creature Character sheet & Garb, “WereForm: 

          (Animal Type) Lv1 20M” Then kneel, Change, Rise, Roar, Target Player is under no Magical

          Effect that guarantees obedience to the Character and can behave as their Character would

          naturally, )

~~~~~~~~

Lv2~ If Character is within an Active Circle~ (Mana- 25, Need appropriate NPC Were Creature

          Character sheet & Garb,“WereForm(Animal Type) Lv2 40M” Then kneel, Change, Rise, Roar, )

Reactivate for~ If 1 Target Player is within an Active Circle (Mana-20,NOTE~To give the Effects of

          the Circle of Wonder to a Target Player both must be within a rope Circle, Character then must

          Activate a Circle of Wonder (at a cost of 25 Mana) then Character must touch Target Player and

          Reactivate the Circle (cost of 20 Mana more) to focus the Magic into the Target Player, Target

          Player needs to be given appropriate NPC Were Creature Character sheet & Garb, “WereForm:

          (Animal Type) Lv2 40M” Then Target Player must kneel, Change, Rise, Roar, Target Player is

          under no Magical Effect that guarantees obedience to the Character and can behave as their

          Character would naturally, )

~~~~~~~~

Lv3~ If Character is within an Active Circle~ (Mana- 25, Need appropriate NPC Were Creature

          Character sheet & Garb, “WereForm: (Animal Type) Lv3 1H” Then kneel, Change, Rise, Roar, )

Reactivate for~ If 1 Target Player is within an Active Circle (Mana-20, To give the Effects of the Circle           of Wonder to a Target Player both must be within a rope Circle, Character then must Activate a

          Circle of Wonder (at a cost of 25 Mana) then Character must touch Target Player and Reactivate

          the Circle (cost of 20 Mana more) to focus the Magic into the Target Player, Target Player needs

          to be given appropriate NPC Were Creature Character sheet & Garb, “WereForm: (Animal

          Type) Lv3 1H” Then Target Player must kneel, Change, Rise, Roar, Target Player is under no

          Magical Effect that guarantees obedience to the Character and can behave as their Character

          would naturally, )

Pow Wonder
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