
~Prayers~
Just click on the appropriate button to receive the proper guidance from beyond!
~Clerical Prayers ~
( Bishop, Exorcist, Pontiff, Paladin, Necromancer, Witch Doctor )
The Bishop, Exorcist, Necromancer, Paladin, Pontiff and Witch Doctor (by choice), may buy off this list at normal listed price.
Druids, Shamans and Warlocks may not buy off of this list.
Any non Prayer/Prayer Cycle based, non Cleric Guild may buy off of this list as well, providing they have purchased at least 1 prayer/prayer cycle previously to actually cast the prayer, their cost modifier is a 100% increase.
All modifiers applied to XC costs apply only to Prayers purchased with XC, not to those gained by leveling up, as they are given to the Character and are not applicable to cost modification.
Click on the bold, underlined letters to jump right to that spot.
AAA ~ Animate and Control the Dead 550,
BBB ~ Blade of Faith 1000, Bless 250, Blind 320, Break 160,
CCC ~ Cannibalism 240, Cheat Death 480, Circle of Protection 300, Communion 240, Create Holy Water 120,
DDD ~ Deflection 500, Dispel Magic 560,
EEE ~ Empower Prayer 330, Eyes of the Scholar 270,
FFF ~ Fear 800, Fearless 240, Fire Ball 300, Fire Boulder 700, Fists of Rage 820, Force Bonds 320, Forced March 120, Forget 870, Fly 640,
HHH ~ Healing Hands 240, Healing Touch 120, Heart Rip 800,
III ~ Impervious to Poison 160, Instant Knowledge 480, Invisible 710, Iron Mind 300,
JJJ ~ Joy 550,
LLL ~ Levitate 480, Light Target 100,
MMM ~ Magic Net 240, Magic Torch 50, Mend Self 360, Mystic Armour 280, Mystic Might 600, Mystic Pigeon 160, Mystic Shield 400,
PPP ~ Pain 440, Patience 310, Paralyse Limbs 130, Peasants Death March 410, Persuade 660, Petrify 820,
Premonition 240, Push 360,
RRR ~ Remove Poison 160, Resist Poison 80, Read the Circles 150, Read the Runes 250, Revive 660,
Rest In Peace 500, Resurrection 840, Revoke the Gift 1300,
SSS ~ Sanctify 480, Sanctuary 760, Scribe scroll 500, See the Invisible 530, Set On Life Drain 900, Sharp Eye 210,
Shock Ball 300, Shock Boulder 700, Shockwave 570, Silence 440, Sorrow 640, Stench of the Dead 320, Stone To Flesh 650,
Strong Arm Tactics 120,
TTT ~ Throwing Stones 50, Tongues 100, True Sight 520, True Strike 400, Turn Dead 360,
WWW ~ Winds of Confusion 320, Words of Truth 380,
A Definition of Skills and Magic
In The Mixed Medieval Arts we have three main ways of producing certain actions, or Effects, upon the people or situations around us. Those are Skills, Faith based Magic, and Mana based Magic.
Skills are Actions and techniques that the Character has learned, practiced and which produce an in game Effect. Skill uses are typically limited to how many times per day that particular Skill may be used/utilised.
Faith based Magic would be any Effect that originates from a Cleric, Nature or Warlock Prayer. All 3 of these are fueled by Faith, through a Prayer Cycle.
Mana based Magic would be any Effect that originates from any Spell, Psionic, Circle or Rune. All 4 of these are fueled by Mana through a Mana Pool, or through a Spell Cycle or Psionic Cycle.
Instant vs Lingering Skills or Magic
All Skills and Magic, regardless of it's source, are either~
Instant
If you are the Casting Character of the Skill or Magic -
Instant Skills or Magic are when the results, or the Effects, of the Skill or Magic happens immediately, and DOES NOT leave any lasting Effects upon the casting Character.
An example of this would be FireBall, where after it is made and thrown, the Casting Character has no further beneficial or negative Effects.
If you are the Target Player of the Skill or Magic -
Instant Skills or Magic cast upon you will leave no lingering Effect, rather only an immediate result.
An example of this would be Healing Magic cast upon you where your Hit Points get a one time 'boost' but no further Effect.
Lingering
If you are the Casting Character of the Skill or Magic -
Lingering Skills or Magic are when the results, or the Effects, of the Skill or Magic happens over a period of time, and DOES leave lasting Effects upon the casting Character.
An example of this would be "Fly", where after it is cast, the Casting Character has a declared length of time to enjoy the Effects.
If you are the Target Player of the Skill or Magic -
Lingering Skills or Magic cast upon you will have a declared Time Call that will leave a lasting Effect.
An example of this would be Invisibility cast upon you, where you disappear from sight for a declared length of time.
At any one time, no Character may be under the BENEFICIAL Lingering Effects of more than ONE Mana based, ONE Prayer based and ONE Skill based source.
Durations
Each Skill will clearly state it's individual duration time. Durations means how long an active Skill may be used for,
if not canceled first.
Example~
A Character wants to use one of their daily uses of Hide in Shadows (this is the 'Cast'). It is a Level 2 Skill, and has a duration of 6 minutes (this is the Duration). They hunker down in a shady spot, with an closed fist held above their head and arm bent at 90 degrees (this is the Game Mechanic). Then, 3 minutes into the duration, they decide that they need to be seen, and so they drop the arm and hand signaling Hidden.
The Skill is now cancelled.
Despite the fact that the Skill could have lasted for 3 more minutes, it's use is now over, it's use is done, and another use of Hide in Shadows must be employed.
In short ~
The Skill determines the Game Mechanic, if that Game Mechanic then lingers, when the Game Mechanic is dropped/lowered, the Skill is instantly cancelled.
Clerical Prayer Descriptions
Animate and Control the Dead
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have a dead Target Player to Animate.
Character must have a NPC/Monster information card to give to each of the dead Target Player. These can be printed off from the Monster Manual in this book, or they can be found at GateHouse. The NPC/Monster Info Card must be for a Level 1 UnDead Crawler.
Character must make sure Dead Target Player fully understands their new role.
Character must announce "Rise and Obey your Master! 10M".
Effect
The dead Target Player is now a mindless Zombie under the complete direction of the casting Character and as so may only perform the most simple of tasks for its Master. Example - Go there, Stay, Guard this, Get them, etc.
Zombies may not speak, and remember nothing of their former lives or friendships, and can relate no information about their life (when they were alive of course) in any way. Nor can Zombies use any Skill, Spell, Psionic, Circle, Rune or Prayer that the Target Player knew in life. Zombies have their own abilities, which means they use them naturally and at will anytime they want, and that is all.
Effects last 10 minutes.
Level 2
Character can now raise a Level 2 UnDead Shuffler, should they wish, and NPC/Monster card must be given.
Character must make sure Dead Target Player fully understands their new role.
Character must announce "Rise and Obey your Master! 20M".
Effects last for 20 minutes.
Level 3
Character can now raise a Level 3 UnDead Trotter, should they wish, and NPC/Monster card must be given.
Character must make sure Dead Target Player fully understands their new role.
Character must announce "Rise and Obey your Master! 30M".
Effects last for 30 minutes.
Blade of Faith
(A common Item Enchantment)
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must be using a two handed weapon with a minimum 6 inch of blade or top thrusting spike.
Character must first spend the proper 6 seconds in casting and weaving over the blade, and must announce "Blade of Faith 1M".
Character then has 1 minute to strike 1 Target Player in the body with a thrust of their weapon and announce "Impale".
Effect
Target Player receives 6 Hit Points of damage to the Body.
Effects last for 1 minute or until the 1 "Impale" announcement is used.
Level 2
Character may now announce "Blade of Faith 2M".
Effects last for 2 minutes or until the 1 "Impale" announcement is used.
Level 3
Character may now announce "Blade of Faith 3M".
Effects last for 3 minutes or until the 1 "Impale" announcement is used.
Bless
(A common Item Enchantment)
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must wrap up a glow bracelet around (or attached somehow to) a Target Players Body (placing a glow bracelet on a helmet counts as placing it on the Body) , around the wrist for the Arms, or on the belt for Legs.
Character must announce "Bless 10M".
Effect
Any Targetable Area of a Target Player where the Blessing is attached, receives +1 Hit Point. This can be above your Hit Point maximum.
Blessings can be attached to weapons. The weapon now acts as enchanted for the duration of the Prayer.
Blessings can be attached to a Shield. The Shield now grants 'Proof to Touch'. For the duration of the Blessing the Shield will negate any touch Magic released upon it, regardless of the source of the magic, from negatively affecting the Shield using Player, as it would normally.
Can make 1 Blessing per Prayer.
Effects last for 10 minutes.
Level 2
Can make 2 Blessings per Prayer.
Effects last for 15 minutes.
Level 3
Can make 3 Blessings per Prayer.
Effects last for 20 minutes.
Blind
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must throw rice at Target Player and they must be hit in the shoulders/body.
Character must announce "Blind 10S".
Effect
Target Player is blind and must close their eyes.
Effects last 10 seconds.
Level 2
Character must announce "Blind 15S".
Effects last 15 seconds.
Level 3
Character must announce "Blind 20S".
Effects last 20 seconds.
Break
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must not be holding weapons.
Character must with both hands grab onto and control any one of a Target Players limbs.
Character must maintain control of the limb for 6 seconds.
Character must yell "Break".
Effect
Target limb receives 3 Hit Points of damage regardless of armour.
Level 2
Now Character must maintain control of the limb for only 3 seconds.
Level 3
Character no longer needs to control the Limb, instead Character releases the Prayer with a one finger touch.
Cannibalism
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must be previously injured.
Character must approach and kneel / crouch beside / over a dead target player.
Character must 'rip open the stomach to acess the heart and remove it', Character must spend no less than 30 seconds doing this.
Character must 'eat' the heart.
Effect
Character receives +1 Hit Point that they can assign to any Limb or their Body.
Level 2
Character receives +2 Hit Points that they can assign to any Limb or their Body.
Level 3
Character receives +3 Hit Points that they can assign to any Limb or their Body.
Cheat Death
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must cast this Prayer before they die.
Character must announce "Cheat Death 1H".
Character has just died/been killed.
There must be no other Players/NPC monsters within 30 feet of dead Character for 1 minute.
Effect
Target Player is brought back to life and healed with 1 Hit Point on their Body, Arms and Legs.
Resurrection in no way repairs any armour or equipment.
Target Player, even if they died with Mana or Slots left in a Pool or any Cycle, lose all Mana and Slots with death, and are therefore Resurrected with zero Mana and no available Slot for any Cycle. Mana and Slots can be regained through the normal ways.
Level 2
Character must announce "Cheat Death 2H".
Effects last for 2 hours.
Level 3
Character must announce "Cheat Death 3H".
Effects last for 3 hours.
~~NOTE~~
Cheat Death, and the Resurrection it grants, are ADDED to the Target Players Gia Burn limit (being 1 Resurrection per Character Level per day), and Cheat Death may even cause the Target Player to suffer the Gia Burn, in the woods, alone.
~~~~~~~~~
Circle of Protection
Casting Time- 12S, Prayer Slots- 4
Prayer Type - Linger
Action
Character must have a length of rope to lay out in no more than a 5 foot circle.
Character must announce "Circle of Protection 10M".
Effect
Character and anyone standing within the circle is immune from any damage from, or originating from, any magically summoned Monster or Demon.
Effects last for 10 minutes or until the Caster leaves the Circle.
Level 2
Character must announce "Circle of Protection 20M".
Effects last for 20 minutes or until the Caster leaves the Circle.
Level 3
Character must announce "Circle of Protection 30M".
Effects last for 30 minutes or until the Caster leaves the Circle.
Communion
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must be touched by 1 willing Target Player and they must stay in contact with the Character using Communion.
A repetitive chant from both participants must begin and last for 10 seconds. Each Prayer Slot returned will extend this chant for another 10 seconds.
Communion may not be used to drain unwilling Target Players, just those who knowingly volunteer, and even then the casting Character can take only Prayers or Racial Mana must be Racial Mana and not Mana from a Mana Pool).
Effects
When Character is receiving the Effects~
1 Prayer Slot sacrificed by a Target Player returns 1 Prayer Slot back into Characters Prayer Cycle.
15 Racial Mana sacrificed by a Target Player returns 1 Prayer Slot back into Characters Prayer Cycle.
When Target Player is receiving the Effects~
1 Prayer Slot sacrificed by the Character returns 1 Prayer Slot back into Target Players Prayer Cycle.
15 Racial Mana sacrificed by the Character returns 1 Prayer Slot back into Target Players Prayer Cycle.
The amount taken/given can not exceed the recipients Prayer/Prayer Cycle maximum.
Character and Target Player(s) must stay in contact and chant aloud a mantra or repetitive phrase in a rhythmic pattern for 10 seconds before effects begin. This chant must be repeated for 10S, by everyone, for every Prayer returned.
Level 2
Character can now be touched by 2 Target players and can give or receive Targets Players sacrificed Prayer(s) or Mana.
Level 3
Character can now be touched by 3 Target players and can give or receive Targets Players sacrificed Prayer(s) or Mana.
~~NOTE~~
If Communion is used to help create a Permanent Magical Item follow all rules as above and all rules for creating a Permanent Magic Item.
The Prayer Slot(s) used are lost permanently, until replaced by XC re-purchase.
Racial Mana Base may not be used.
~~~~~~~~
Create Holy Water
(A common Item Enchantment)
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must tape a small bottle of water completely in white hockey tape and draw the symbol of their church on it in black permanent marker. They must also put "I" (the roman numeral for one) on the bottle.
Character must announce "Create Holy Water".
Character/Target Player may then at any time before midnight consume the Holy Water.
All potions expire at midnight.
Effect
Injured Character or Target Player Body heals 1 Hit Point.
Level 2
Injured Character or Target Player Body heals 2 Hit Points.
The roman numeral on the bottle must now be "II" (or two).
Level 3
Injured Character or Target Player Body heals 3 Hit Points.
The roman numeral on the bottle must now be "III" (or three).
Deflection
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must announce "Deflection 30S".
Effect
Character is immune to all non enchanted Thrown and Ranged weapons with the exception of Flintlock, Muskets and Siege.
Effects last for 30 seconds.
Character mustannounce "Deflect" with each negated projectile.
Level 2
Character must announce "Deflection 45S".
Effects last for 45 seconds.
Level 3
Character must announce "Deflection 1M".
Effects last for 1 minute.
Dispel Magic
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must throw the rice from the vial and must hit the magically affected target.
The effect to be dispelled must be Spell/Mana base in origin ie. Runes, Circles, Spell magic, and not Prayers. Prayers are immune to Dispelling Powder.
Character must announce “Dispel”.
Effect
The lingering Mana based magic is instantly negated and canceled.
Level 2
Casting Time is now reduced to 6 seconds, which also reduces the Spell Slots needed to 2.
Level 3
Casting Time is now reduced to 3 seconds, which also reduces the Spell Slots needed to 1.
~~Special notes on the use of Dispel Magic~~
Dispel Magic can be used to cancel active Mana bsased magic that is currently effecting a Target Player.
In the case of non permanent magical weapons/items made through Spell or Mana based magic, Dispel Magic cancels any lingering effects of the Spell that made it ( Ensorcel Weapon, the Runik Phrase, etc. ) thereby removing the magic and returning the weapon/item back to its previous non-magical weapon/item form.
With permanent magic weapons/items, Dispel Magic cancels one use of that item every time it is hit by Dispel Magic.
Against Spell or Mana based Summoned Creatures or Objects Dispel Magic instantly negates/cancels the magic. This includes Familiars, Demon-Spawn and Devil-Kyn (But not Circle Summoned Monsters/NPCs see below), Mystic Shields, Phylacterys, Voodoo Dolls etc.
If a Monster/NPC is a direct result of a Mana based Spell cast upon them (for example Animate and Control the Dead, Peasants Death March, etc.) then Dispel Magic removes the magic and the Monster/NPC falls back to the way they were before being magically effected.
If a Monster/NPC is a magically Summoned Monster through Circle Magic, the magic that has trapped it to the will of the Summoner is not in the creature itself but rather on the scroll that the Summoning Spell was written on and that is what must be Dispelled. The Summoning Scroll that controls the creature must be Dispelled within 25 feet of the creature it Summoned and the Character doing the Dispelling may wish to point at the creature he is wishing to get rid of.
~~~~~~~~
Empower Prayer
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must already be in the middle of a Prayer with a duration about to expire.
Character must spend one more Prayer out of their Cycle to extend the duration of the expiring Prayer by one more minute.
Character must announce "Empower Prayer- (Insert original Prayer name here) 1M".
Empower Prayer may be used while under the influence of any other Prayer, and may exclude certain rules of Prayer casting. Please see the Note below this description.
Effect
The original Prayer now has a new duration of 1 more minute.
Example - Flytia, the Flying Sister, has 8 Prayers/Prayer Cycle. The Cleric prays for "Fly" (costs 2 Prayer from her Prayer Cycle, leaving Flytia with 6 left) and into the air she goes. While she is in the air, a horde of Goblins explode from the bush and cluster under her, waiting for the duration to end and for her to come down. Flytia does not wish to land so she prays for "Empower Prayer". She chants and prays in the air (the 3 second mandatory Casting Time) while still spinning the rope, and casts "Spell Stretch- Fly 1M" (This costs her another Prayer out of her Cycle, leaving her with 5). Flytia is now airbourne for 1 minute longer.
If Empowering a Prayer (Prayers only! Can not Empower a Spell, Rune, Psionic or Circle) of another Target Player, the Empowering Prayer using Character must touch the Target Player and announce
"Empower Prayer- (Insert original Prayer name here) 1M".
Empower Prayer may never be used more than once on any Prayer.
Level 2
Effects of Empower Prayer now last 2 minutes.
Character must announce "Empower Prayer- (Insert original Prayer name here) 2M".
Level 3
Effects of Empower Prayer now last 3 minutes.
Character must announce "Empower Prayer- (Insert original Prayer name here) 3M"
~~NOTE~~
Under some conditions, Empower Prayer may break the Rules of Prayer Casting, specifically the "Both feet must be planted and may not move at all during Casting" rule. This would be difficult to do while flying without landing, which is the exact opposite of what you want when extending a Fly Prayer . Or if a Cleric is just about to run out of the protection of a Resist Pain Spell, and then the priest gets "Set On Fire". One can not simply recast a Spell from the beginning, whilst running all about on fire. But you can empower the prayer, under these circumstances. Most times in Game Play, Empower Prayer can and should follow all Rules for Prayer Casting, but there are some times where it can not, and on the field amendments are allowed.
~~~~~~~~
Eyes of the Scholar
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must be attempting to read a scroll written in any language without possessing the corresponding Read/Write Skill to allow the Character to do so.
Character must announce "Eyes of the Scholar 3M".
Effect
Character completely understands the language of the scroll and may read it in full.
Eyes of the Scholar can identify any Forgery of equal level or less.
Effects last for 3 minute.
Level 2
Character may now touch one other Target Player as they cast and both receive the effects of Eyes of the Scholar.
Character must announce "Eyes of the Scholar 6M"
Level 3
Character can now touch up to two Target Players and all three receive the effects of Eyes of the Scholar.
Character must announce "Eyes of the Scholar 9M"
Fear
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must touch Target Player and announce "Fear 30S".
Effect
Target Player must flee directly away from the Character for the full length of the duration.
Effects last 30 seconds.
Level 2
Character can now touch two Target Players at once per single Casting.
Character must announce "Fear 45S".
Level 3
Character can throw rice to hit the body of multiple Target Players at once if possible and announce
"Fear 1M".
Any Target Player hit is affected. Effects last for 1 minute.
Fearless
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must cast this Prayer in advance of being effected by any variation of "Fear”.
Character must announce "Fearless 3M".
Effect
Character is immune to Fear.
Effects last for 3 minutes.
Level 2
Character must announce "Fearless 6M".
Effects last for 6 minutes.
Level 3
Character must announce "Fearless 9M".
Effects last for 9 minutes.
Fire Ball
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of tennis balls on them completely wrapped in Red tape.
Character must announce "Fire Ball".
Effect
Character may now throw the tennis balls at a Target Player, announcing "Fire Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 3 Points of damage.
Character can create 1 Fire ball per Prayer.
Level 2
Character may now hold the Fire ball in their hand to physically contact a Target Player as if their Fist was made of Flame. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Fire Fist' (must announce "Fire Ball"). If a good hit is made, the Target Player receives 3 HP of damage wherever they were struck, and the Fire ball is now no more.
Level 3
Character may now physically contact a Target Player with the 'Flame Fist' (must announce "Fire Ball") and do 3 HP damage wherever they hit, and this will now no longer destroy the Fire ball. The Fire ball can be used a second time for a throw only (must announce "Fire Ball") and still doing 3 HP damage to the Target Area hit.
Fire Boulder
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have 5 inch round Dodge ball on them completely wrapped in Red tape.
Character must announce "Fire Boulder".
Effect
Character may now throw the Dodge ball at a Target Player, announcing "Fire Boulder" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 6 Points of damage.
Character can create 1 Fire Boulder per Prayer.
Level 2
Character may now hold the Fire ball in their hand to physically contact a Target Player as if their Fist was made of Flame. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Flame Fist' (must announce "Fire Boulder"). If a good hit is made, the Target Player receives 6 HP of damage wherever they were struck, and the Fire Boulder is now no more.
Level 3
Character may now physically contact a Target Player with the 'Flame Fist' (must announce "Fire Boulder") and do 6 HP damage wherever they hit, and this will now no longer destroy the Fire Boulder. The Rock ball can be used a second time for a throw only (must announce "Fire Boulder") and still doing 6 HP damage to the Target Area hit.
Fists of Rage
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Linger
Action
Character must drop all hand held items including weapons and shields.
Character must yell “Rage” and choose a target player.
Effect
Character receives +2 Body Points, +1 Arms Points and +1 Legs Points.
Characters punches now inflict 1 point of damage each.
Character must immediately attack the Target Player unless before reaching that Target Player, a second Target Player crosses between them. This second player now becomes the new focus of the Rage, the first is forgotten. Character will never target a Player that they share Clan Nature with. They are immune.
After killing 1 Target Player, Rage and its effects are canceled and the Character must spend 30 seconds unable to do nothing more than defend themselves due to exhaustion.
Level 2
Character may select two Target Players before suffering exhaustion.
Level 3
Character may select three Target Players before suffering exhaustion.
Fly
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Linger
Action
Character must have a rope that is no less than 1 foot and no more than 2 feet in length.
Character can then announce "Fly 3M".
Effect
As long as the Character keeps spinning the rope, or until the Prayer elapses what ever comes first, the Character is considered to be Flying. Flying Characters are immune to all hand held weapons, for they fly too high, and may only be struck through some Magic, Thrown Weapons and Ranged Weapons.
Character may move their feet and travel anywhere they choose with this Prayer.
Effects last for 3 minute.
Level 2
Character must now announce "Fly 6M".
Effects last for 6 minutes.
Level 3
Character must now announce "Fly 9M".
Effects last for 9 minutes.
Force Bonds
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have a piece of rope no greater than 2 feet.
Character must wrap the wrists of the Target player so that the wrists are fully wrapped as many times as possible with the rope.
Character must announce "Force Bonds 10M".
Effect
Target player is then held by an unbreakable force for 10 minutes and they must hold 1 end of the rope in each hand and may not let go until magic has elapsed or is dispelled.
Effects last for 10 minutes.
Level 2
Character must announce "Force Bonds 20M".
Effects last for 20 minutes.
Level 3
Character must announce "Force Bonds 30M".
Effects last for 30 minutes.
Forced March
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must vigorously rub and shake their legs for 10 seconds.
Character must announce "Forced March 1M".
Effect
Character receives +1 Legs for 1 minute, then the Hit Point fades and the limb is returned to it's state as it was before the skill was used. This Hit Point is also lost through normal damage.
Forced March can be used to negate all but the first 10 seconds (while Character is rubbing/massaging the Leg) of any variation of Paralyze Limbs which targets the Legs.
Hit Point lingers for 1 minute, or until it lost normally.
Level 2
Character must announce "Forced March 2M".
Hit Point lingers for 2 minutes, or until it lost normally.
Level 3
Character must announce "Forced March 3M".
Hit Point lingers for 3 minutes, or until it lost normally.
Forget
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must throw rice and hit a Target Player in the Body.
Character must announce "Forget ____ (name of Skill known by Target) 1M".
Effect
If the Target Player HAS the Skill mentioned then not only do they temporarily forget how to perform the capability, but also they forget they ever had it to begin with.
For Example -
Malik Mindbleeder is confronted with a drunken Pirate with a readied Flintlock. After focusing, he points at the Pirate and Malik announces "Forget Flintlock 1M".
The Pirate then looks down to the unrecognizable chunk of wood and metal in her hand and wonders what it is, and what the heck was she doing with it in the first place.
Until the end of the duration this capability of the Target Player can not be used at all.
Effects last for 1 minute.
Level 2
Character must announce "Forget ________ 2M".
Effects last for 2 minutes.
Level 3
Character must announce "Forget ________ 3M".
Effects last for 3 minutes.
Healing Hands
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must touch a Target Players injured Body, Character may not use this Spell on themselves.
Character must announce "Heal Body 1".
Effect
Target Players injured Body heals 1 Hit Point.
Level 2
Character must announce "Heal Body 2".
Target Players injured Body heals 2 Hit Points.
Level 3
Character must announce "Heal Body 3".
Character or Target Player Body heals 3 Hit Points and Character may now use this Spell on themselves.
Healing Touch
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must touch a Target Players injured Limb, Character may not use this Spell on themselves.
Character must announce "Heal Limbs 1".
Effect
Target Players injured Limb receives full Hit Points.
Level 2
Character may now announce "Heal Limbs 2".
Both Arms OR both Legs on Target Player receive full healing.
Level 3
Character may now use this Spell on themselves.
Character may now announce "Heal Limbs All".
Both Arms AND both Legs on Target Player receive full healing.
Heart Rip
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must have nothing in hand and 'punch' Target Player in an unarmored stomach.
Character must yell “Heart Rip”.
Effect
Target Player receives 6 Hit Points of damage to the Body.
Level 2
Character can use Heart Rip twice per casting and within the 1M Prayer Retention Rule
Level 3
Character can use Heart Rip now through Medium armour, and still twice per Casting within the 1M Prayer Retention Rule.
Impervious to Poison
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must announce "Impervious to Poison 3M".
Effect
Character suffers no damage from Poison and Poison based attacks, including Acid.
Effects last for 3 minutes.
Level 2
Character must announce "Impervious to Poison 6M"
Effects last for 6 minutes.
Level 3
Character can now place this Prayer on a Target Player by touch.
Character must announce "Impervious to Poison 9M"
Effects last for 9 minutes.
Instant Knowledge
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must touch the forehead of a willing Target or a Dead Player.
Character must announce "Instant Knowledge 3M".
Effect
Character can transfer or take a Target Players known Skill into themselves.
The Character must cast, announce "Instant Knowledge 3M", and then announce "I give/take your (Insert Skill name here) 3M".
The Skill receiving Character now can perform the other Players Skill at the other Players Skill Level, even though they personally do not possess the Skill themselves.
The giving Player may NOT perform that Skill for the entire duration of the time call.
If Character asks for a Skill the Target Player does not possess, the Spell is miscast, the uses still comes out of their Spell Cycle, and no Skill is acquired.
Instant Knowledge can only steal Skills from a Target Player, and never Magic, Prayers, nor Spell or Prayer Cycles. This is effective only for Skills.
Effects last for 3 minutes.
-OR-
Instant Knowledge can also be used to talk with a Petrified Target Player, but only for 30 seconds.
Character must announce "Instant Knowledge 30S".
Level 2
Character must announce "Instant Knowledge 6M", and the effects last for 6 minutes.
Character must also announce "I give/take your (Insert Skill name here) 6M".
Effects last for 6 minutes.
-OR-
Instant Knowledge can also be used to talk with a Petrified Target Player, but only for 1 minute.
Character must announce "Instant Knowledge 1M".
Level 3
Character can now touch 2 Target Players on the foreheads and Transfer one Skill to the other for the 9 minute duration. When this happens, the Character acting as the conduit of power, also receives the skill in question, but only for 3 minutes.
The Target that was the source of the Skill transferred will retain all knowledge of the Skill, and now all three will be able to use the Skill.
Character must announce "Instant Knowledge 9M".
-OR-
Instant Knowledge can also be used to talk with a Petrified Target Player, but only for 90 seconds.
Character must announce "Instant Knowledge 90S".
Invisibility
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must announce "Invisible 3M".
Effect
Character is now Invisible.
Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be open in the air.
While Invisible, Character will not see other Invisible Targets or Players, nor will they see those in shadow or in the Astral Plane, only what is normally visible to all, unless one casting of the spell turned two or more Players Invisible, then by the nature of the magic involved, they may see each other, and not anything else Invisible.
Effects last for 3 minutes.
Level 2
Character may now announce "Invisible 6M".
Effects last for 6 minutes.
Level 3
Character may now announce "Invisible 9M".
Effects last for 9 minutes.
Character may make themselves and 1 other Target Player Invisible by touch. Target Player must stay within 5 feet of the Character.
Iron Mind
Casting Time - 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must be affected by any variation of 'Confusion', or affected by any variation of emotional tampering. This includes any effect announced with "Beguile" or "Calm".
Iron Mind does not negate any ability announced with "Fear".
Character must announce ''Iron Mind 3M".
Effect
Character is unaffected and the Confusion, Beguile or Calm is negated.
Effects last for 3 minutes.
Level 2
As well as all effects listed above, Iron Mind can now also negate any effect announced as "Cute" or "Joy".
Character must announce ''Iron Mind 6M".
Effects last for 3 minutes.
Level 3
As well as all effects listed above, Iron Mind can now also negate any effect announced as "Sorrow" or "Words of Truth".
Character must announce ''Iron Mind 9".
Effects last for 3 minutes.
Joy
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must be facing towards a Target Player within 10 feet and have eye contact with them.
Character must announce "Joy 10S".
Effect
Target Player is suddenly blissfully content, remembering happy moments in the past, and ecstaticly happy with the present moment, and therefore can perform no other action other than protecting themselves for the entire duration.
Effects last 10 seconds.
Level 2
Character must announce "Joy 15S".
Effects last 15 seconds.
Level 3
Character must announce "Joy 20S".
Effects last 20 seconds.
Levitate
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must have rope or something in hand that is no less than 1 foot and no more than 2 feet in length to spin above their head to signal flying..
Character must then announce "Levitate 3M".
Effect
As long as the Character keeps spinning the rope, or until the Rune elapses what ever comes first, the Character is consindered to be Flying. Flying Characters are immune to all hand held weapons, for they fly too high, and may only be struck through Magic, Thrown Weapons, Ranged Weapons, Flintlocks, Muskets and Siege Weapons.
Any Player with a ranged weapon that wishes to shoot at a flying Character must do so from 25 feet away from the flying Character to represent the height difference. If a Player takes a shot at a Flying Character from closer than 25 feet away, the damage, if any, is ignored.
Character may NOT move their feet nor travel with this Spell, but they may travel if there is wind, and then only in the winds direction, and matching winds speed as closely as possible.
Levitate may be cast on a Target Player by touch.
Effects last for 3 minutes.
Level 2
Character may now announce "Levitate 6".
Effects last for 6 minutes.
Level 3
Character may now announce "Levitate 9M".
Effects last for 9 minutes.
Light Target
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must have eye contact with a Target Player in a poorly lit area.
Character must have a flashlight no more than 6 LED's in strength.
Character must announce "Light Target 30S"
Effect
Character may hold a flashlight to illuminate a Target Player in the dark, and must keep the flashlight beam solely on the Target Player affected, or else Prayer is negated.
This Spell allows a Character to see Hidden Target Players.
Effects of this Spell last for 30 seconds.
Level 2
Character may now announce "Light Target 1M".
Effects of this Prayer last for 1 minute.
Level 3
This spell is now effective against Invisible Players.
Character may now announce "Light Target 2M".
Effects of this Prayer last for 2 minutes.
Magic Net
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have a piece of rope knotted on both ends, of at least 1/2 inch thickness, no more than 2 feet in length.
Charcter must throw the rope and it must hit a Target Player in the Body.
Character must announce "Magic Net 10S".
Effect
Target Player now must act is if that rope grew upon impact and wrapped itself around them, trapping thier arms to thier sides, covering from waist to neck. Target Player must keep their arms pressed against them to their sides, hands below the waist, for the duration of the Spell.
Effects last 10 seconds.
Level 2
Character must announce "Magic Net 20S".
Effects last 20 seconds.
Level 3
Character must announce "Magic Net 30S".
Effects last 30 seconds.
Magic Torch
(A common Item Enchantmnt)
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have a small flashlight of 6 LEDs or less.
Character must announce "Magic Torch 10M".
Effect
Effects last for 10 minutes.
Level 2
Character must announce "Magic Torch 20M".
Effects last for 20 minutes.
Level 3
Character must announce "Magic Torch 30M".
Effects last for 30 minutes.
~~NOTE~~
Magic Torch DOES NOT cancel any Lingering Magical Effect, nor does it allow the Character any variation of "See the Hidden/Invisible/Astral" with the singular exception of
'Anyone within 5 feet of a Hidden Target Player that holds a Torch may now 'See' the Target Player'.
~~~~~~~~~
Mend Self
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must Announce "Mend Self 1".
Character may only use this Spell upon themselves.
Effect
Character receives +1 Body OR +1 Arms (both) OR +1 Legs (both).
Level 2
Character receives +2 Body OR +2 Arms (both) OR +2 Legs (both).
Character may now Announce "Mend Self 2".
Level 3
Character receives +3 Body OR +3 Arms (both) OR +3 Legs (both).
Character may now Announce "Mend Self 3".
Mystic Armour
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must Announce "Mystic Armour 3M".
Effect
Character receives +1 Body, +1 Arms and +1 Legs for 3 minutes, or until lost normally.
Character may only use this Spell upon themselves.
Level 2
Character may now Announce "Mystic Armour 6M".
Character receives +2 Body, +2 Arms and +2 Legs for 6 minutes, or until lost normally.
Level 3
Character may now Announce "Mystic Armour 9M".
Character receives +3 Body, +3 Arms and +3 Legs for 9 minutes, or until lost normally.
This Spell can now be placed on another Target Player by touch.
Mystic Might
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must announce "Mystic Might 3M".
Effect
Character must not be holding anything in the punching hand.
Character must deliver one 'Punch' to a Target Player in the Body, Arms or Legs.
Target Player receives 1 Hit Point of Damage per Punch in targeted area.
Character may attempt one Punch for Damage once every 9 seconds.
Character may wish to announce "Punch for Damage" with each successful strike.
Effects last for 3 minutes.
Level 2
Character may now announce "Mystic Might 6M".
Character may attempt one Punch for Damage once every 6 seconds.
Effects last for 6 minutes.
Level 3
Character may now announce "Mystic Might 9M".
Character may attempt one Punch for Damage once every 3 seconds.
Effects last for 9 minutes.
Mystic Pigeon
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must locate a Service Worker who is not performing a duty for the Game Master, but more 'Civic' duties instead, and if they should agree, may give the service worker a 10 second verbal message to carry to another Player some where else. Service Workers who are asked to perform in this way are now considered to be performing a duty for the Game Master and may perform no other duty until completion or Spell duration ends.
Character must announce "Mystic Pigeon 10M".
Effect
Service Worker must immediately try to locate the receiver of the Characters message and must verbally deliver the 10 second message as accurately as possible.
Effects lasts 10 minutes, or until the moment the last word of the message is delivered, this Spell does not allow a message back, just one sent. The Service Worker is then released from the Game Master Duties and may continue on with their interrupted Civic Duties.
Level 2
Character may now announce "Mystic Pigeon 15M".
Effects lasts 15 minutes, or until the moment the last word of the now 20 second message is delivered.
Level 3
Character may now announce "Mystic Pigeon 20M".
Effects lasts 20 minutes, and Character may now give the Pigeon a written message to deliver to a Target Player.
Mystic Shield
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must have two Sched 40 pipes of any thickness, both no longer than 2 feet, and all four ends must have a thrusting tip of no less than 1 inch long. Character may now attach the lengths of the pipes to the opposite ends of a piece of heavy fabric measuring no more than 2 feet by 2 feet. Character may now roll that up like a scroll until use.
Character must unroll the "scroll" and hold it by one hand by the top pipe only, Character may not use two hands to hold the Mystic Shield.
Character must announce "Mystic Shield 1M".
Effect
Character may use the Mystic Shield to block Ranged and Throwing weapons only. Mystic shield does not stop Flintlocks, Muskets or Siege weapons.
Effects of this Spell last 1 minute.
Level 2
Character must announce "Mystic Shield 2M".
Effects of this Spell last 2 minutes.
Level 3
Character must announce "Mystic Shield 3M".
Effects of this Spell last 3 minutes.
Pain
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must throw rice at a Target Player and it must hit the Target Player in the Body.
Character must announce "Pain 5S".
Effect
Target player must fall to the ground as if their entire body is in great pain.
Target Player receives 1 Hit Point of Damage to the Body and can do nothing but be racked with pain until duration ends.
Effects lasts for 5 seconds.
Level 2
Character must announce "Pain 10S".
Effects lasts for 10 seconds.
Level 3
Character can throw rice to hit the body of multiple Target Players at once if possible and announce "Pain 15S". Any Target Player hit is affected.
Effects last for 15 seconds.
Patience
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Linger
Action
Character must be motionless and unnoticed for 10 seconds.
Effect
Character becomes Hidden for 3 minutes.
Character must hold arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be a closed fist.
All benefits are lost with movement.
Character does not need to be concealed in a Shadow.
Level 2
Character becomes Hidden for 6 minutes.
Level 3
Character becomes Hidden for 9 minutes.
Paralyze Limb
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch one of a Target Players Limbs.
Character must announce "Paralyze Limb 10S".
Effect
Target Players Limb goes limp and cannot be used for 10 seconds.
Level 2
Target Players Limb goes limp and cannot be used for 15 seconds.
Character must announce "Paralyze Limb 15S".
Level 3
Target Players Limb goes limp and cannot be used for 20 seconds.
Character must announce "Paralyze Limb 20S".
Peasants Death March
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a dead Target Player.
Character must announce "Peasants Death March 3M".
Effect
The Dead Target Player gets up as a mindless, non thinking, animated corpse with 1 Body, 1 Arms and 1 Legs.
Target Player can make no decisions for them selves and must obey only the Character.
Affected Target Player may perform no combat activities at all, for they are mindless.
Affected Target Player also has all Peasant Immunities, for they are dead.
Affected Target Player, if a Player Character and not a NPC/monster, may be told to "Go Home" and in that case the P.C. will walk to the Main Summoning Circle in town.
At the end of the Spell the Target Player will fall down dead.
Effects last for 3 minutes.
Level 2
Character must announce "Peasants Death March 6M".
Effects last for 6 minutes.
Level 3
Character must announce "Peasants Death March 9M".
Effects last for 9 minutes.
Persuade
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must make eye contact with Target Player.
Character must make a fist with the index and middle finger upright and pass it between the targets victims eyes and their own.
Character must announce "Persuade 5M".
Effect
Target Player must perform whatever task or action the Character asks, within reason.
Persuade has a very robust anti-suicide clause. Persuading Character may not tell Target Player to kill themselves, their family, their clan or their loved ones. Nor can Persuade convince a Target Player to cause direct harm to any of those listed above. Anything else goes. Consider Persuade to be used as a con job, the Character being the Con Artist, the Target Player the victim. There is only so much anyone can talk anybody else into.
Persuade can be used on a NPC/Monster only, not on a Player Character.
Effects last for 5 minutes, if the Persuaded Player can not accomplish their goal in this time the Prayer fades and the Player is left dazed and slightly disorientated but with no lingering effects.
Level 2
Persuade can be used against 2 NPC/Monsters at once and Character must use both hands at once for the finger wave, and must break eye contact with both Target Players, "Persuade 5M".
Effects last for 5 minutes.
Level 3
Character may now throw rice and hit multiple NPC targets. Every NPC hit is affected, with just one wide finger wave necessary that must break the eye contact between Character and every Target Player hit. "Persuade 5M".
Effects last for 5 minutes.
Petrify
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must have eye contact with Target Player.
Character must touch the Target Player on the Body.
Character must announce "Petrify 3M".
Effect
Target Player has now been turned to stone and is thereby rendered immobile and frozen in their last position, unable to move, speak or perform any Skill, Spell, Psionic, Circle, Rune or Prayer, Target player can only now wait for help to come or for the magic to end.
Being turned into living rock fuses the Target Player to the ground and they usually cannot be lifted, carried or transported anywhere. The only exception is if two Giants, or two Trolls, or a Giant and a Troll, work together. They both must lift the Target Player in unison, and then they can feel free to carry the statue anywhere they wish. Only Giants and Trolls are this strong, no other races can. Short of this, the Target Player they must stay where they are, and as living stone they are immune to damage from any source.
Living statues can only communicate through some Magic (Instant knowledge will allow the statue to talk to the mage Telepathically, so that only the mage can hear the words of the Petrified Target Player, Words of Truth will "Yes or No" questions also answered in the mind to mind fashion, and certain Psionics are effective as well).
Effects last for 3 minutes.
Level 2
Character must announce "Petrify 6M".
Effects last for 6 minutes.
Level 3
Character must announce "Petrify 9M".
Effects last for 9 minutes.
Premonition
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must approach Game Master and announce they have cast "Premonition 2"
Character must have a fortune telling implement with them (Crystal ball, Tarot cards, Fire, etc)
Effect
Character may now ask two questions of the Game Master on what the future may hold. Some examples are What Foes there may be this day? Where's the Treasure? etc.
Game Master must answer the questions, but Character should ask very specific inquiries and choose their words well.
Effects last for 3 minutes then the GM is compelled to tell no more.
Level 2
Character may now ask three questions.
Character must announce "Premonition 3".
Effects last for 3 minutes.
Level 3
Character may now ask four questions.
Character must announce "Premonition 4".
Effects last for 3 minutes.
Push
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must make eye contact with Target Player.
Target Player must be within 5 feet.
Character must quickly extend one arm out towards the Target Player in a pushing motion with the hand open and up as if signaling to stop.
Character must yell "Push ".
Effect
Target Player has been slammed by a wall of wind and they must be 'blown back' 6 feet and they must fall down.
Level 2
Character can now Push 2 Target Players at once per single Casting.
Character must Push with both hands, one at each intended Target Player.
Level 3
Character can throw rice to hit the body of multiple Target Players at once if possible and announce "Push". Any Target Player hit is affected.
Read the Circles
(A common Item Enchantment)
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must be attempting to understand a drawn circle in front of them.
Character must announce "Read the Circles".
Effect
Character can decipher (understand) all Protection Circles (where the largest Circle is coloured Black).
Character also understands Level numbers (the Roman numbers I, II and III) and all Elemental Magic Symbols.
There is no Duration to this Prayer, rather each individual Circle needs it's own indidvidual use of Read the Circles.
Level 2
Character can decipher (understand) all Summoning Circles (where the largest Circle is coloured Blue).
Character now understands all Conditions & Symbols of Being Magic Symbols as well.
Level 3
Character can decipher (understand) all Power Circles (where the largest Circle is coloured Gold).
Character now understands all Magic Symbols.
~~NOTE~~
Please see the Circles section in the Master Manual for more information on Circles and their Symbols.
~~~~~~~~~
Read the Runes
(A common Item Enchantment)
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must be attempting to understand a drawn Rune in front of them.
Character must announce "Read the Runes".
Effect
Character can decipher (understand) the Runic alphabet.
There is no Duration to this Prayer, rather each individual Runik Phrase needs it's own indidvidual use of Read the Runes.
Level 2
Character can now also decipher (understand) all Trigger Runes.
Level 3
Character can now decipher (understand) all Runes of Power.
~~NOTE~~
Please see the Runes section in the Master Manual for more information on Runik Letters, Triggers and Runes of Power.
~~~~~~~~~
Remove Poison
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Target player must have suffered the effects of Level 1 poison (Salt) in the last 10 seconds and this Spell must be administered within that time, before the Poison takes effect.
Character must touch Target Player.
Effect
Target Player suffers no damage from poison.
Level 2
Character can now Remove Level 2 Poisons (Vinegar) as well.
Level 3
Character can now Remove Level 3 Poisons (Hot sauce) as well.
Resist Poison
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character or Target Player must have just drank a Level 1 poisoned beverage.
Character or Target Player must have just failed their Save vs. Level 1 Poison (Salt).
Character must announce "Resist Poison 1".
Character or Target Player by touch must take another full mouthful of the poisoned beverage.
Effect
Character or Target Player is allowed to attempt a second saving throw and if successful, receives no negative effect from the Level 1 Poison.
Level 2
Character can now Resist Level 2 Poison (Vinegar) as well.
Level 3
Character can now Resist Level 3 Poison (Hot sauce) as well.
Rest In Peace
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Undead Target Player(s) must be within 5 feet from casting Character.
Character must have eye contact with Undead Target Player(s).
Character must hold arm straight out and pointing at the Undead Target Player(s) they wish to lay to Rest and hand must be flexed upwards as if in a stopping motion, palm facing towards the Undead Target Player(s).
Character must announce "Rest In Peace".
Effect
The UnDead Target Player now falls to the ground and is 'Dead'.
If the Undead Player had any Resurrection abilities left to them ( for example - 1 or more uses of the Ability Rise ) those uses are STILL available to the UnDead Target Player, Lay to Rest cancels the present 'Life' of the UnDead, but does not negate any lingering Ability, Skill, Magic or Prayer.
If brought back to life the Target Player resumes playing the character they were before being turned into a Zombie.
Character may Rest In Peace up one Undead per single casting.
If a Character belongs to a religious faction, presenting a religious Symbol of their Faith allows them to Rest In Peace an additional UnDead. The religious Symbol must be held in the out stretched hand, have eye contact and can make 1 extra announcement of "Rest In Peace", within the 30 Second Spell Retention Rule. After 30 seconds any unused Rest In Peace leftover dissolve as the magic expires.
Level 2
Character may Rest In Peace up to two UnDead per single casting.
If a Character belongs to a religious faction, and has a symbol of their faith upon them, they may hold the Symbol in the out stretched hand, and add one more use of this Spell per single casting ( totaling 3 uses ), and within the 30 Second Spell Retention Rule.
Level 3
Character may Rest In Peace up to three UnDead per single casting.
If a Character belongs to a religious faction, and has a symbol of their faith upon them, they may hold the symbol in the out stretched hand, and add one more use of this Spell per single casting ( totaling 4 uses ) within the 30 Second Spell Retention Rule.
Resurrection
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a Target Player that is dead.
Character must announce "Resurrection 1".
Effect
Target Player is brought back to life and healed with 1 Hit Point on their Body, Arms and Legs.
Resurrection in no way repairs any armour or equipment.
Target Player, even if they died with Mana or Slots left in a Pool or any Cycle, lose all Mana and Slots with death, and are therefore Resurrected with zero Mana and no available Slot for any Cycle. Mana and Slots can be regained through the normal ways.
Level 2
Target Player is brought back to life and healed with up to 2 Hit Points on their Body, Arms and Legs. Hit Points cannot exceed the maximum allowed for that particular Target Player, any extra Hit Points are lost.
Character must announce "Resurrection 2".
Level 3
Target Player is brought back to life and healed with up to 3 Hit Points on their Body, Arms and Legs. Hit Points cannot exceed the maximum allowed for that particular Target Player, any extra Hit Points are lost.
Character must announce "Resurrection 3".
**Clerical Prayer Specialization ~ Lunas Mercy**
To her most favoured, or most fervent, Priests is given this gift of Luna's Pure love.
Character must announce "Resurrection 4".
Target Player receives +4/+4/+4 (cannot exceed maximum).
This resurrection is 'Pure', and does not contribute to the Target Players 'death count' (how many times the Target Player died that day), and will not cause Gia Burn.
Character can pray for Luna's Mercy 3 times per day.
Revive
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a Target Player that is wounded.
Character must announce "Revive 1".
Effect
Target Player heals +1 Hit Point to any wounded Target area; Body, Arms and Legs.
If a Dead Target Player is a victim of the Plague or a Curse, a Revive BEFORE Resurrection will cure them.
If a living Target Player is a victim of the Plague or a Curse, a Revive when Target Player is at FULL HIT POINTS will cure them.
Level 2
Character must announce "Revive 2".
Target Player now heals +2 Hit Points to any wounded Target area; Body, Arms and Legs.
Level 3
Character must announce "Revive 3".
Target Player now heals +3 Hit Points to any wounded Target area; Body, Arms and Legs.
Revoke the Gift
Casting Time- 15S, Prayer Slots- 5
Prayer Type - Linger
Action
Character can throw rice 360 degrees overhead for one revolution of their arm announcing
"Pain-Drain 3S".
Effect
Any Player hit by the rice in a Targetable Area suffers 2 effects. First, the Target will suffer the effects of "Pain" and must stay on the ground for entire duration called reacting as if their entire body is in great pain. Target Player receives 1 Hit Point of Damage to the Body and can do nothing but defend themselves and be racked with pain for 3 seconds.
Additionally, the casting Character will receive 1 Hit Point to their Body for every Target Player affected by the prayer. These Hit Points received CAN raise the Character over their normal Body Hit Point maximum and are lost through normal means or after 1 minute, when the Prayer retention rule has past. Hit Points can only be absorbed into the casting Characters Body and not their Limbs.
Effects lasts for 3 seconds.
Level 2
Character can throw rice 360 degrees overhead for two revolutions of their arm announcing "Pain Drain 6S".
Effects now last 6 seconds.
Level 3
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Pain Drain 9S".
Effects now last 9 seconds.
Sanctify
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Target Players HEAVY Armour must have less then full Armour Points. Sanctify does not repair Medium Armour.
Character must have white hockey tape and they must make an X with the tape on the target players damaged Heavy Armour. They must also draw their Holy Symbol upon the white X. The X may be removed at midnight.
Character must spend at least 30 seconds AFTER the Prayer Casting Time "Chanting, weaving and directing the energies to the damaged materials". They may Chant and Weave and Direct while making the X and Holy Symbol.
This Spell can be used by the Character on their own armour but it must be removed first. On other players, the Character can Sanctify the armour as they wear it.
Effect
Character has repaired the Heavy Armour completely and has restored the armour's Hit Points in full.
Sanctified objects are NOT considered Blessed or Enchanted in any way, they are simply repaired.
Level 2
This Spell now repairs Metal Shields.
Shields with a 4x4 inch swath of Grey Duct Tape near the handle upon the back are considered made primarily out of Metal.
Shields without this marking may NOT be repaired with a Sanctify Prayer.
The Sanctified Shield requires the White Hockey Tape X with a Holy Symbol upon it.
Level 3
This Spell now repairs Metal Weapons.
Weapons with a Duct Tape grey (or coloured if Enchanted) Striking surface that is 75% the length of the weapon are considered made primarily out of Metal.
Weapons with a striking surface less than this may NOT be repaired with a Sanctify Prayer.
The Sanctified Weapon requires the White Hockey Tape X with a Holy Symbol upon it.
Sanctuary
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must be stationary and may not move while in Sanctuary.
Character must raise left arm straight overhead with a closed fist.
Character must announce "Sanctuary 3M".
Effect
Character is now wrapped in an impenetrable bubble of Faith or Magic. Attacks, no matter what the nature of its origin Magic, Prayer, Skill, Sword etc., can not pass through the bubble, and the Character is immune from Physical harm, ie inside the bubble the Character is immune from any Hit Point damage.
Effects last for 3 minute.
Level 2
Character must announce "Sanctuary 6M".
Effects last for 6 minutes.
Level 3
Character must announce "Sanctuary 9M".
Effects last for 9 minutes.
~~NOTE~~
The Sanctuary bubble may be ' popped '. A 2 handed mass weapon ( great axe, maul, horsemans mace, heavy pole arm, etc. ) that must be an enchanted or blessed weapon, may be used to strike the ground a foot or so away from the Character in Sanctuary, on all four sides of the Character. This shatters and destroys the ground enough that proper contact with it can not be made and the Spell is ruined. Example - Bishop Benny sees Dug the Dwarf, coming his way and looking angry. The Bishop holds up his fist and announces " Sanctuary ". Dug continues stalking straight for the Bishop as he readies his Pole Axe that he has already Honed the blade of ( using the Dwarfs natural ability to Hone Weapons so that they act as enchanted ) and hits the ground in front of Benny. Dug then hits the ground to the left of the Bishop. The Dwarf pounds the ground behind Benny, and then to Benny's right and Benny, very nervous now, must drop the raised fist and the Spell is cancelled. Good luck Benny.
~~~~~~~~
Scribe Scroll
(A common Item Enchantment)
Casting Time- Scroll Creation and 3S, Prayer Slots- Cost of Prayer used +1
Prayer Type - Instant
Action
All scrolls must only be written on MMA Scroll Parchment, and on nothing else. If a scroll is prepared on any other paper, fabric, etc. it breaks the rules, is rendered inert, and can not be used. Scrolls must be written in the proper colour for the type of magic (Black for Cleric Prayers) on the inside and outside, but do not require a base colour (as do potions) to write the symbols upon. The magic symbol phrase must be drawn on the face of the unrolled scroll as large as the scroll allows, then the scroll must be rolled up and secured (tied or taped shut) then the magic symbol phrase must be drawn on the outside of the rolled up scroll as well, so that it does not need to be opened to know what it does. All scrolls take effect 3 seconds after opening them (to allow for proper "reading" time) and have a Magic Retention time of 3 minutes per Level of the Scroll. If the magic of the scroll is not used in those 3 minutes/Level, the magic dissipates and fades and may not be called upon, effectively "wasting" the scroll to no effect.
Character must use enough Prayer Slots out of their Prayer Cycle to cast the Prayer they wish to Scribe, plus one Slot more to empower the Scroll,
All writing on the parchment must be done in a language with a Read/Write Skill.
All scrolls expire by midnight.
Effect:
Creates a readable only scroll containing one of the Characters known Prayers or Spells.
A Scroll can be read at any time by anybody and the magic takes its effect with no Spell Cycle cost to the reading Player. The Scrolls magic allows for it to be read by anyone, regardless of Read/Write Skills, and of any Guild, except for Dimwits.
All Scrolls have a 3 minute Magic Retention time per Level after opening/reading to use the effects provided by the Scroll, and then the benefits of the Scroll are lost.
Level 2
Scrolls now have a 6 minute Magic Retention time after opening/reading to use the effects provided.
Level 3
Scrolls now have a 9 minute Magic Retention time per Level after opening/reading to use the effects provided.
See the Invisible
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character Must raise hand above their eyes as if to shield them from the sun and the hand must be held open and flat on top of the eyes.
Character must announce "See the Invisible 3M".
Effect
As long as the Hand stays above the eyes the Character may see invisible Players, objects etc. Effects are lost with the lowering of the hand.
Character may not see those in Shadows, or those in the Astral Plane.
Effects last 3 minute.
Level 2
Character must announce "See the Invisible 6M".
Effects last 6 minutes.
Level 3
Character must announce "See the Invisible 9M".
Effects last 9 minutes.
Character can transfer this Prayer by touch to another Player.
Set on Life Drain
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must be within 10 feet of a Target Player and Character must be motionless and must not move for the entire duration of the Prayer. All effects are lost with movement.
Character must have eye contact and must point at Target Player.
Character must announce "Set on Life Drain".
Effect
Target player must fall to the ground as if their entire body is in great pain. Target Player heals1 Hit Point of Damage per 3 seconds to the Body and continues to receive 1 Hit Point every 3 seconds until the Spell is cancelled, the casting Character moves or is moved, or until the Target Player is Dead.
Character may wish to announce "Life Drain!" every 3 seconds to signal the Hit Point loss.
Upon Target Players death, the Character heals +1 Hit Point to their Body.
Level 2
Character can now point at 2 Target Players at once per casting and heals +2 Hit Points to their Body in this way.
Level 3
The Character Heals +3 Hit Points to their Body or may 'give' another Player by touch any Body Hit Point gained through this Prayer following the 1 minute Prayer Retention Rule.
Sharp eye
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must be looking around his surrounding and immobile for 10 seconds.
Character must announce "Sharp Eye 1M".
Effect
Character must signal that they can See the Hidden place placing their closed fist above their eyes, as if they were trying to shield their eyes from the sun.
Character can see the hidden for 1 minute or until they move from their stationary position, whichever is first.
Level 2
Character can "See the Invisible" as well, and must signal by placing an open hand above their eyes as if trying to shield them from the sun.
Character can See the Hidden and/or Invisible for 1 minute or until they move from their stationary position, whichever is first.
Level 3
Character can by touch allow one Target Player to follow their pointing finger and receive the benefits of Sharp Eye as well.
Shock Ball
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of tennis balls on them completely wrapped in Silver tape.
Character must announce "Shock Ball".
Effect
Character may now throw the tennis balls at a Target Player, announcing "Shock Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 3 Points of damage.
Character can create 1 Shock ball per Prayer.
Level 2
Character may now hold the Shock ball in their hand to physically contact a Target Player as if their Fist was made of Lightning. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Shock Fist' (must announce "Shock Ball"). If a good hit is made, the Target Player receives 3 HP of damage wherever they were struck, and the Shock ball is now no more.
Level 3
Character may now physically contact a Target Player with the 'Shock Fist' (must announce "Shock Ball") and do 3 HP damage wherever they hit, and this will now no longer destroy the Shock ball. The Shock ball can be used a second time for a throw only (must announce "Shock Ball") and still doing 3 HP damage to the Target Area hit.
Shock Boulder
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have 5 inch round Dodge ball on them completely wrapped in Silver tape.
Character must announce "Shock Boulder".
Effect
Character may now throw the Dodge ball at a Target Player, announcing "Shock Boulder" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 6 Points of damage.
Character can create 1 Shock Boulder per Prayer.
Level 2
Character may now hold the Shock ball in their hand to physically contact a Target Player as if their Fist was made of Lightning. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Shock Fist' (must announce "Shock Boulder"). If a good hit is made, the Target Player receives 6 HP of damage wherever they were struck, and the Shock Boulder is now no more.
Level 3
Character may now physically contact a Target Player with the 'Shock Fist' (must announce "Shock Boulder") and do 6 HP damage wherever they hit, and this will now no longer destroy the Shock Boulder. The Shock ball can be used a second time for a throw only (must announce "Shock Boulder") and still doing 6 HP damage to the Target Area hit.
Shockwave
Casting Time- 12S, Prayer Slots- 4
Prayer Type - Instant
Action
Character must have a two handed weapon.
Character must hit the ground with the weapon and announce "Shockwave".
Effect
All Players within a 10 foot radius of the Character must travel directly away from the Character for 5 feet and fall down to the ground.
Level 2
The Character can now create 2 Shockwaves per casting within the 1 minute Prayer Retention Time.
Level 3
Character no longer needs a Two handed weapon to work this magic, they merely have to stomp on the ground hard.
Silence
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a Target Player.
Character must announce "Silence 1M".
Effect
Character may not speak for 1 minute, and because of this can perform no Spell or Prayer, as both require a spoken element to work their magic. Psionics still function and should be announced as normal as they are mentally controlled and Skills may still be announced and used but that is all.
Effects last for 1 minute.
Level 2
Character must be within 5 feet of Target Player and have eye contact.
Character must announce "Silence 1M".
Effects last for 1 minute.
Level 3
Character can throw rice to hit the body of a Target Player and announce "Silence 1M".
Effects last for 1 minute.
Sorrow
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must throw rice at a Target Player and hit them in the Body.
Character must yell "Sorrow 10S".
Effect
Target Player is instantly overwhelmed with grief and sorrow and can perform no Ability, Skill, Spell, Psionic, Circle or Prayer for the duration of the Prayer.
Also, if the Target Player has no Gold Coins in their pouches, their sorrow is so powerful they must run away from the casting Character for the duration of the Prayer.
Effects last for 10 Seconds.
Level 2
Character must yell "Sorrow 20S".
Effects last for 20 Seconds.
Level 3
Character must yell "Sorrow 30S".
Effects last for 30 Seconds.
Stench of the Dead
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must throw rice 360 x 1 revolution of arm and hit multiple Target Players in the Body.
Character must yell "Cloud of Stench 10S ".
Effect
Any Target Player hit by the rice in the Body can perform no other actions for the duration of the effects other than to fall to their knees and start to suffer violent dry heaves as they gag on the foul air.
Effects last 10 seconds.
Level 2
Character may throw rice 360 x 2 revolutions of arm
Character must announce "Cloud of Stench 10S".
Effects last 20 seconds.
Level 3
Character may throw rice 360 x 3 revolutions of arm
Character must announce "Cloud of Stench 10S".
Effects last 30 seconds.
Stone To Flesh
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must touch a Target Player who has been turned to stone.
Character must announce "Stone To Flesh".
Effect
Target Player returns to normal. Any Hit Point Damage received before petrification (being turned to stone) still remains when the Target Player is restored.
Level 2
Character can now touch two Target Players at once per single Casting within the 1 minute Prayer RetentionTime..
Level 3
Any Target Player restored through this magic is returned to Flesh with full Hit Points.
Strong Arm Tactics
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must vigorously rub and shake their arms for 10 seconds.
Character must announce "Strong Arm Tactics 1M".
Effect
Character receives +1 Arms for 1 minute, then the Hit Point fades and the limb is returned to it's state as it was before the skill was used. This Hit Point is also lost through normal damage.
Strong Arm Tactics can be used to negate all but the first 10 seconds (while Character is rubbing/massaging the Arm) of any variation of Paralyze Limbs which targets the Arms.
Hit Point lingers for 1 minute, or until it lost normally.
Level 2
Character must announce "Strong Arm Tactics 2M".
Hit Point lingers for 2 minutes, or until it lost normally.
Level 3
Character must announce "Strong Arm Tactics 3M".
Hit Point lingers for 3 minutes, or until it lost normally.
Throwing Stones
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of Tennis balls wrapped in Grey Duct Tape.
Character must announce "Throwing Stones".
Effect
Character can now throw 1 Throwing Stone (Tennis balls wrapped in Grey Duct Tape) or 1Sling Stone (a tennis ball completely wrapped in Grey Duct Tape and it is allowed to have up to 18 inches of string taped to it as well so that the string can be used to spin the ball into motion like a Sling, before throwing) regardless of if the Character has Thrown Weapons Skill or not.
Level 2
Character can now throw 2 Throwing/Sling Stones, within the 1 minute Prayer Retention Time.
Level 3
Character can now throw 3 Throwing/Sling Stones, within the 1 minute Prayer Retention Time.
Tongues
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must announce "Tongues 10M".
Effect
Character understands all spoken languages.
Effects last for 10 minutes.
Level 2
Character can now receive the effects and can cast this Spell on 1 willing Target Player by touch, per casting.
Effects last for 10 minutes.
Level 3
Character can now receive the effects and can cast this Spell on up to 2 willing Target Players by touch, per casting.
Effects last for 10 minutes.
True Sight
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Linger
Action
Character must be within visual range of an Astral, Hidden or Invisible Player(s).
Character must announce "True Sight 3M".
Effect
Character can now see the Hidden.
Character must raise one fist above their eyes as if to shield them from the sun.
Effects last 3 minutes.
Level 2
Character can now see the Hidden and the Invisible at the same time.
Character must raise one hand above their eyes as if to shield them from the sun and the hand must be held open and flat on top of the eyes.
Character must announce "True Sight 6M".
Effects last 6 minutes.
Level 3
Character can now see the Hidden, Invisible and the Astral, all at the same time.
Character must raise one hand below their eyes as if to shield them from the sun if it was reflecting off of a mirrored floor, and the hand must be held open and flat.
Character must announce "True Sight 9M".
Effects last 9 minutes.
True Strike
(A common Item Enchantment)
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Linger
Action
Character must first properly cast, then they must be immobile for an additional 9 seconds as they touch their own weapon to their forehead or chest.
Character must announce "True Strike 3M".
Effect
Characters weapon is now considered to be enchanted for a time limit of 3 minute.
Level 2
Character must now only be immobile for 6 seconds.
Character must announce "True Strike 6M".
Characters weapon is now considered to be enchanted for a time limit of 6 minutes.
Level 3
Character must now only be immobile for 3 seconds.
Character must announce "True Strike 9M".
Characters weapon is now considered to be enchanted for a time limit of 9 minutes.
Turn Dead
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
UnDead Target Player(s) must be within 10 feet from casting Character.
Character must have eye contact with UnDead Target Player.
Character must hold arm straight out and pointing at the UnDead Target Player(s) they wish to turn and hand must be flexed upwards as if in a stopping motion, palm facing towards the UnDead Target Player(s).
Character must announce "Turn UnDead 1M".
Effect
The Dead Target Player will avoid the casting Character, will not attack them and will try to find a new Target Player if one is to be found for the duration of the Prayer.
Character may Turn one UnDead, per single casting.
If a Character belongs to a religious faction, and has a religious Symbol of their Faith upon them, they may hold the Symbol in the out stretched hand, and add one more use of this Prayer per single casting (totaling 2 uses), and both uses must be within the 1 minute Prayer Retention Rule. After 1 minute any unused Turn Deads leftover dissolve as the magic expires.
Example - CeCe Ryda a Bishop is faced with 4 Level 1 Zombies. After her appropriate casting time is spent she has cast Turn Dead. CeCe holds out her hand in a stopping motion and in that hand is also her Holy Symbol. The Cleric turns to the first Zombie and announces "Turn Dead 1M" and the thing turns and walks away (for one minute at least anyways). She repeats this with a second UnDead, thanks to her ever present Holy Symbol. For the other two UnDead CeCe Ryda must either recast the Spell, or find an alternative answer.
Effects last 1 minute.
Level 2
Character may Turn up to two UnDead, per single casting.
If a Character belongs to a religious faction, and has a religious Symbol of their Faith upon them, they may hold the Symbol in the out stretched hand, and add one more use of this Prayer per single casting (totaling 3 uses), and all must be within the 1 minute Prayer Retention Rule.
Character must announce "Turn Dead 2M".
Effects last 2 minutes.
Level 3
Character may Turn up to three UnDead, per single casting.
If a Character belongs to a religious faction, and has a religious Symbol of their Faith upon them, they may hold the Symbol in the out stretched hand, and add one more use of this Prayer per single casting (totaling 4 uses), and all must be within the 1 minute Prayer Retention Rule.
Character must announce "Turn Dead 3M".
Effects last 3 minutes.
Winds of Confusion
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a Target Player on the Body.
Must announce "Confusion 10S".
Effect
Target Player is now confused and forgets what they are doing and cannot use Spells, Prayers, Psionics, Runes, Skills anything for 10 seconds.
Level 2
Character may now throw the rice and hit one Target Player on the Body.
Effects will last for 15 seconds Character must announce "Confusion 10S".
Level 3
Character may now throw the rice and hit multiple Target Players on the Body.
Character must announce "Confusion 10S".
Words of Truth
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must have eye contact and touch Target Player.
Character must announce "Words of Truth 3".
Effect
Character can then ask questions of the Targeted Player which they must answer.
Targeted Player must answer as quickly as possible and must answer absolutely truthfully as the Target Player understands it.
The effects are lost with releasing the Target Players wrist or after 3 questions are answered or 3 minutes have elapsed.
Questions asked of the dead must be answered truthfully, as the Target Player understands it, and the dead may only grunt or wheeze a positive response, or a negative one, to all questions asked. They may not speak to the Character in words, but must answer the questions wordlessly, and truthfully.
Effects are instant and there is no duration to this Spell if used this way. The Character casts, the Target Player speaks, and the magic is gone.
Level 2
Character must announce "Words of Truth 6".
The effects are lost after 6 questions are answered or 3 minutes have elapsed.
Level 3
Character must announce "Words of Truth 9".
Character may use this Spell on 2 Target Players by touch and eye contact per single casting.
The effects are lost after 9 questions are answered or 3 minutes have elapsed.
~ Nature Prayers List ~
( Druid, Shaman, Witch, Necromancer, Witch Doctor, )
The Druid, Shaman, Necromancer, Witch and Witch Doctor (by choice), may buy off this list at normal listed price.
The Gypsy ( in some cases ) may buy off of this list with a 25% cost increase.
The Bishop, Exorcist, Pontiff and Warlock may not buy off of this list.
Any non Prayer/Prayer Cycle based, non Cleric Guild may buy off of this list as well, providing they have purchased at least 1 prayer/prayer cycle previously to actually cast the prayer, their cost modifier is a 100% increase.
All modifiers applied to XC costs apply only to Prayers purchased with XC, not to those gained by leveling up, as they are given to the Character and are not applicable to cost modification.
Click on the bold, underlined letters below to jump to that spot.
AAA ~ Animate and Control the Dead 650, Astral Form 840,
BBB ~ Beguile 480, Blade of Faith 1000, Bless 275,
CCC ~ Cannibalism 220, Circle of Protection 330, Cloak of Darkness 100, Cloud of Smoke 340, Communion 240, Confusion 320, Crashing Fists 440, Create Blinding Powder 320, Create Holy Water 120, Create Poison 320, Crush 900,
DDD ~ Deflection 500, Drain 960, Druid song 360,
EEE ~ Entangle 220, Empowered by Faith 550, Eyes of All 820,
FFF ~ Faeries Dance 550, Fearless 240, Fire Ball 275, Fists of Rage 780, Forced March 100,
Forest Form 440, Fly 600, Frighten 500,
HHH ~ Healing Hands 220, Healing Touch 100,
III ~ Ice Ball 275, Impervious to Poison 160, Invisible 740,
JJJ ~ Joy 520,
LLL ~ Light Target 120,
MMM ~ Magic Torch 50, Mend Self 360, Mystic Might 550, Mystic Pigeon 200, Mystic Shield 440,
NNN ~ Natures Robes 560, Natures Wrath 1300,
PPP ~ Patience 280, Paralyse Limbs 150, Peasants Death March 530, Persuade 700, Petrify 800, Purify 480, Premonition 220,
RRR ~ Remove Poison 130, Rest In Peace 550, Revive 640, Resurrection 800, Rock Ball 275,
SSS ~ Scent the Wind 160, See the Astral 660, See the Hidden 400, See the Invisible 500, Set on Quicksand 900,
Shadow Meld 220, Sharp Eye 210, Shock Ball 275, Shockwave 550, Sleep 200, Stench of the Dead 330, Stone To Flesh 620,
TTT ~ Treeport 750, Thrill of the Hunt 160, Throwing Stones 50, Tongues of Truth 240, Turn Dead 380,
WWW ~ Woodland Stride 520,
Nature Prayer Descriptions
Animate and Control the Dead
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have a dead Target Player to Animate.
Character must have a NPC/Monster information card to give to each of the dead Target Player. These can be printed off from the Monster Manual in this book, or they can be found at GateHouse. The NPC/Monster Info Card must be for a Level 1 UnDead Crawler.
Character must make sure Dead Target Player fully understands their new role.
Character must announce "Rise and Obey your Master! 10M".
Effect
The dead Target Player is now a mindless Zombie under the complete direction of the casting Character and as so may only perform the most simple of tasks for its Master. Example - Go there, Stay, Guard this, Get them, etc.
Zombies may not speak, and remember nothing of their former lives or friendships, and can relate no information about their life (when they were alive of course) in any way. Nor can Zombies use any Skill, Spell, Psionic, Circle, Rune or Prayer that the Target Player knew in life. Zombies have their own abilities, which means they use them naturally and at will anytime they want, and that is all.
Effects last 10 minutes.
Level 2
Character can now raise a Level 2 UnDead Shuffler, should they wish, and NPC/Monster card must be given.
Character must make sure Dead Target Player fully understands their new role.
Character must announce "Rise and Obey your Master! 20M".
Effects last for 20 minutes.
Level 3
Character can now raise a Level 3 UnDead Trotter, should they wish, and NPC/Monster card must be given.
Character must make sure Dead Target Player fully understands their new role.
Character must announce "Rise and Obey your Master! 30M".
Effects last for 30 minutes.
Astral Form
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
The Astral Character must have their arms above their head in a triangle to signal "Astral", or they may wear a veil which completely covers the entire face and neck
An Astral Character may not physically affect anything in the physical plane nor can anything physical in the physical plane effect an Astral Character. Exceptions to this rule are walls, structures, doors etc. Because the Astral Character is still traversing the physical plane, they must oblige by physical barriers. Example - If a door is shut the Astral Character would not be able to open or pass through it, for it is a Physical and Astral barrier and they are Astral only and can not turn the handle.
Casting Spells, Prayers and Psionics from the Astral plane into the material plane is possible though. A Character in the Astral plane can use any Ability, Skill, Spell, Prayer, Rune, Circle or Psionics that has a thrown component to it, ie. thrown rice for Fear, an Ice Boulder, a Magic Net rope etc., from the Astral Plane and it is created and effects the Material Plane. Of course, thrown component magic also will work against the Astral Character as well.
Character must announce "Astral Form 1M".
Effect
Character can not be seen at all with the exception of Characters that can See the Astral.
Character can only be damaged with enchanted weapons, Psionics, Prayers or Magic.
Effects linger for 1 minute, though Effects may be extended by spending 1 Prayer Slot or 15 Mana for each extra minute.
Level 2
Character must announce "Astral Form 2M".
Effects linger for 2 minutes, though Effects may be extended by spending 1 Prayer Slot or 15 Mana for each extra minute.
Level 3
Character must announce "Astral Form 3M".
Effects linger for 3 minutes, though Effects may be extended by spending 1 Prayer Slot or 15 Mana for each extra minute.
Beguile
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must Pray first then -
Character must be dancing in front of any Target Player.
Character must hold the target victims gaze for 6 seconds with out that Target Player ever looking away.
Character may not stop dancing, to do so is to end any effect of this skill.
Character must announce "Beguile 1M".
Effect
Target player is Beguiled and must keep their eyes on the Beguiling Character at all times for the duration, and stay within 5 feet of the Beguiling Character regardless of where they lead them for 60 seconds, or until the Character stops dancing, whichever is first.
Level 2
Effects last for 90 seconds and Character may announce "Beguile 90S".
Level 3
Effects last for 2 minutes and Character may announce "Beguile 2M".
Blade of Faith
(A common Item Enchantment)
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must be using a two handed weapon with a minimum 6 inch of blade or top thrusting spike.
Character must first spend the proper 6 seconds in casting and weaving over the blade, and must announce "Blade of Faith 1M".
Then they may not swing their weapon at any target for 9 seconds as they focus the power into it, though the Character may still defend themselves with the weapon should they wish.
Character then has the duration of the 1 minute Prayer Retention Rule, to strike a Target Player in the body with a thrust of their weapon as they announce "Impale".
Effect
Target Player receives 6 Hit Points of damage to the Body.
Level 2
The 9 second empowering time is reduced to a 6 second empowering time.
Level 3
The 6 second empowering time is reduced to a 3 second empowering time.
Bless
(A common Item Enchantment)
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must wrap up a glow bracelet around (or attached somehow to) a Target Players Body (placing a glow bracelet on a helmet counts as placing it on the Body) , around the wrist for the Arms, or on the belt for Legs.
Character must announce "Bless 10M".
Effect
Any Targetable Area of a Target Player where the Blessing is attached, receives +1 Hit Point. This can be above your Hit Point maximum.
Blessings can be attached to weapons. The weapon now acts as enchanted for the duration of the Prayer.
Blessings can be attached to a Shield. The Shield now grants 'Proof to Touch'. For the duration of the Blessing the Shield will negate any touch Magic released upon it, regardless of the source of the magic, from negatively affecting the Shield using Player, as it would normally.
Can make 1 Blessing per Prayer.
Effects last for 10 minutes.
Level 2
Can make 2 Blessings per Prayer.
Effects last for 15 minutes.
Level 3
Can make 3 Blessings per Prayer.
Effects last for 20 minutes.
Cannibalism
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must be previously injured.
Character must approach and kneel/crouch beside/over a dead target player.
Character must 'rip open the stomach to acess the heart and remove it', Character must spend no less than 30 seconds doing this.
Character must 'eat' the heart.
Effect
Character receives +1 Hit Point that they can assign to any Limb or their Body.
Level 2
Character receives +2 Hit Points that they can assign to any Limb or their Body.
Level 3
Character receives +3 Hit Points that they can assign to any Limb or their Body.
Circle of Protection
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Linger
Action
Character must have a length of rope to lay out in no more than a 5 foot circle.
Character must announce "Circle of Protection 10M".
Effect
Character and anyone standing within the circle is immune from any damage from, or originating from, any magically summoned Monster or Demon.
Effects last for 10 minutes or until the Caster leaves the Circle.
Level 2
Character must announce "Circle of Protection 20M".
Effects last for 20 minutes or until the Caster leaves the Circle.
Level 3
Character must announce "Circle of Protection 30M".
Effects last for 30 minutes or until the Caster leaves the Circle.
Cloak of Darkness
( A common Item Enchantment)
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must not move while hiding.
Character must be wearing a cloak and hiding in a shadow large enough to cover their entire body.
Character must be motionless and unnoticed for 10 seconds.
Effect
Character becomes Hidden for 3 minutes.
Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be closed into a fist held in the air, signaling Hidden.
All benefits are lost with movement or the loss of the shadow, ie a flashlight beamed on the Character cancels the Skill.
Level 2
Character becomes Hidden for 6 minutes.
Level 3
Character becomes Hidden for 9 minutes.
Cloud of Smoke
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must throw a handful of baby powder onto the ground in front of them.
Character must announce "Smoke 3S".
Effect
Character must flee the area immediately and is Hidden for 3 seconds to do so.
As the Character runs they must hold an arm out bent 90 degrees at the elbow to point upwards with the lower arm and the hand must be closed into a fist held in the air, signalling Hidden.
Level 2
Character is Hidden for 6 seconds.
Character must announce "Smoke 6S".
Level 3
Character is Hidden for 9 seconds.
Character must announce "Smoke 9S".
Communion
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must be touched by 1 willing Target Player and they must stay in contact with the Character using Communion.
A repetitive chant from both participants must begin and last for 10 seconds. Each Prayer Slot returned will extend this chant for another 10 seconds.
Communion may not be used to drain unwilling Target Players, just those who knowingly volunteer, and even then the casting Character can take only Prayers or Racial Mana must be Racial Mana and not Mana from a Mana Pool).
Effects
When Character is receiving the Effects~
1 Prayer Slot sacrificed by a Target Player returns 1 Prayer Slot back into Characters Prayer Cycle.
15 Racial Mana sacrificed by a Target Player returns 1 Prayer Slot back into Characters Prayer Cycle.
When Target Player is receiving the Effects~
1 Prayer Slot sacrificed by the Character returns 1 Prayer Slot back into Target Players Prayer Cycle.
15 Racial Mana sacrificed by the Character returns 1 Prayer Slot back into Target Players Prayer Cycle.
The amount taken/given can not exceed the recipients Prayer/Prayer Cycle maximum.
Character and Target Player(s) must stay in contact and chant aloud a mantra or repetitive phrase in a rhythmic pattern for 10 seconds before effects begin. This chant must be repeated for 10S, by everyone, for every Prayer returned.
Level 2
Character can now be touched by 2 Target players and can give or receive Targets Players sacrificed Prayer(s) or Mana.
Level 3
Character can now be touched by 3 Target players and can give or receive Targets Players sacrificed Prayer(s) or Mana.
~~NOTE~~
If Communion is used to help create a Permanent Magical Item follow all rules as above and all rules for creating a Permanent Magic Item.
The Prayer Slot(s) used are lost permanently, until replaced by XC re-purchase.
Racial Mana Base may not be used.
~~~~~~~~
Confusion
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Must throw rice and hit Target Player in the Chest.
Must announce "Confusion 10S".
Effect
Target Player is now confused and forgets what they are doing and cannot use Spells, Prayers, Psionics, Runes, Circles, Skills, or do anything other than defend themselves, for 10 seconds.
Level 2
Effects will last for 15 seconds Character must announce "Confusion 15S".
Level 3
Effects will last for 20 seconds Character must announce "Confusion 20S".
Crashing Fists
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must not be holding anything in their hands.
Character must announce "Crashing Fists 1M".
Effect
Character must clasp/join their hands together and deliver a two handed punch to Target Player.
Character must announce "Haymaker".
Character has 1 minute, the Prayer Retention time, to deliver the punch.
Target Player receives 3 Hit Point of damage.
If Character does not deliver the two handed punch within the 1M Prayer Retention Time limit, the effects are lost, the duration is over, and the Prayer Slots are still consumed from your Prayer Cycle.
Level 2
Character can now deliver 2 "Haymakers" within a duration of 1 minute, the Prayer Retention time, with a delay of at least 6 seconds in between the attempts.
Character must announce "Haymaker" with both attempts.
Level 3
Character can deliver 3 "Haymakers" within a duration of 30 seconds, with a delay of at least 6 seconds in between the attempts.
Character must announce "Haymaker" with all attempts.
Create Holy Water
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must tape a small bottle of water completely in white hockey tape and draw the symbol of their church on it in Green permanent marker. They must also put "I" (the roman numeral for one) on the bottle.
Character must announce "Create Holy Water".
Character/Target Player may then at any time before midnight consume the Holy Water.
All potions expire at midnight.
Effect
Injured Character or Target Player Body heals 1 Hit Point.
Level 2
Injured Character or Target Player Body heals 2 Hit Points.
The roman numeral on the bottle must now be "II" (or two).
Level 3
Injured Character or Target Player Body heals 3 Hit Points.
The roman numeral on the bottle must now be "III" (or three).
Create Blinding Powder
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have a full Rice Vial.
Character must pray over the Vial for the 6 second Ccasting Time.
Character must announce "Create Blinding Powder 5M".
Effect
Character has created a Vial of Blinding Powder that will linger for 5 minutes. After that durtation has elapsed, the Vial no longer contains any magic, and has no Effect at all unless re-enchanted.
Within the Duration Time, Character may throw the Rice to significantly hit a Target Player and must announce "Blind 5S!".
Target Player is now Blind for 5 seconds and must close their eyes.
Level 2
Character may announce "Create Blinding Powder 10M", and extend the Duration of the Effects to 10 minutes.
After throwing and hitting a Target Player, Character may announce "Blind 10S!".
Target Player is now Blind for 10 seconds and must close their eyes.
Level 2
Character may announce "Create Blinding Powder 15M", and extend the Duration of the Effects to 15 minutes.
After throwing and hitting a Target Player, Character may announce "Blind 15S!".
Target Player is now Blind for 15 seconds and must close their eyes.
Create Poison
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have a full Rice Vial.
Character must pray over the Vial for the 6 second Ccasting Time.
Character must announce "Create Poison 5M".
Effect
Character has created a Vial of Level 1 Poison that will linger for 5 minutes. After that durtation has elapsed, the Vial no longer contains any magic, and has no Effect at all unless re-enchanted.
When ingested by a Target Player, if that Target Player makes any physical reaction to the Poison, they suffer 3 Hit Points of damage to their Body.
If the Target Player makes no physical reaction to the Poison, they have 'saved' against it.
Level 2
Character may now have a Vial full of Vinegar.
Character has created a Vial of Level 2 Poison that will linger for 5 minutes. After that durtation has elapsed, the Vial no longer contains any magic, and has no Effect at all unless re-enchanted.
When ingested by a Target Player, if that Target Player makes any physical reaction to the Poison, they suffer 6 Hit Points of damage to their Body.
If the Target Player makes no physical reaction to the Poison, they have 'saved' against it.
Level 3
Character may now have a Vial full of Hot Sauce.
Character has created a Vial of Level 3 Poison that will linger for 5 minutes. After that durtation has elapsed, the Vial no longer contains any magic, and has no Effect at all unless re-enchanted.
When ingested by a Target Player, if that Target Player makes any physical reaction to the Poison, they suffer full body paralysis for 5 minutes, and can not move or talk during the duration.
If the Target Player makes no physical reaction to the Poison, they have 'saved' against it.
~~NOTE~~
Only Drinks may be poisoned, never Food.
~~~~~~~~~
Crush
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Target player must be 'Grounded' (either physically lying on the ground, or pressed up against a wall, tree or other immobile barrior) and must be wearing no Armour on their Body.
Character must hit Target Player in the body with a two handed mass weapon, or if the Character is a Monk they may perform this with a double handed smash to the body of the grounded Target Player.
Character must yell "Crush".
Effect
Target Player receives 6 Hit Points of damage to the Body.
Level 2
Character can now Crush Medium Armour.
Level 3
Character can now Crush Level 1 and 2 Heavy Armour, but not Level 3.
Deflection
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must announce "Deflection 30S".
Effect
Character is immune to all non enchanted Thrown and Ranged weapons with the exception of Flintlock, Muskets and Siege.
Effects last for 30 seconds.
Character mustannounce "Deflect" with each negated projectile.
Level 2
Character must announce "Deflection 45S".
Effects last for 45 seconds.
Level 3
Character must announce "Deflection 1M".
Effects last for 1 minute.
Drain
Casting Time- 12S, Prayer Slots- 4
Prayer Type - Instant
Action
Character must drop all weapons held in their hands.
After casting, and within the Spell Retention Time of 30 seconds, Character must wrap both their arms in a 'Bear hug' style around the body of the Target Player and hold Target Player for 9 seconds.
Character must announce "Drain".
Effect
Target Player receives 6 Hit Points of damage to the Body.
Character receives + 1 Hit Point to their Body, Arms and Legs each, with each Drain.
Character can not raise their Hit Points above their normal maximum, any extra Hit Points are lost.
Level 2
Character now only needs to bear hug for 6 seconds.
Level 3
Character now only needs to bear hug for 3 seconds.
Druids Song
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must be trying to recharge their Prayers and because of that they must be 30 feet or more away from any Player or NPC/monster.
Character must be outside of Town in a natural environment (bushes, tall grass etc.)
Druid must hum, sing, chant a mantra or play an instrument continuously.
Effect
Character regains 1 Prayer Slot/Prayer cycle per every 4 minutes, as opposed to the Druids normal 1 per 5 minutes.
Druid Song, and the Effects it gives, continue for as long as the Character keeps makiong music.
Level 2
Character regains 1 Prayer/Prayer cycle per every 3 minutes.
Level 3
Character regains 1 Prayer/Prayer cycle per every 2 minutes.
Empowered by Faith
(A common Item Enchantment)
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must have a weapon in their hands that they wish to enchant.
Characters Religious Faction Symbol must be upon the Weapon.
Character must announce "Empowered by Faith 10M".
Effect
The weapon now acts as an enchanted blade and may be used to hit NPC/monsters that may not be hit by normal weapons.
The weapon now acts as an extension of the Characters touch. For any spell that requires the Character to touch the Target Player the weapon may be used to touch the Target Player instead.
Effects last for 10 minutes.
Level 2
Character must announce "Empowered by Faith 20M".
Effects last for 20 minutes.
Level 3
Character must announce "Empowered by Faith 30M".
Effects last for 30 minutes.
Entangle
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have a piece of rope knotted on both ends, of at least 1/2 inch thickness, no more than 2 feet in length.
Character must throw the rope and hit the Legs of a Target Player.
Character must hit and announce "Entangle 30S".
Effect
Target players leg, or legs if the rope struck both are now stuck to the ground as if vines suddenly grew and held on to the ankles. Player may not move that leg, or legs, and if only one leg is Entangled Target Player may do no more on that leg than 'basketball pivot'.
Effects last for 30 seconds.
Level 2
Character must announce "Entangle 45S".
Effects last for 45 seconds.
Level 3
Character must announce "Entangle 1M".
Effects last for 1 minute.
Eyes of All
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Linger
Action
Character must be within visual range of an Astral, Hidden or Invisible Player(s).
Character must announce "Eyes of All 3M".
Effect
Character can now see the Hidden.
Character must raise one fist above their eyes as if to shield them from the sun.
Effects last 3 minutes.
Level 2
Character can now see the Hidden and the Invisible at the same time.
Character must raise one hand above their eyes as if to shield them from the sun and the hand must be held open and flat on top of the eyes.
Character must announce "Eyes of All 6M".
Effects last 6 minutes.
Level 3
Character can now see the Hidden, Invisible and the Astral, all at the same time.
Character must raise one hand below their eyes as if to shield them from the sun if it was reflecting off of a mirrored floor, and the hand must be held open and flat.
Character must announce "Eyes of All 9M".
Effects last 9 minutes.
Faeries Dance
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must be facing towards a Target Player within 10 feet and have eye contact with them.
Character must throw rice and hit the Target Player in the Body.
Character must announce "Faeries Dance 30S".
Effect
Target Player is suddenly compelled to dance in a wild uncontrollable fashion and must continue to dance for the entire duration of the Prayer. Though the Target Players body is magically forced to dance, the Target Player does not have to enjoy it nor are they compelled to be happy while dancing.
Effects last 30 seconds.
Level 2
Character must announce "Faeries Dance 1M".
Effects last one minute.
Level 3
Character must announce "Faeries Dance 2M".
Effects last two minutes.
Fearless
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must cast this Prayer in advance of being effected by any variation of "Fear”.
Character must announce "Fearless 3M".
Effect
Character is immune to Fear.
Effects last for 3 minutes.
Level 2
Character must announce "Fearless 6M".
Effects last for 6 minutes.
Level 3
Character must announce "Fearless 9M".
Effects last for 9 minutes.
Fire Ball
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of tennis balls on them completely wrapped in Red tape.
Character must announce "Fire Ball".
Effect
Character may now throw the tennis balls at a Target Player, announcing "Fire Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 3 Points of damage.
Character can create 1 Fire ball per Prayer.
Level 2
Character may now hold the Fire ball in their hand to physically contact a Target Player as if their Fist was made of Flame. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Fire Fist' (must announce "Fire Ball"). If a good hit is made, the Target Player receives 3 HP of damage wherever they were struck, and the Fire ball is now no more.
Level 3
Character may now physically contact a Target Player with the 'Flame Fist' (must announce "Fire Ball") and do 3 HP damage wherever they hit, and this will now no longer destroy the Fire ball. The Fire ball can be used a second time for a throw only (must announce "Fire Ball") and still doing 3 HP damage to the Target Area hit.
Fists of Rage
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must drop all hand held items including weapons and shields.
Character must yell “Rage” and choose a target player.
Effect
Character receives +2 Body Points, +1 Arms Points and +1 Legs Points.
Characters punches now inflict 1 point of damage each.
Character must immediately attack the Target Player unless before reaching that Target Player, a second Target Player crosses between them. This second player now becomes the new focus of the Rage, the first is forgotten. Character will never target a Player that they share Clan Nature with. They are immune.
After killing 1 Target Player, Rage and its effects are canceled and the Character must spend 30 seconds unable to do nothing more than defend themselves due to exhaustion.
Level 2
Character may select two Target Players before suffering exhaustion.
Level 3
Character may select three Target Players before suffering exhaustion.
Fly
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must have a rope that is no less than 1 foot and no more than 2 feet in length.
Character must raise their arm above their head and spin the rope for the 6 second casting time and during this they may not move their feet.
Character can then announce "Fly 3M".
Effect
As long as the Character keeps spinning the rope, or until the Spell elapses what ever comes first, the Character is considered to be Flying. Flying Characters are immune to all hand held weapons, for they fly too high, and may only be struck through Magic, Thrown Weapons, Ranged Weapons, Flintlocks, Muskets and Siege Weapons.
Character may move their feet and travel anywhere they choose with this Spell.
Effects last for 3 minutes.
Level 2
Character can then announce "Fly 6M".
Effects last for 6 minutes.
Level 3
Character can then announce "Fly 9M".
Effects last for 9 minutes.
Forced March
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must vigorously rub and shake their legs for 10 seconds.
Character must announce "Forced March 1M".
Effect
Character receives +1 Legs for 1 minute, then the Hit Point fades and the limb is returned to it's state as it was before the skill was used. This Hit Point is also lost through normal damage.
Forced March can be used to negate all but the first 10 seconds (while Character is rubbing/massaging the Leg) of any variation of Paralyze Limbs which targets the Legs.
Hit Point lingers for 1 minute, or until it lost normally.
Level 2
Character must announce "Forced March 2M".
Hit Point lingers for 2 minutes, or until it lost normally.
Level 3
Character must announce "Forced March 3M".
Hit Point lingers for 3 minutes, or until it lost normally.
Forest Form
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must be touching a tree taller than themselves for 15S.
Character must be stationary and may not move while in Sanctuary.
Character must raise left arm straight overhead with a closed fist.
Character must announce "Sanctuary 3M".
Effect
Character is now wrapped in an impenetrable bubble of Faith or Magic. Attacks, no matter what the nature of its origin Magic, Prayer, Skill, Sword etc., can not pass through the bubble, and the Character is immune from Physical harm, ie inside the bubble the Character is immune from any Hit Point damage.
Effects last for 3 minute.
Level 2
Character must announce "Sanctuary 6M". Effects last for 6 minutes.
Level 3
Character must announce "Sanctuary 9M". Effects last for 9 minutes.
~~NOTE~~
The Sanctuary bubble may be ' popped '. A 2 handed mass weapon (great axe, maul, horsemans mace, heavy pole arm, etc.) that must be an enchanted or blessed weapon, may be used to strike the ground a foot or so away from the Character in Sanctuary, on all four sides of the Character. This shatters and destroys the ground enough that proper contact with it can not be made and the Spell is ruined. Example - Bishop Benny sees Dug the Dwarf, coming his way and looking angry. The Bishop holds up his fist and announces "Sanctuary". Dug continues stalking straight for the Bishop as he readies his Pole Axe that he has already Honed the blade of (using the Dwarfs natrual ability to Hone Weapons so that they act as enchanted) and hits the ground in front of Benny. Dug then hits the ground to the left of the Bishop. The Dwarf pounds the ground behind Benny, and then to Benny's right and Benny, very nervous now, must drop the raised fist and the Spell is cancelled. Good luck Benny.
~~~~~~~~
Frighten
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must touch Target Player and announce "Fear 5S".
Effect
Target Player must flee from Character for the duration of the Spell, afterwards they may move as they wish.
Effects last for 5 seconds.
Level 2
Character must announce "Fear 10S".
Effects last for 10 seconds.
Level 3
Character must announce "Fear 15S".
Effects last for 15 seconds.
Healing Hands
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a Target Players injured Body, Character may not use this Spell on themselves.
Character must announce "Heal Body 1".
Effect
Target Players injured Body heals 1 Hit Point.
Level 2
Character must announce "Heal Body 2".
Target Players injured Body heals 2 Hit Points.
Level 3
Character must announce "Heal Body 3".
Character or Target Player Body heals 3 Hit Points and Character may now use this Spell on themselves.
Healing Touch
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must touch a Target Players injured Limb, Character may not use this Spell on themselves.
Character must announce "Heal Limbs 1".
Effect
Target Players injured Limb receives full Hit Points.
Level 2
Character may now announce "Heal Limbs 2".
Both Arms OR both Legs on Target Player receive full healing.
Level 3
Character may now use this Spell on themselves.
Character may now announce "Heal Limbs All".
Both Arms AND both Legs on Target Player receive full healing.
Ice Ball
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of tennis balls on them completely wrapped in Blue tape.
Character must announce "Ice Ball".
Effect
Character may now throw the tennis balls at a Target Player, announcing "Ice Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 3 Points of damage.
Character can create 1 Ice ball per Prayer.
Level 2
Character may now hold the Ice ball in their hand to physically contact a Target Player as if their Fist was made of Ice. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Ice Fist' (must announce "Ice Ball"). If a good hit is made, the Target Player receives 3 HP of damage wherever they were struck, and the Ice ball is now no more.
Level 3
Character may now physically contact a Target Player with the 'Ice Fist' (must announce "Ice Ball") and do 3 HP damage wherever they hit, and this will now no longer destroy the Ice ball. The Ice ball can be used a second time for a throw only (must announce "Ice Ball") and still doing 3 HP damage to the Target Area hit.
Impervious to Poison
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must announce "Impervious to Poison 3M".
Effect
Character suffers no damage from Poison and Poison based attacks, including Acid.
Effects last for 3 minutes.
Level 2
Character must announce "Impervious to Poison 6M"
Effects last for 6 minutes.
Level 3
Character can now place this Prayer on a Target Player by touch.
Character must announce "Impervious to Poison 9M"
Effects last for 9 minutes.
Invisibility
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Linger
Action
Character must announce "Invisible 3M".
Effect
Character is now Invisible.
Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be open in the air.
While Invisible, Character will not see other Invisible Targets or Players, nor will they see those in shadow or in the Astral Plane, only what is normally visible to all, unless one casting of the spell turned two or more Players Invisible, then by the nature of the magic involved, they may see each other, and not anything else Invisible.
Effects last for 3 minutes.
Level 2
Character may now announce "Invisible 6M".
Effects last for 6 minutes.
Level 3
Character may make themselves and 1 other Target Player Invisible and that Player must stay within 5 feet of the Character.
Character may now announce "Invisible 9M".
Effects last for 9 minutes.
Joy
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must be facing towards a Target Player within 10 feet and have eye contact with them.
Character must announce "Joy 10S".
Effect
Target Player is suddenly blissfully content, remembering happy moments in the past, and ecstatically happy with the present moment.
Effects last 10 seconds.
Level 2
Character must announce "Joy 20S".
Effects last 20 seconds.
Level 3
Character must announce "Joy 30S".
Effects last 30 seconds.
Light Target
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must have eye contact with a Target Player in a poorly lit area.
Character must have a flashlight no more than 6 LED's in strength.
Character must announce "Light Target 30S"
Effect
Character may hold a flashlight to illuminate a Target Player in the dark, and must keep the flashlight beam solely on the Target Player affected, or else Prayer is negated.
This Spell allows a Character to see Hidden Target Players.
Effects of this Spell last for 30 seconds.
Level 2
Character may now announce "Light Target 1M".
Effects of this Prayer last for 1 minute.
Level 3
This spell is now effective against Invisible Players.
Character may now announce "Light Target 2M".
Effects of this Prayer last for 2 minutes.
Magic Torch
(A common Item Enchantment)
Casting Time- 3S, Spell Slots- 1
Spell Type - Instant
Action
Character must have a small flashlight of 6 LEDs or less.
Character must announce "Magic Torch 10M".
Effect
Effects last for 10 minutes.
Level 2
Character must announce "Magic Torch 20M".
Effects last for 20 minutes.
Level 3
Character must announce "Magic Torch 30M".
Effects last for 30 minutes.
~~NOTE~~
Magic Torch DOES NOT cancel any Lingering Magical Effect, nor does it allow the Character any variation of "See the Hidden/Invisible/Astral" with the singular exception of
'Anyone within 5 feet of a Hidden Target Player that holds a Torch may now 'See' the Target Player'.
~~~~~~~~~
Mend Self
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must Announce "Mend Self 1".
Character may only use this Spell upon themselves.
Effect
Character receives +1 Body OR +1 Arms (both) OR +1 Legs (both).
Level 2
Character receives +2 Body OR +2 Arms (both) OR +2 Legs (both).
Character may now Announce "Mend Self 2".
Level 3
Character receives +3 Body OR +3 Arms (both) OR +3 Legs (both).
Character may now Announce "Mend Self 3".
Mystic Might
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must announce "Mystic Might 3M".
Effect
Character must not be holding anything in the punching hand.
Character must deliver one 'Punch' to a Target Player in the Body, Arms or Legs.
Target Player receives 1 Hit Point of Damage per Punch in targeted area.
Character may attempt one Punch for Damage once every 9 seconds.
Character may wish to announce "Punch for Damage" with each successful strike.
Effects last for 3 minutes.
Level 2
Character may now announce "Mystic Might 6M".
Character may attempt one Punch for Damage once every 6 seconds.
Effects last for 6 minutes.
Level 3
Character may now announce "Mystic Might 9M".
Character may attempt one Punch for Damage once every 3 seconds.
Effects last for 9 minutes.
Mystic Pidgeon
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must locate a Service Worker who is not performing a duty for the Game Master, but more 'Civic' duties instead, and if they should agree, may give the service worker a 10 second verbal message to carry to another Player some where else. Service Workers who are asked to perform in this way are now considered to be performing a duty for the Game Master and may perform no other duty until completion or Spell duration ends.
Character must announce "Mystic Pigeon 10M".
Effect
Service Worker must immediately try to locate the receiver of the Characters message and must verbally deliver the 10 second message as accurately as possible.
Effects lasts 10 minutes, or until the moment the last word of the message is delivered, this Spell does not allow a message back, just one sent. The Service Worker is then released from the Game Master Duties and may continue on with their interrupted Civic Duties.
Level 2
Character may now announce "Mystic Pigeon 15M".
Effects lasts 15 minutes, or until the moment the last word of the now 20 second message is delivered.
Level 3
Character may now announce "Mystic Pigeon 20M".
Effects lasts 20 minutes, and Character may now give the Pigeon a written message to deliver to a Target Player.
Mystic Shield
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have two Sched 40 pipes of any thickness, both no longer than 2 feet, and all four ends must have a thrusting tip of no less than 1 inch long. Character may now attach the lengths of the pipes to the opposite ends of a piece of heavy fabric measuring no more than 2 feet by 2 feet. Character may now roll that up like a scroll until use.
Character must unroll the "scroll" and hold it by one hand by the top pipe only, Character may not use two hands to hold the Mystic Shield.
Character must announce "Mystic Shield 1M".
Effect
Character may use the Mystic Shield to block Ranged and Throwing weapons only. Mystic shield does not stop Flintlocks, Muskets or Siege weapons.
Effects of this Spell last 1 minute.
Level 2
Character must announce "Mystic Shield 2M".
Effects of this Spell last 2 minutes.
Level 3
Character must announce "Mystic Shield 3M".
Effects of this Spell last 3 minutes.
Natures Robes
(A common Item Enchantment)
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant (though some individual Effects may vary)
Action
Character must be wearing a Robe coloured appropriately for one of the four Elements. Elemental Colours are~
Air - Light blue, white and silver.
Earth - Dark brown, dark green and grey.
Fire - Red, yellow and black.
Water - Dark blue, light green and light brown.
Effect
The Robes will allow the Character a single use of each of the following skills per day. -
First Aid Lv1(Tend to injured Self for 30S, “Heal”, 1 Body HP is healed )
Forest Form Lv1(Touch two trees for 15S, Raise fist in air, “Sanctuary 3M”, Impervious to damage though bubble can be 'popped' )
WoodLand Stride Lv1(Off trail motionless & undetected for 10S then 'Hidden' for 3M, Can move while Hidden )
Level 2
All effects now act as if they are their Level 2 version.
First Aid Lv2(Tend to injured Self for 30S, “Heal”, 2 Body HP are healed )
Forest Form Lv2(Touch two trees for 15S, Raise fist in air, “Sanctuary 6M”, Impervious to damage though bubble can be 'popped' )
WoodLand Stride Lv2(Off trail motionless & undetected for 10S then 'Hidden' for 6M, Can move while Hidden )
Robes also provide + 1 to Body Armour Points.
Effects last from casting to midnight that day.
Level 3
All effects now act as if they are their Level 3 version.
First Aid Lv3(Tend to injured Self for 30S, “Heal”, 3 Body HP are healed )
Forest Form Lv3(Touch two trees for 15S, Raise fist in air, “Sanctuary 9M”, Impervious to damage though bubble can be 'popped' )
WoodLand Stride Lv3(Off trail motionless & undetected for 10S then 'Hidden' for 9M, Can move while Hidden )
The Robes will also allow the Character two uses of each Skill per day.
Nature's Wrath
Casting Time- 15S, Prayer Slots- 5
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for one revolution of their arm announcing "Shock-Pain 3S".
Effect
Any Player hit by the rice in a Targetable Area suffers 2 effects combined. First, the Target will suffer the effects of "Shockwave" and must travel directly away from the Character for 6 feet and fall down to the ground as if heavily shoved. Additionally, the Target also suffers the effects of "Pain" and must stay on the ground for duration called reacting as if their entire body is in great pain. Target Player receives 1 Hit Point of Damage to the Body and can do nothing but defend themselves and be racked with pain for 3 seconds.
Effects lasts for 3 seconds.
Level 2
Character can throw rice 360 degrees overhead for two revolutions of their arm announcing "Shock-Pain 6S".
Effect last for 6 seconds.
Level 3
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Shock-Pain 9S".
Effect last for 9 seconds.
Patience
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must be motionless and unnoticed for 10 seconds.
Effect
Character becomes Hidden for 3 minutes.
Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be closed into a fist held in the air.
All benefits are lost with movement.
Character does not need to be concealed in a Shadow.
Level 2
Character becomes Hidden for 6 minutes.
Level 3
Character becomes Hidden for 9 minutes.
Character may make themselves and 1 other Target Player Hidden and that Player must stay within 5 feet of the Character.
Paralyze Limb
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must touch one of a Target Players Limbs.
Character must announce "Paralyse Limb 10S".
Effect
Target Players Limb goes limp and cannot be used for 10 seconds.
There is no Hit Point damage.
Level 2
Target Players Limb goes limp and cannot be used for 15 seconds.
Character must announce "Paralyse Limb 15S".
Level 3
Target Players Limb goes limp and cannot be used for 20 seconds.
Character must announce "Paralyse Limb 20S".
Peasants Death March
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a dead Target Player.
Character must announce "Peasants Death March 3M".
Effect
The Dead Target Player gets up as a mindless, non thinking, animated corpse with 1 Body, 1 Arms and 1 Legs.
Target Player can make no decisions for them selves and must obey only the Character.
Affected Target Player may perform no combat activities at all, for they are mindless.
Affected Target Player also has all Peasant Immunities, for they are dead.
Affected Target Player, if a Player Character and not a NPC/monster, may be told to "Go Home" and in that case the P.C. will walk to the Main Summoning Circle in town.
At the end of the Prayer the Target Player will fall down dead.
Effects last for 3 minutes.
Level 2
Character must announce "Peasants Death March 6M".
Effects last for 6 minutes.
Level 3
Character must announce "Peasants Death March 9M".
Effects last for 9 minutes.
Persuade
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must make eye contact with Target Player.
Character must make a fist with the index and middle finger upright and pass it between the targets victims eyes and their own.
Character must announce "Persuade 5M ".
Effect
Target Player must perform whatever task or action the Character asks, within reason. Persuade has a very robust anti-suicide clause. Persuading Character may not tell Target Player to kill themselves, their family, their clan or their loved ones. Nor can Persuade convince a Target Player to cause direct harm to any of those listed above. Anything else goes. Consider Persuade to be used as a con job, the Character being the Con Artist, the Target Player the victim. There is only so much anyone can talk anybody else into.
Persuade can be used on a NPC/Monster only, not on a Player Character.
Effects last for 5 minutes, if the Persuaded Player can not accomplish their goal in this time the Spell fades and the Player is left dazed and slightly disorientated but with no lingering effects.
Level 2
Persuade can be used against 2 NPC/Monsters at once and Character must use both hands at once for the finger wave, and must break eye contact with both Target Players, "Persuade 5M".
Level 3
Character may now throw rice and hit multiple NPC targets. Every NPC hit is affected, with just one wide finger wave necessary that must break the eye contact between Character and every Target Player hit. "Persuade 5M".
Petrify
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must have eye contact with Target Player.
Character must throw rice and hit the Target Player in the Body.
Character must announce "Petrify 3M".
Effect
Target Player has now been turned to stone and is thereby rendered immobile and frozen in their last position, unable to move, speak or perform any Skill, Spell, Psionic, Circle, Rune or Prayer, Target player can only now wait for help to come or for the magic to end.
Being turned into living rock fuses the Target Player to the ground and they usually cannot be lifted, carried or transported anywhere. The only exception is if two Giants, or two Trolls, or a Giant and a Troll, work together. They both must lift the Target Player in unison, and then they can feel free to carry the statue anywhere they wish. Only Giants and Trolls are this strong, no other races can. Short of this, the Target Player they must stay where they are, and as living stone they are immune to damage from any source.
Living statues can only communicate through some Magic (Instant knowledge will allow the statue to talk to the mage Telepathically, so that only the mage can hear the words of the Petrified Target Player, Words of Truth will "Yes or No" questions also answered in the mind to mind fashion, and certain Psionics are effective as well).
Effects last for 3 minutes.
Level 2
Character must announce "Petrify 6M".
Effects last for 9 minutes.
Level 3
Character must announce "Petrify 9M".
Effects last for 9 minutes.
Purify
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Target Players MEDIUM Armour must have less then full Armour Points. Purify does not repair Heavy Armour.
Character must have white hockey tape and they must make an X with the tape on the target players damaged Medium Armour. They must also draw their Holy Symbol upon the white X. The X may be removed at midnight.
Character must spend at least 30 seconds AFTER the Prayer Casting Time "Chanting, weaving and directing the energies to the damaged materials". They may Chant and Weave and Direct while making the X and Holy Symbol.
This Spell can be used by the Character on their own armour but it must be removed first. On other players, the Character can Purify the armour as they wear it.
Effect
Character has repaired the Medium Armour completely and has restored the armour's Hit Points in full.
Purified objects are NOT considered Blessed or Enchanted in any way, they are simply repaired.
Level 2
This Spell now repairs Wooden Shields.
Shields with a 4x4 inch swath of Brown Duct Tape near the handle upon the back are considered made primarily out of Metal.
Shields without this marking may NOT be repaired with a Purify Prayer.
The Purified Shield requires the White Hockey Tape X with a Holy Symbol upon it.
Level 3
This Spell now repairs Wooden Weapons.
Weapons with a Handle that is 75% the length of the weapon are considered made primarily out of Wood.
Weapons with a Handle less than this may NOT be repaired with a Purify Prayer.
The Purified Weapon requires the White Hockey Tape X with a Holy Symbol upon it.
Premonition
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Linger
Action
Character must approach Game Master and announce they have cast "Premonition 2"
Character must have a fortune telling implement with them (Crystal ball, Tarot cards, Fire, etc)
Effect
Character may now ask two questions of the Game Master on what the future may hold. Some examples are What Foes there may be this day? Where's the Treasure? etc.
Game Master must answer the questions, but Character should ask very specific inquiries and choose their words well.
Effects last for 3 minutes then the GM is compelled to tell no more.
Level 2
Character may now ask three questions.
Character must announce "Premonition 3".
Effects last for 3 minutes.
Level 3
Character may now ask four questions.
Character must announce "Premonition 4".
Effects last for 3 minutes.
Remove Poison
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Target player must have suffered the effects of Level 1 poison (Salt) in the last 10 seconds and this Spell must be administered within that time, before the Poison takes effect.
Character must touch Target Player.
Effect
Target Player suffers no damage from poison.
Level 2
Character can now Remove Level 2 Poisons (Vinegar) as well.
Level 3
Character can now Remove Level 3 Poisons (Hot sauce) as well.
Rest In Peace
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Undead Target Player(s) must be within 5 feet from casting Character.
Character must have eye contact with Undead Target Player(s).
Character must hold arm straight out and pointing at the Undead Target Player(s) they wish to lay to Rest and hand must be flexed upwards as if in a stopping motion, palm facing towards the Undead Target Player(s).
Character must announce "Rest In Peace".
Effect
The UnDead Target Player now falls to the ground and is 'Dead'.
If the Undead Player had any Resurrection abilities left to them ( for example - 1 or more uses of the Ability Rise ) those uses are STILL available to the UnDead Target Player, Lay to Rest cancels the present 'Life' of the UnDead, but does not negate any lingering Ability, Skill, Magic or Prayer.
If brought back to life the Target Player resumes playing the character they were before being turned into a Zombie.
Character may Rest In Peace up one Undead per single casting.
If a Character belongs to a religious faction, presenting a religious Symbol of their Faith allows them to Rest In Peace an additional UnDead. The religious Symbol must be held in the out stretched hand, have eye contact and can make 1 extra announcement of "Rest In Peace", within the 30 Second Spell Retention Rule. After 30 seconds any unused Rest In Peace leftover dissolve as the magic expires.
Level 2
Character may Rest In Peace up to two UnDead per single casting.
If a Character belongs to a religious faction, and has a symbol of their faith upon them, they may hold the Symbol in the out stretched hand, and add one more use of this Spell per single casting ( totaling 3 uses ), and within the 30 Second Spell Retention Rule.
Level 3
Character may Rest In Peace up to three UnDead per single casting.
If a Character belongs to a religious faction, and has a symbol of their faith upon them, they may hold the Symbol in the out stretched hand, and add one more use of this Spell per single casting ( totaling 4 uses ) within the 30 Second Spell Retention Rule.
Resurrection
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must touch a Target Player that is dead.
Character must announce "Resurrection 1".
Effect
Target Player is brought back to life and healed with 1 Hit Point on their Body, Arms and Legs.
Resurrection in no way repairs any armour or equipment.
Target Player, even if they died with Mana or Slots left in a Pool or any Cycle, lose all Mana and Slots with death, and are therefore Resurrected with zero Mana and no available Slot for any Cycle. Mana and Slots can be regained through the normal ways.
Level 2
Target Player is brought back to life and healed with up to 2 Hit Points on their Body, Arms and Legs. Hit Points cannot exceed the maximum allowed for that particular Target Player, any extra Hit Points are lost.
Character must announce "Resurrection 2".
Level 3
Target Player is brought back to life and healed with up to 3 Hit Points on their Body, Arms and Legs. Hit Points cannot exceed the maximum allowed for that particular Target Player, any extra Hit Points are lost.
Character must announce "Resurrection 3".
Revive
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a Target Player that is wounded.
Character must announce " Revive 1 "
Effect
Target Player heals +1 Hit Point to any wounded Target area; Body, Arms and Legs.
If a Dead Target Player is a victim of the Plague or a Curse, a Revive BEFORE Resurrection will cure them.
If a living Target Player is a victim of the Plague or a Curse, a Revive when Target Player is at FULL HIT POINTS will cure them.
Level 2
Character must announce "Revive 2".
Target Player now heals +2 Hit Points to any wounded Target area; Body, Arms and Legs.
Level 3
Character must announce "Revive 3".
Target Player now heals +3 Hit Points to any wounded Target area; Body, Arms and Legs.
Rock Ball
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of tennis balls on them completely wrapped in Brown tape.
Character must announce "Rock Ball".
Effect
Character may now throw the tennis balls at a Target Player, announcing "Rock Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 3 Points of damage.
Character can create 1 Rock ball per Prayer.
Level 2
Character may now hold the Ice ball in their hand to physically contact a Target Player as if their Fist was made of Rock . This allows 1 attempt at physically striking out and hitting a Target Player with the 'Rock Fist' (must announce "Rock Ball"). If a good hit is made, the Target Player receives 3 HP of damage wherever they were struck, and the Rock ball is now no more.
Level 3
Character may now physically contact a Target Player with the 'Rock Fist' (must announce "Rock Ball") and do 3 HP damage wherever they hit, and this will now no longer destroy the Rock ball. The Rock ball can be used a second time for a throw only (must announce "Rock Ball") and still doing 3 HP damage to the Target Area hit.
Scent the Wind
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
There must be a Hidden Target Player within a 25 foot radius of the Character using Scent.
Character must remain immobile while using Scent.
Effect
Character can now smell the Hidden Target Player.
Character cannot locate where "Hidden" Target Player(s) are, only that they are near.
Effects last 3 minutes.
Level 2
Characters can now also Scent Invisible Characters as well.
Effects now last for 6 minutes.
Level 3
Characters can now also Scent Astral Characters as well.
Character can now Track by Scent. As soon as the Character Scents the Hidden, Invisible or Astral Target Player they may take 2 steps towards the Target Player every 2 seconds, in a " Sniff, sniff, then Step, step " manner. As long as the Hidden or Invisible Target Player stays within range the Character, they can Track them.
Effects now last 9 minutes.
See the Astral
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character Must raise hand below their eyes as if to shield them from the sun if it was reflecting off of a mirrored floor, and the hand must be held open and flat below the level of the eyes.
Character must announce "See the Astral 3M".
Effect
As long as the Hand stays below the eyes the Character may see invisible Players, objects etc. Effects are lost with the lowering of the hand.
Character may not see those in Shadows, or those in the Astral Plane.
Effects last 3 minutes.
Level 2
Character must announce "See the Astral 6M".
Effects last 6 minutes.
Level 3
Character must announce "See the Astral 9M".
Effects last 9 minutes.
Character can transfer this Spell by touch to another Player.
See the Hidden
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character Must raise hand above thier eyes as if to shield them from the sun and the hand must be held closed in a fist and flat on top of the eyes..
Character must announce "See the Hidden 3M".
Effect
As long as the Hand stays above the eyes the Character may see invisible Players, objects etc. Effects are lost with the lowering of the hand.
Character may not see those in Shadows, or those in the Astral Plane.
Effects last 3 minutes.
Level 2
Character must announce "See the Hidden 6M".
Effects last 6 minutes.
Level 3
Character must announce "See the Hidden 9M".
Effects last 9 minutes.
Character can transfer this Spell by touch to another Player.
See the Invisible
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character Must raise hand above thier eyes as if to shield them from the sun and the hand must be held open and flat on top of the eyes.
Character must announce "See the Invisible 3M".
Effect
As long as the Hand stays above the eyes the Character may see invisible Players, objects etc. Effects are lost with the lowering of the hand.
Character may not see those in Shadows, or those in the Astral Plane.
Effects last 3 minutes.
Level 2
Character must announce "See the Astral 6M".
Effects last 6 minutes.
Level 3
Character must announce "See the Astral 9M".
Effects last 9 minutes.
Character can transfer this Spell by touch to another Player.
Set on Quicksand
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a Target Player on the Body.
Character must yell "Set on Quicksand".
Effect
Target Player is suddenly standing in quicksand and must behave accordingly by spending 3 seconds lowering themselves to one knee. The next 3 seconds must be spent lowering themselves to both knees, then 3 seconds into a sitting position. The next 3 seconds must be spent lying down flat with an arm fully extended up to the sky. The next 3 seconds must be spent lowering their arm. The Target Player is now dead.
Character may wish to announce "Quicksand!" every 3 seconds to signal the Hit Point loss.
To save a Target Player in Quicksand a second Player must grab onto the Target Player and 'pull' them out for 3 seconds. Helping them in this manner stops all sinking right from the moment the Target Player receives the help. If the assisting Player does not attend to the Target Player in Quicksand for the full 3 seconds effects continues as stated above.
Level 2
Character can now touch two Target Players at once per single Casting.
Level 3
Character can now touch two Target Players individually of each other and within the 1 minute Prayer Retention Rule.
Shadow Meld
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must be hiding in a shadow large enough to cover their entire body.
Character must be motionless and unnoticed for 10 seconds.
Effect
Character becomes un detectable from their surroundings.
Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be closed into a fist held in the air.
All benefits are lost with the loss of the shadow, ie a flashlight beamed on the Character cancels the Skill.
Character can move as long as they are always in a discernable shadow.
Effects last 3 minutes.
Level 2
Effects last 6 minutes.
Level 3
Effects last 9 minutes.
Character may choose to hide another Player in the Shadows with them. In this case they both must have 1 hand in the air signaling that they are Hidden. Target Player must stay in constant contact with the Character. Target Players Effects instantly negated with loss of Contact.
Sharp Eye
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must be looking around his surrounding and immobile for 10 seconds.
Character must announce "Sharp Eye 1M".
Effect
Character must signal that they can See the Hidden place placing their closed fist above their eyes, as if they were trying to shield their eyes from the sun.
Character can see the hidden for 1 minute or until they move from their stationary position, whichever is first.
Level 2
Character can "See the Invisible" as well, and must signal by placing an open hand above their eyes as if trying to shield them from the sun.
Character can See the Hidden and/or Invisible for 1 minute or until they move from their stationary position, whichever is first.
Level 3
Character can by touch allow one Target Player to follow their pointing finger and receive the benefits of Sharp Eye as well.
Shock Ball
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of tennis balls on them completely wrapped in Silver tape.
Character must announce "Shock Ball".
Effect
Character may now throw the tennis balls at a Target Player, announcing "Shock Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 3 Points of damage.
Character can create 1 Shock ball per Prayer.
Level 2
Character may now hold the Shock ball in their hand to physically contact a Target Player as if their Fist was made of Lightning. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Shock Fist' (must announce "Shock Ball"). If a good hit is made, the Target Player receives 3 HP of damage wherever they were struck, and the Shock ball is now no more.
Level 3
Character may now physically contact a Target Player with the 'Shock Fist' (must announce "Shock Ball") and do 3 HP damage wherever they hit, and this will now no longer destroy the Shock ball. The Shock ball can be used a second time for a throw only (must announce "Shock Ball") and still doing 3 HP damage to the Target Area hit.
Shockwave
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must have a two handed weapon.
Character must hit the ground with the weapon and announce "Shockwave".
Effect
All Players within a 10 foot radius of the Character must travel directly away from the Character for 6 feet and fall down to the ground.
Level 2
The Character can now create 2 Shockwaves per casting within the 1 minute Prayer RetentionTime.
Level 3
Character no longer needs a Two handed weapon to work this magic, they merely have to stomp on the ground hard.
Sleep
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must touch Target Player.
Character must announce "Sleep 1M".
Effect
Character must fall down as the Spell immediately puts them into a deep sleep.
Character may only awaken after Spell duration elapses or they awaken when they hear another Player yell their name 3 times, or they physically take a Hit Point of damage.
Level 2
Character can now touch two Target Players at once per single Casting.
Character must announce "Sleep 1M".
Effects last for 1 Minute.
Level 3
Character can throw rice to hit the body of multiple Target Players at once if possible and announce "Sleep 1M". Any Target Player hit is affected.
Effects last for 1 Minute.
Stench of the Dead
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must throw rice 360 x 1 revolution of arm and hit multiple Target Players in the Body.
Character must yell "Cloud of Stench 10S ".
Effect
Any Target Player hit by the rice in the Body can perform no other actions for the duration of the effects other than to fall to their knees and start to suffer violent dry heaves as they gag on the foul air.
Effects last 10 seconds.
Level 2
Character may throw rice 360 x 2 revolutions of arm
Character must announce "Cloud of Stench 10S".
Effects last 20 seconds.
Level 3
Character may throw rice 360 x 3 revolutions of arm
Character must announce "Cloud of Stench 10S".
Effects last 30 seconds.
Stone To Flesh
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a Target Player who has been turned to stone.
Character must announce "Stone To Flesh".
Effect
Target Player returns to normal. Any Hit Point Damage received before petrification (being turned to stone) still remains when the Target Player is restored.
Level 2
Character can now touch two Target Players at once per single Casting within the 1 minute Prayer Retention time.
Level 3
Any Target Player restored through this magic is returned to Flesh with full Hit Points.
Tongues of Truth
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must be holding a Target Player by the wrist and must have eye contact.
Character must stay motionless holding the Targets Players wrist for 10 seconds.
Character can then ask 3 questions of the Targeted Player which the Targeted Player must answer, then declare if the answer was a truth or a lie.
The effects are lost with releasing the Target Players wrist.
Character must announce “Tongues of Truth 3“
Effect
Targeted Player can answer any way they want, but at the end of their answer they must declare whether the answer was the honest truth as the Targeted Player understands it, or if the Targeted Player has lied.
Effects last for 3 questions and/or for a 3 minute duration, then Then Target Player is no longer compelled to say anything more.
Level 2
Character can then ask 6 questions of the Targeted Player which the Targeted Player must answer.
Level 3
Character can then ask 9 questions of the Targeted Player which the Targeted Player must answer.
~~NOTE~~
A Character with Level 2 Dim Witted may at any time they wish add a third possible response to any question they get, that being "I Don't Know".
~~~~~~~~
Treeport
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must be touching a tree taller than them selves and the Characters end destination must be a Tree in sight.
The Character must hold both arms straight out to the side so that they resemble a walking letter T for as long as the duration lasts or until Character wishes to end the Spell. Dropping the arms cancels the magic.
Character must announce "Treeport".
Effect
Character is now considered vanished and cannot be detected by any variation of See the Invisible or Scent.
Character must travel from one tree they are touching to a different tree in a different location in a straight line, and the end tree must have been in visual sight of the Character as they cast. Upon reaching that location, if the Duration allows, the Spell ends. If the duration expires before the Character reaches the end tree, Character must stop signalling Treeport, must drop everything held in their hands, must be knocked down to the ground as in the spell push (for Treeport travels the roots of trees and the Character did not make it to the next tree so they have suddenly burst from the ground, ejected by the ending of the Prayer)
Character can hear or see nothing as they are traveling, nor may they interact with any one in any way.
Effects last for 10 seconds.
Level 2
Effects last for 20 seconds.
Level 3
Effects last for 30 seconds.
Character may take 1 other Player with them in Treeport (willing or not) and they must stay within 5 feet of the Character.
Thrill of the Hunt
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must choose a Target Player no closer than 25 feet away.
Character must make eye contact with Target Player.
Character must yell a declaration of their Hunt and the Target Player must hear it. The declaration must include the Target Player by name or Guild as the object of their hunt. Example "I now Hunt you Magnamus!" or "I now Hunt you Rune Master!".
Character must announce "Thrill of the Hunt 3M"
Effect
Character is now + 1 Body, +1 Arms and +1 Legs when fighting the Targeted Player of their Hunt only.
Effects last 3 minutes then the potential HP bonus is lost.
Level 2
Character must announce "Thrill of the Hunt 6M"
Character is now + 1 Body and +2 Arms and +2 Legs when fighting the Targeted Player of their Hunt only.
Effects last 6 minutes then the potential HP bonus is lost.
Level 3
Character must announce "Thrill of the Hunt 9M"
Character is now + 2 Body and +2 Arms and +2 Legs when fighting the Targeted Player of their Hunt only.
Effects last 9 minutes then the potential HP bonus is lost.
Throwing Stones
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must announce "Throwing Stones".
Effect
Character can now throw 1 Throwing Stone (Tennis balls wrapped in Grey Duct Tape) or 1Sling Stone (a tennis ball completely wrapped in Grey Duct Tape and it is allowed to have up to 18 inches of string taped to it as well so that the string can be used to spin the ball into motion like a Sling, before throwing) regardless of if the Character has Thrown Weapons Skill or not.
Level 2
Character can now throw 2 Throwing/Sling Stones, within the 1 minute Prayer Retention Time.
Level 3
Character can now throw 3 Throwing/Sling Stones, within the 1 minute Prayer Retention Time.
Turn Dead
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
UnDead Target Player(s) must be within 10 feet from casting Character.
Character must have eye contact with UnDead Target Player.
Character must hold arm straight out and pointing at the UnDead Target Player(s) they wish to turn and hand must be flexed upwards as if in a stopping motion, palm facing towards the UnDead Target Player(s).
Character must announce "Turn UnDead 1M".
Effect
The Dead Target Player will avoid the casting Character, will not attack them and will try to find a new Target Player if one is to be found for the duration of the Prayer.
Character may Turn one UnDead, per single casting.
If a Character belongs to a religious faction, and has a religious Symbol of their Faith upon them, they may hold the Symbol in the out stretched hand, and add one more use of this Prayer per single casting (totaling 2 uses), and both uses must be within the 1 minute Prayer Retention Rule. After 1 minute any unused Turn Deads leftover dissolve as the magic expires.
Example - CeCe Ryda a Bishop is faced with 4 Level 1 Zombies. After her appropriate casting time is spent she has cast Turn Dead. CeCe holds out her hand in a stopping motion and in that hand is also her Holy Symbol. The Cleric turns to the first Zombie and announces "Turn Dead 1M" and the thing turns and walks away (for one minute at least anyways). She repeats this with a second UnDead, thanks to her ever present Holy Symbol. For the other two UnDead CeCe Ryda must either recast the Spell, or find an alternative answer.
Effects last 1 minute.
Level 2
Character may Turn up to two UnDead, per single casting.
If a Character belongs to a religious faction, and has a religious Symbol of their Faith upon them, they may hold the Symbol in the out stretched hand, and add one more use of this Prayer per single casting (totaling 3 uses), and all must be within the 1 minute Prayer Retention Rule.
Character must announce "Turn Dead 2M".
Effects last 2 minutes.
Level 3
Character may Turn up to three UnDead, per single casting.
If a Character belongs to a religious faction, and has a religious Symbol of their Faith upon them, they may hold the Symbol in the out stretched hand, and add one more use of this Prayer per single casting (totaling 4 uses), and all must be within the 1 minute Prayer Retention Rule.
Character must announce "Turn Dead 3M".
Effects last 3 minutes.
Woodland Stride
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must be motionless in a forest or thick underbrush unnoticed for 10 seconds.
Effect
Character becomes Hidden for 3 minutes.
Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be closed in a fist in the air.
All benefits are lost if the Character leaves the wooded area.
Character can move anywhere they wish.
Level 2
Character becomes Hidden for 6 minutes.
Level 3
Character becomes Hidden for 9 minutes.
~ Warlock Prayers ~
A Warlock may purchase off of the List of the Element they have chosen for listed price. For example, a Water Warlock may purchase Prayers from the Water Prayers List for the price listed.
A Warlock may purchase off of any Warlock Prayers List that is not of the Element they have chosen, but they do so with a 50% increase in price.
Other Clerics that worship the Elements (Witch, Witch Doctor) may purchase off of this list with a 50% increase in price.
Any other Guild that is not specifically mentioned above may not purchase off of this list.
Click on your chosen Elemental path to jump right to it!
~ Air Prayers XC Costs ~
Breath of Life 755, Breathe Without Air 135, Cloak of Darkness 110, Cloud of Slumber 360,
Cloud of Stench 300, Levitate 440, Negate Cloud 500, Protection from Lightning 160, Push 320,
Set on Electrify 750, Sheet of Ice 160, Shock Ball 150, Shock Boulder 600,
Summon Storm 460, Thunder Clap 320, Winds of Confusion 300,
Descriptions
Breath of Life
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a Target Player that is dead.
Character must announce "Resurrection 1".
Effect
Target Player is brought back to life and healed with 1 Hit Point on their Body, Arms and Legs.
Resurrection in no way repairs any armour or equipment.
Target Player, even if they died with Mana or Slots left in a Pool or any Cycle, lose all Mana and Slots with death, and are therefore Resurrected with zero Mana and no available Slot for any Cycle. Mana and Slots can be regained through the normal ways.
Level 2
Target Player is brought back to life and healed with up to 2 Hit Points on their Body, Arms and Legs. Hit Points cannot exceed the maximum allowed for that particular Target Player, any extra Hit Points are lost.
Character must announce "Resurrection 2".
Level 3
Target Player is brought back to life and healed with up to 3 Hit Points on their Body, Arms and Legs. Hit Points cannot exceed the maximum allowed for that particular Target Player, any extra Hit Points are lost.
Character must announce "Resurrection 3".
Breathe Without Air
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must announce "Breathe Without Air 5M".
Effect
Character does not need air to breathe and are therefore immune to any area affect Cloud Magic.
Effects last for 3 minutes.
Level 2
Character must announce "Breathe Without Air 10M".
Effects last for 6 minutes.
Level 3
Character and a Target Player by touch may both enjoy the Effects.
Character must announce "Breathe Without Air 15M".
Effects last for 9 minutes.
Cloak of Darkness
( A common Item Enchantment)
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must not move while hiding.
Character must be wearing a cloak and hiding in a shadow large enough to cover their entire body.
Character must be motionless and unnoticed for 10 seconds.
Effect
Character becomes 'Hidden' for 5 minutes.
Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be closed into a fist held in the air.
All benefits are lost with movement or the loss of the shadow, ie a flashlight beamed on the Character cancels the Skill.
Level 2
Character becomes hidden for 10 minutes.
Level 3
Character or a Target Player by touch who wishes the spell placed on them, must announce "Cloak of Darkness 15M" and effects last for 15 minutes.
Cloud of Slumber
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for three revolutions of their arm.
Character must announce "Cloud of Sleep 1M".
Effect
Any Target Player significantly hit by the rice falls instantly to Sleep.
Effects of Sleep can be dispelled through use of magic or some Skills, or the normal ways as well. Shouting the sleeping Characters name at least three times will wake them before the duration ends, as will shaking or bumping the sleeping Player for 3 seconds.
Effects last 30 seconds.
Level 2
Character must announce "Cloud of Sleep 2M".
Effects last 2 minutes.
Level 3
Character must announce "Cloud of Sleep 3M".
Effects last 3 minutes.
Cloud of Stench
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Cloud of Stench 15S".
Effect
Any Target Player significantly hit by the rice can perform no other actions for the duration of the effects other than defend themselves as they to fall to their knees and start to suffer violent dry heaves as they gag on the Cloud of Stench.
Effects last 15 seconds.
Level 2
Character must announce "Cloud of Stench 30S".
Effects last 30 seconds.
Level 3
Character must announce "Cloud of Stench 45S".
Effects last 45 seconds.
Levitate
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must have something in hand that is no less than 1 foot and no more than 2 feet in length to spin above their head to signal flying.
Can be cast on Target Player be they willing or not, by touch. Character must announce "Levitate 5M".
Effect
As long as the Character keeps spinning the rope, or until the Rune elapses what ever comes first, the Character is considered to be Flying. Flying Characters are immune to all hand held weapons, for they fly too high, and may only be struck through Magic, Thrown Weapons, Ranged Weapons, Flintlocks, Muskets and Siege Weapons.
Any Player with a ranged weapon that wishes to shoot at a flying Character must do so from 25 feet away from the flying Character to represent the height difference. If a Player takes a long range shot at a Flying Character from closer than 25 feet, the damage, if any, is ignored.
Effects last for 5 minutes.
Level 2
Character must announce "Levitate 10M" and effects last for 10 minutes.
Level 3
Character must announce "Levitate 15M" and effects last for 15 minutes.
Negate Cloud
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for one revolution of their arm announcing "Negate Cloud ".
Effects
Any Player significantly hit by the rice who is presently affected by a Cloud based Spell or Prayer in a Targetable Area will have all the Effects cancelled instantly.
Level 2
Character can throw rice 360 with two revolutions of their Arm.
Level 3
Character can throw rice 360 with three revolutions of their Arm.
Protection from Lightning
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must announce "Protection from Lightning 5M".
Effect
Makes Character immune to any damage from any Shock based Spell, Prayer, Rune, Circle, or Ability as well as Set on Electrify.
Protection lasts for 5 minutes.
Level 2
Character must announce "Protection from Lightning 10M".
Protection lasts for 10 minutes.
Level 3
Character must announce "Protection from Lightning 15M".
Protection lasts for 15 minutes.
Push
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must make eye contact with Target Player.
Target Player must be within 5 feet.
Character must quickly extend one arm out towards the Target Player in a pushing motion with the hand open and up as if signaling to stop.
Character must yell "Push".
Effect
Target Player has been slammed by a wall of wind and they must be 'blown back' 6 feet and they must fall down.
Level 2
Character can now Push 2 Target Players (signaling with both Arms) at once per single Casting.
Level 3
Character can throw rice to hit the body of multiple Target Players at once if possible and announce "Push".
Any Target Player significantly hit is affected.
Set on Electrify
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must throw Rice and significantly hit a single Target Player.
Character must yell "Set on Electrify".
Effect
Target Player is being Electrified and receives 1 Hit Point of Damage everywhere every 3 seconds and must behave accordingly.
Character may wish to announce "Electrify!" every 3 seconds to signal the Hit Point loss.
To save a Electrified Target Player a second Player must restart the heart with 1 short punch/push on the Target Players stomach every second for 3 seconds. Restarting the heart in this manner stops all Hit Point damage right from the moment the Target Player receives the help. If the assisting Player does not attend to the Electrified Target Player for the full 3 seconds damage continues as stated above.
Level 2
Character can now throw Rice and significantly hit multiple Target Players at once.
Level 3
Character can now throw Rice 360 with one revolution of their Arm and hit multiple Target Players.
Sheet of Ice
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must throw rice and hit one or more Target Players in the Legs, INCLUDING below the Knees.
Character must announce "Trip".
Effect
Any Target Player hit anywhere in the Leg must fall down and can not stand until duration ends.
Effects last for 3 seconds.
Level 2
Character can throw rice twice per casting, within the 1 minute Prayer Retention Rule.
Level 3
Character can throw rice three times per casting, within the 1 minute Prayer Retention Rule.
Shock Ball
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of tennis balls on them completely wrapped in silver tape.
Character must announce "Shock Ball".
Effect
Character may now throw the tennis balls at a Target Player, announcing "Shock Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 3 Points of damage.
Character can create 1 Shock ball per Prayer.
Level 2
Character can now hold the Shock ball in their hand to hit a Target Player as if their Fist was made of Lightning. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Shock Fist'. If a good hit is made, the Target Player receives 3 HP of damage wherever they were struck, and the Shock ball is now no more.
Level 3
Character can hit with the 'Shock Fist' and do 3 HP damage wherever they hit, and this will now no longer destroy the Shock ball. The Shock ball can be used a second time for a throw only, and still doing 3 HP damage to the Target Area hit.
Shock Boulder
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have appropriate number of Dodge balls on them completely wrapped in silver tape.
Character must announce "Shock Boulder".
Effect
Character may now throw the Dodge balls at a Target Player, announcing "Shock Boulder" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 6 Points of damage.
Character can create 1 Shock Boulder per Prayer.
Level 2
Character can now hold the Shock Boulder in their hand to hit a Target Player as if their Fist was made of Lightning. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Shock Fist'. If a good hit is made, the Target Player receives 6 HP of damage wherever they were struck, and the Shock Boulder is no more.
Level 3
Character can hit with the 'Shock Fist' and do 6 HP damage wherever they hit, and this will now no longer destroy the Shock Boulder. The Shock Boulder can be used a second time for a throw only, and still doing 6 HP damage to the Target Area hit.
Summon Storm
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for three revolutions of their arm. Any Player significantly hit by the rice in a Targetable Area is affected.
Character must announce "Pain 5S".
Effect
All Target Players hit by the rice are now being blasted from a lightning bolt from the sky. Target Players receive 1 Hit Point of damage to the Body and act as if they are being electrified until duration ends and may not stand or perform any actions.
Effects last for 5 seconds.
Level 2
Character must announce "Pain 10S ".
Effects last for 10S.
Level 3
Character must announce "Pain 15S ".
Effects last for 15S.
Thunder Clap
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must be facing towards a Target Player within 10 feet and have eye contact with them.
Character must spread both arms out to his sides then bring them together in front of them in a large straight armed clap.
Character must announce "Pain 5S"
Effect
Target Player immediately receives 1 Hit Point of damage to the Body and is instantly Deaf, severely out of balance, and very disorientated. Target Players must try to cover their own ears protectively, may fall and can perform no other action than for strictly defensive purposes only, for the entire Duration.
Effects last 5 seconds.
Level 2
Character must announce "Pain 10S" .
Effects last 10 seconds.
Level 3
Character must announce "Pain 15S" .
Effects last 15 seconds.
Winds of Confusion
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must throw rice and significantly hit a Target Player in the Body.
Must announce "Winds of Confusion 10S".
Effect
Target Player is now confused and forgets what they are doing and cannot use Spells, Prayers, Psionics, Runes, Skills anything for 10 seconds.
Level 2
Character may now throw the rice and significantly hit as many Target Players as possible in the Body.
Effects will last for 15 seconds Character must announce "Winds of Confusion 15S".
Level 3
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Winds of Confusion 20S". Any Player significantly hit by the rice in a Targetable Area is affected.
Effects last for 20 seconds.
~ Earth Prayers XC Costs ~
Chameleon 100, Cloud of Burning Ash 350, Cloud of Dust 350, Cloud of Growth 220,
Fists of Stone 400, Mud Slick 160, Mystic Metal 280, Petrify 750,
Rock Ball 150, Rock Boulder 600, Self-Petrify 600, Set on Quicksand 750,
Shock Wave 520, Stone Skin 660, Stone to Flesh 620, WatchGuard 50,
Descriptions
Chameleon
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must be motionless and unnoticed for 10 seconds.
Character must announce "Chameleon 5M".
Effect
Character becomes invisible for 5 minutes.
Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be open in the air.
All benefits are lost with movement.
Character does not need to be concealed in a Shadow.
Level 2
Character must announce "Chameleon 10M".
Effects last for 10 minutes.
Level 3
Character must announce, or touch a Target Player who wishes the spell placed on them, then announce "Chameleon 15M".
Effects last for 15 minutes.
Cloud of Burning Ash
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Cloud of Pain 10S".
Effect
Any Player hit by the rice in a Targetable Area takes 1 Hit Point of damage to the Body is so affected by the pain that they cannot use Spells, Prayers, Psionics, Runes, Skills anything for 10 seconds.
Level 2
Character must announce "Cloud of Pain 15S".
Effects last 15 seconds.
Level 3
Character must announce "Cloud of Pain 20S".
Effects last 20 seconds.
Cloud of Dust
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Cloud of Blind 10S".
Effect
Any Target Player significantly hit by the rice in the Body is instantly Blind and must close their eyes.
Effects last 10 seconds.
Level 2
Character must announce "Cloud of Blind 15S".
Effects last 15 seconds.
Level 3
Character must announce "Cloud of Blind 20S".
Effects last 20 seconds.
Cloud of Growth
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Cloud of Entangle 30S". Any Player hit by the rice in a Targetable Area is affected.
Effect
All Target Players hit by the rice are now sunk to their ankles in the earth. Target Players must act as if they are stuck in the ground and may not move until the Prayer duration ends.
Effects last for 30 seconds.
Level 2
Character now must announce "Cloud of Entangle 45S".
Effects now last 45 seconds.
Level 3
Character now must announce "Cloud of Entangle 1M".
Effects now last 60 seconds.
Fists of Stone
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must be in combat with a target player.
Target Player must not be wearing Leg Armour or upper Arm Armour
Character must punch the Target Player in a Leg or Arm and yell "Paralyse 5S".
Effect
Target player takes no damage.
Target players Leg or Arm that was struck is rendered useless and paralyzed, and goes limp and will not support or lift weight at all for 5 seconds.
Level 2
Target players Arm/Leg is paralyzed for 10 seconds.
Character must yell "Paralyse 10S".
Level 3
Target players Arm/Leg is paralyzed for 15 seconds.
Character must yell "Paralyse 15S".
Mystic Metal
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must attach a glow bracelet onto any weapons striking surface.
Character must announce "Bless Weapon 10M".
Effect
Blessing can be attached to the striking edge or surface (the mandatory Duct Tape grey area of any normal weapon) by wrapping and securing with a small amount of Duct Tape. The weapon now acts as enchanted for the duration of the Prayer.
Effects can be used once per casting.
Effects last for 10 minutes.
Level 2
Character must announce "Bless Weapon 20M".
Effects last for 20 minutes.
Level 3
Character must announce "Bless Weapon 30M".
Effects last for 30 minutes.
Mud Slick
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must throw rice and hit one or more Target Players in the Legs, INCLUDING below the Knees.
Character must announce "Trip".
Effect
Any Target Player hit anywhere in the Leg must fall down.
Level 2
Character can throw rice twice within the 1 minute Prayer Retention Time.
Level 3
Character can throw rice three times within the 1 minute Prayer Retention Time.
Petrify
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have eye contact with Target Player.
Character must throw rice and hit the Target Player in the Body.
Character must announce "Petrify 5M".
Effect
Target Player has now been turned to stone and is thereby rendered immobile and frozen in their last position, unable to move, speak or perform any Skill, Spell, Psionic, Circle, Rune or Prayer, Target player can only now wait for help to come or for the magic to end.
Being turned into living rock fuses the Target Player to the ground and they usually cannot be lifted, carried or transported anywhere. The only exception is if two Giants, or two Trolls, or a Giant and a Troll, work together. They both must lift the Target Player in unison, and then they can feel free to carry the statue anywhere they wish. Only Giants and Trolls are this strong, no other races can. Short of this, the Target Player they must stay where they are, and as living stone they are immune to damage from any source.
Living statues can only communicate through some Magic (Instant knowledge will allow the statue to talk to the mage Telepathically, so that only the mage can hear the words of the Petrified Target Player, Words of Truth will "Yes or No" questions also answered in the mind to mind fashion, and certain Psionics are effective as well).
Level 2
Character must announce "Petrify 10M".
Effects last for 10 minutes.
Level 3
Character must announce "Petrify 15M".
Effects last for 15 minutes.
Rock Ball
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of tennis balls on them completely wrapped in Brown tape.
Character must announce "Rock Ball".
Effect
Character may now throw the tennis balls at a Target Player, announcing "Rock Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 3 Points of damage.
Character can create 1 Rock ball per Prayer.
Level 2
Character can now hold the Rock ball in their hand to hit a Target Player as if their Fist was made of Stone. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Rock Fist'. If a good hit is made, the Target Player receives 3 HP of damage wherever they were struck, and the Rock ball is now no more.
Level 3
Character can hit with the 'Rock Fist' and do 3 HP damage wherever they hit, and this will now no longer destroy the Rock ball. The Rock ball can be used a second time for a throw only, and still doing 3 HP damage to the Target Area hit.
Rock Boulder
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have appropriate number of Dodge balls on them completely wrapped in Brown tape.
Character must announce "Rock Boulder".
Effect
Character may now throw the Dodge balls at a Target Player, announcing "Rock Boulder" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 6 Points of damage.
Character can create 1 Rock Boulder per Prayer.
Level 2
Character can now hold the Rock Boulder in their hand to hit a Target Player as if their Fist was made of Stone. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Rock Fist'. If a good hit is made, the Target Player receives 6 HP of damage wherever they were struck, and the Rock Boulder is no more.
Level 3
Character can hit with the 'Rock Fist' and do 6 HP damage wherever they hit, and this will now no longer destroy the Rock Boulder. The Rock Boulder can be used a second time for a throw only, within the 1 minute Prayer Retention Time, and still does 6 HP damage to the Target Area hit.
Self-Petrify
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must be stationary and may not move while Petrified.
Character must announce "Self-Petrify 1H".
Effect
Character has now been turned to stone and is thereby rendered immobile and frozen in their last position, unable to move, speak or perform any Skill, Spell, Psionic, Circle, Rune or Prayer, Target player can only now wait for help to come or for the magic to end.
Being turned into living rock fuses the Character to the ground and they usually cannot be lifted, carried or transported anywhere. The only exception is if two Giants, or two Trolls, or a Giant and a Troll, work together. They both must lift the Target Player in unison, and then they can feel free to carry the statue anywhere they wish. Only Giants and Trolls are this strong, no other races can. Short of this, the Target Player they must stay where they are, and as living stone they are immune to damage from any source.
Living statues can only communicate through some Magic (Instant knowledge will allow the statue to talk to the mage Telepathically, so that only the mage can hear the words of the Petrified Target Player, Words of Truth will "Yes or No" questions also answered in the mind to mind fashion, and certain Psionics are effective as well.
Effects last for 1 hour, or until the Self Petrified Character wishes to cancel the Prayer.
Level 2
Character must announce "Self-Petrify 2H".
Effects last for 2 hours, or until the Self Petrified Character wishes to cancel the Prayer.
Level 3
Character must announce "Self-Petrify 3H".
Effects last for 3 hours, or until the Self Petrified Character wishes to cancel the Prayer.
~~NOTE~~
Midnight cancels ALL magic still lingering from the day before.
~~~~~~~~
Set on Quicksand
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must throw Rice and hit Target Player on the Body.
Character must yell "Set on Quicksand".
Effect
Target Player is suddenly standing in quicksand and must behave accordingly by spending 3 seconds lowering themselves to a knee. The next 3 seconds they must lower to both knees. The next 3 seconds must be spent lowering themselves to a sitting position. The next 3 seconds must be spent lying down flat with an arm fully extended up to the sky. The next 3 seconds must be spent lowering their arm. The Target Player is now dead.
Character may wish to announce "Quicksand!" every 3 seconds to signal the Hit Point loss.
To save a Target Player in Quicksand a second Player must grab onto the Target Player and 'pull' them out for 3 seconds. Helping them in this manner stops all sinking right from the moment the Target Player receives the help. If the assisting Player does not attend to the Target Player in Quicksand for the full 3 seconds effects continues as stated above.
Level 2
Character can now throw Rice and hit multiple Target Player Body's.
Level 3
Character can now throw Rice 360 with 1 revolution of their Arm and hit multiple Target Player Body's.
Shockwave
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must be within 5 feet of one or more Target Player(s) and have eye contact with them.
Character must stomp on the ground.
Character must announce "Shockwave".
Effect
All Players within a 5 foot radius of the Character must travel directly away from the Character for 6 feet and fall down to the ground.
Level 2
The Character can now create 2 Shockwaves per casting and within the 1 minute Prayer Retention Rule.
Level 3
The Character can now create 3 Shockwaves per casting and within the 1 minute Prayer Retention Rule.
Stone Skin
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must Announce "Stone Skin 5M".
Character may only use this Spell upon themselves.
Effect
Character receives +1 Body, +1 Arms and +1 Legs for 5 minutes.
Character is also now Immune to all damage from all One Handed Weapons.
If struck by a one handed weapon, enchanted or not, Character may announce "Stone Skin" to signal the Hit Point negation.
Level 2
Character must Announce "Stone Skin 10M".
Character receives +2 Body, +2 Arms and +2 Legs.
Effects last for 10 minutes.
Level 3
Character must Announce "Stone Skin 15M".
Character receives +3 Body, +3 Arms and +3 Legs.
Effects last for 15 minutes.
Stone To Flesh
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must touch a Target Player who has been turned to stone.
Character must announce "Stone To Flesh".
Effect
Target Player returns to normal. Any Hit Point Damage received before petrification (being turned to stone) still remains when the Target Player is restored.
Level 2
Character can now touch two Target Players at once per single Casting and within the 1 minute Prayer Retention Time.
Level 3
Any Target Player restored through this magic is returned to Flesh with full Hit Points.
WatchGuard
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must announce "Watchguard 10M".
Effect
Character may set up a circular protective perimeter with no more than 3 Trip-Alarms and 3 Trip-Snares.
(Please refer to the Weapons, Armour and Traps section for details on the Basic Trap of Trip-Alarm)
Character may use 3 Trip-Alarms and 3 Trip-Snares from the Basic Traps Skill as per the rules listed in the Traps section, even though they may not possess the Basic Traps Skill.
Character has 10 minutes to set their Traps, after that, whether the Trap is finished or not, the Spell ends and the knowledge is lost.
All Traps should be removed and are inert at Midnight.
Effects last for 10 minutes, Set Traps last til midnight.
Level 2
Character must announce "Watchguard 15M".
Character may now create up to 6 Trip-Alarms and 6 Trip-Snares in the now 15 minutes allowed.
Effects last for 15 minutes, Set Traps last til midnight.
Level 3
Character must announce "Watchguard 20M".
Character may now create up to 9 Trip-Alarms and 9 Trip-Snares in the now 20 minutes allowed.
Effects last for 10 minutes, Set Traps last til midnight.
~ Fire Prayers XC Costs ~
Blazing Fist 400, Cloud of Smoke 350, Cloud of Steam 350, Cloud of Stench 300,
Cloud of Toxins 350, Fears Fire 760, Fire Ball 150, Fire Boulder 600,
Flame Mail 250, Hypnotic Flame 620, Impervious to Fire 160, Mage Fire 660,
Parched Throat 420, Set On Fire 750, Shield of Flames 375, Soothing Warmth 100,
Descriptions
Blazing Fist
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character may not be holding anything in hand.
Character must deliver one 'Punch' to a Target Player.
Character must announce "Punch for Damage" with every punch.
Effect
Target Player receives 1 Hit Point of Damage per Punch in targeted area.
Character may attempt one punch every 6 seconds, for the duration of the 1 minute Prayer Retention Rule.
Level 2
Character may attempt one punch every 3 seconds, for the duration of the 1 minute Prayer Retention Rule.
Level 3
Character may now Punch for Damage at will, for the duration of the 1 minute Prayer Retention Rule.
Cloud of Smoke
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must throw a handful of baby powder onto the ground in front of them.
Character must announce "Cloud of Smoke 5S".
Effect
Character must flee immediately and is invisible for 5 seconds.
Level 2
Character must announce "Cloud of Smoke 10S".
Character is invisible for 10 seconds.
Level 3
Character must announce "Cloud of Smoke 15S".
Character is invisible for 15 seconds.
Cloud of Steam
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Cloud of Pain 5S".
Effect
Any Player significantly hit by the rice in a Targetable Area takes 1 Hit Point of damage to the Body and is so affected by the pain that they cannot use Spells, Prayers, Psionics, Runes, Skills anything for 5 seconds.
Level 2
Character must announce "Cloud of Pain 10S".
Effects last 10 seconds.
Level 3
Character must announce "Cloud of Pain 15S".
Effects last 15 seconds.
Cloud of Stench
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Cloud of Stench 10S".
Effect
Any Player significantly hit by the rice in a Targetable Area is so affected by the stench all they can do is violently retch that they cannot use Spells, Prayers, Psionics, Runes, Skills anything for 10 seconds.
Level 2
Character must announce "Cloud of Stench 15S".
Effects last 15 seconds.
Level 3
Character must announce "Cloud of Stench 20S".
Effects last 20 seconds.
Cloud of Toxins
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Cloud of Confusion 10S".
Effect
Any Player significantly hit by the rice in a Targetable Area is so affected by confusion that they cannot use Spells, Prayers, Psionics, Runes, Skills anything but defend themselves for the Duration.
Effects will last for 10 seconds.
Effect
Target Player is now confused and forgets what they are doing and cannot use Spells, Prayers, Psionics, Runes, Skills anything for 10 seconds.
Level 2
Character must announce "Cloud of Confusion 15S".
Effects will last for 15 seconds.
Level 3
Character must announce "Cloud of Confusion 20S".
Effects will last for 20 seconds.
Fears Fire
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must throw Rice and hit a Target Player and announce "Fear 30S".
Effect
Target Player must flee directly away from the Character for the full length of the duration.
Effects last 30 seconds.
Level 2
Character can now throw Rice and hit multiple Target Players at once and announce "Fear 45S".
Effects last 45 seconds.
Level 3
Character can throw rice 360 with 1 revolution of their Arm to hit multiple Target Players at once.
Character must announce "Fear 1M".
Effects last for 1 minute.
Fire Ball
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of tennis balls on them completely wrapped in Red tape.
Character must announce "Fire Ball".
Effect
Character may now throw the tennis balls at a Target Player, announcing "Fire Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 3 Points of damage.
Character can create 1 Fire ball per Prayer.
Level 2
Character can now hold the Fire ball in their hand to hit a Target Player as if their Fist was made of Fire. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Fire Fist'. If a good hit is made, the Target Player receives 3 HP of damage wherever they were struck, and the Fire ball is now no more.
Level 3
Character can hit with the 'Fire Fist' and do 3 HP damage wherever they hit, and this will now no longer destroy the Fire ball. The Fire ball can be used a second time for a throw only, still doing 3 HP damage to the Target Area hit.
Fire Boulder
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have appropriate number of Dodge balls on them completely wrapped in Red tape.
Character must announce "Fire Boulder".
Effect
Character may now throw the Dodge balls at a Target Player, announcing "Fire Boulder" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 6 Points of damage.
Character can create 1 Fire Boulder per Prayer.
Level 2
Character can now hold the Fire Boulder in their hand to hit a Target Player as if their Fist was made of Fire. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Fire Fist'. If a good hit is made, the Target Player receives 6 HP of damage wherever they were struck, and the Fire Boulder is no more.
Level 3
Character can hit with the 'Fire Fist' and do 6 HP damage wherever they hit, and this will now no longer destroy the Fire Boulder. The Fire Boulder can be used a second time for a throw only, within the 1 minute Prayer Retention Time, and still does 6 HP damage to the Target Area hit.
Flame Mail
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must Announce "Flame Mail 5M".
Character may only use this Spell upon themselves.
Effect
Character receives +1 Body, +1 Arms and +1 Legs.
Character is also now Immune from all Fire damage.
Effects last for 5 minutes or until lost normally.
Level 2
Character must announce "Flame Mail 10M"
Character receives +2 Body, +2 Arms and +2 Legs.
Effects last for 10 minutes or until lost normally.
Level 3
Character must announce "Flame Mail 15M"
Character receives +3 Body, +3 Arms and +3 Legs.
This Spell can now be placed on another Target Player by touch.
Character, or Target Player by touch, is now immune to all 'Fire' magic.
Effects last for 5 minutes or until lost normally.
Hypnotic Flame
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must make eye contact with Target Player.
Character must have a tennis ball completely wrapped in Red tape (a Fire Ball, but not for that purpose though) and they must always be waving, rolling gently tossing etc. the ball at all times during the persuade no more than arms reach away from Target Player.
Target Player must make eye contact with the Flame (the ball) for at least three seconds, or be in arms reach distance of the dancing Flame for 6 seconds, before Persuade can be announced
If the Flame (the ball) ever drops at any time before Persuade is announced the Flame gets extinguished, the Prayer fails, and the Prayer per Prayer Cycle use still applies, even though there was no effect.
Character must then hold the ball in their fist and still have their index and middle finger upright and pass it between the Targets Players eyes and their own.
Character must announce "Persuade 5M".
Effect
Target Player must perform whatever task or action the Character asks, within reason. Persuade has a very robust anti-suicide clause. Persuading Character may not tell Target Player to kill themselves, their family, their clan or their loved ones. Nor can Persuade convince a Target Player to cause direct harm to any of those listed above. Anything else goes. Consider Persuade to be used as a con job, the Character being the Con Artist, the Target Player the victim. There is only so much anyone can talk anybody else into.
Persuade can be used on one NPC / monsters at once, but not on a Player Character.
Effects last for 5 minutes, and the Victim remembers nothing of the time under influence.
Level 2
Persuade can be used against 2 NPC/Monsters at once and Character must use both hands at once for the finger wave, and must break eye contact with both Target Players.
Effects last for 5 minutes.
Level 3
Persuade can be used against 3 NPC/Monsters at once and Character must use both hands at once for the finger wave, and must break eye contact with all Target Players.
Effects last for 5 minutes.
Impervious to Fire
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must announce "Impervious to Fire 5M".
Effect
Character, or touched Target Player, is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer versions of Set on Fire and all 'Fire' magic.
Effects last for 5 minutes.
Level 2
Character must announce "Impervious to Fire 10M".
Effects last for 10 minutes.
Level 3
Character must announce "Impervious to Fire 15M".
Effects last for 15 minutes.
Mage Fire
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must throw the rice from the vial and must hit the magically affected target.
The effect to be dispelled must be Spell/Mana base in origin ie. Runes, Circles, Spell magic, and not Prayers. Prayers are immune to Dispelling Powder.
Character must announce “Dispel Magic”.
Effect
The lingering Mana based magic is instantly negated and canceled.
Level 2
Character may throw rice twice per casting, within the 1 minute Prayer Retention time.
Level 3
Character may throw rice three times per casting, within the 1 minute Prayer Retention time.
~~Special notes on the use of Dispel Magic~~
Dispel Magic can be used to cancel active Mana bsased magic that is currently effecting a Target Player.
In the case of non permanent magical weapons/items made through Spell or Mana based magic, Dispel Magic cancels any lingering effects of the Spell that made it ( Ensorcel Weapon, the Runik Phrase, etc. ) thereby removing the magic and returning the weapon/item back to its previous non-magical weapon/item form.
With permanent magic weapons/items, Dispel Magic cancels one use of that item every time it is hit by Dispel Magic.
Against Spell or Mana based Summoned Creatures or Objects Dispel Magic instantly negates/cancels the magic. This includes Familiars, Demon-Spawn and Devil-Kyn (But not Circle Summoned Monsters/NPCs see below), Mystic Shields, Phylacterys, Voodoo Dolls etc.
If a Monster/NPC is a direct result of a Mana based Spell cast upon them (for example Animate and Control the Dead, Peasants Death March, etc.) then Dispel Magic removes the magic and the Monster/NPC falls back to the way they were before being magically effected.
If a Monster/NPC is a magically Summoned Monster through Circle Magic, the magic that has trapped it to the will of the Summoner is not in the creature itself but rather on the scroll that the Summoning Spell was written on and that is what must be Dispelled. The Summoning Scroll that controls the creature must be Dispelled within 25 feet of the creature it Summoned and the Character doing the Dispelling may wish to point at the creature he is wishing to get rid of.
~~~~~~~~
Parched Throat
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must touch a Target Player in the Body.
Character must announce "Silence 1M".
Effect
Character may not speak for 1 minute, and because of this can perform no Spell or Prayer, as both require a spoken element to work their magic. Psionics still function and should be announced as normal as they are mentally controlled and Skills may still be announced and used but that is all.
Effects last for 1 minute.
Level 2
Character must be within 5 feet of a Target Player. Must have Eye Contact with and point at Target Player.
Character must announce "Silence 1M".
Effects last for 1 minute.
Level 3
Character may throw Rice, hit multiple Target Players on the Body and announce "Silence 1M".
Effects last for 1 minute.
Soothing Warmth
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must touch a Target Players injured Limb for 10S, Character may use this Spell on themselves.
Character must announce "Heal Limbs".
Effect
Target Players injured Limb heals to full Hit Points.
Level 2
Both Arms OR Both Legs of Target Player are healed.
Level 3
All Limbs of Target Player are healed to full.
Set on Fire
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must throw Rice and hit a single Target Player on the Body.
Character must yell "Set on Fire".
Effect
Target Player is being burnt alive and receives 1 Hit Point of Damage everywhere every 3 seconds and must behave accordingly.
Character may wish to announce "Set on Fire, or, Burn" every 3 seconds to signal the Hit Point loss.
To save a Target Player a second Player must "pat out the flames" on the Target Players Body every second for 3 seconds. Tending to the flames in this manner stops all Hit Point damage right from the moment the Target Player receives the help. If the assisting Player does not attend to the burning Target Player for the full 3 seconds damage continues as stated above.
Level 2
Character can now throw Rice and hit multiple Target Players at once.
Level 3
Character can now throw Rice 360 with one revolution of their Arm and hit multiple Target Players.
Shield of Flames
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must have two Sched 40 pipes of any thickness, both no longer than 2 feet, and all four ends must have a thrusting tip of no less than 1 inch long. Pipes must be covered in Red tape. Character may now attach the lengths of the pipes to the opposite ends of a piece of heavy Red fabric measuring no more than 2 feet by 2 feet. Character may now roll that up like a scroll until use.
Character must unroll the " scroll " and hold it in their left hand by the top pipe only, Character may not use two hands to hold the Mystic Shield.
Character must announce "Shield of Flames 1M".
Effect
Character may use the Mystic Shield to block Ranged and Throwing weapons only. Mystic shield does not stop Flintlocks, Muskets or Siege weapons.
Effects of this Spell last 1 minute.
Level 2
Character must announce "Shield of Flames 2M".
The Shield will now stop Flintlocks.
Effects of this Spell last 2 minutes.
Level 3
Character must announce "Shield of Flames 3M".
The Shield will now stop Muskets.
Effects of this Spell last 3 minutes.
~ Water Prayers XC Costs ~
Armour of Ice 250, Bonds of Ice 280, Cloud of Steam 350, Create Healing Water 330,
Deadly Drink 360, Fists of Ice 400, Freeze 620, Ice Ball 75,
Ice Boulder 200, Icy Grip 150, Mystic Mixology 900, Set on Drown 750, Scrying Bowl 210,
Sheet of Ice 160, Summon Hail 460, Tidal Wave 330,
Descriptions
Armour of Ice
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Linger
Action
Character must Announce "Armour of Ice 5M".
Effect
Character receives +1 Body, +1 Arms and +1 Legs for 5 minutes.
Character is also now Immune to all Ice and Water damage.
Character may only use this Spell upon themselves.
Level 2
Character must Announce "Armour of Ice 10M".
Character receives +2 Body, +2 Arms and +2 Legs for 10 minutes, or until lost normally.
Level 3
Character must Announce "Armour of Ice 15M".
Character receives +3 Body, +3 Arms and +3 Legs for 15 minutes, or until lost normally.
This Spell can now be placed on another Target Player by touch.
Bonds of Ice
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have a piece of rope no greater than 2 feet.
Character must wrap the wrists of the Target player so that the wrists are fully wrapped as many times as possible with the rope.
Character must announce "Bonds of Ice 10M".
Effect
Target player is then held by an unbreakable force for 10 minutes and they must hold 1 end of the rope in each hand and may not let go until magic has elapsed or is dispelled.
Effects last for 10 minutes.
Level 2
Character must announce "Bonds of Ice 20M".
Effects last for 20 minutes.
Level 3
Character must announce "Bonds of Ice 30M".
Effects last for 30 minutes.
Cloud of Steam
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Cloud of Pain 10S".
Effect
Any Player hit by the rice in a Targetable Area takes 1 Hit Point of damage to the Body is so affected by the pain that they cannot use Spells, Prayers, Psionics, Runes, Skills anything for 10 seconds.
Level 2
Character must announce "Cloud of Pain 15S".
Effects last 15 seconds.
Level 3
Character must announce "Cloud of Pain 20S".
Effects last 20 seconds.
Create Pure Water
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must tape a small bottle of water completely in white hockey tape and draw the symbol of their Element on it in Green permanent marker.
(For all Symbols, please see the Enchantments Section )
They must also put "I" (the roman numeral for one) on the bottle.
Character must announce "Create Holy Water".
Effect
Injured Character or Target Player Body heals 1 Hit Point.
Character/Target Player may then at any time before midnight consume the Holy Water.
All potions expire at midnight.
Level 2
Injured Character or Target Player Body heals 2 Hit Points.
The roman numeral on the bottle must now be "II" (or two).
Level 3
Injured Character or Target Player Body heals 3 Hit Points.
The roman numeral on the bottle must now be "III" (or three).
Deadly Drink
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have access to a Target Players drink.
Character may pour up to 2 ounces of Salt in the drink.
Target Player must at least sip some of that drink and fail their Save versus Poison (by making a face or some type of reaction to the Salt)
Effect
Target Player has now been poisoned with Level 1 Poison.
Target Player receives 3 Hit Points of damage to their Body.
Level 2
Character may now pour up to 2 ounces of Vinegar in the drink.
Target Player has now been poisoned with Level 2 Poison.
Target Player receives 6 Hit Points of damage to their Body.
Level 3
Character may now pour up to 2 ounces of Coffee Whitener in the drink.
Target Player has now been poisoned with Level 3 Truth Serum.
Character can now announce “Words of Truth 9”, Target must answer 9 questions truthfully within 5M.
Effects last for 5 minutes.
Fists of Ice
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Linger
Action
Character must be in combat with a Target Player.
Target Player must not be wearing Leg Armour or upper Arm Armour
Character must strike the Target Player in a Leg or Arm with a empty hand and yell "Paralyze 5S" within the 1 minute Prayer Retention Rule..
Effect
Target player takes no damage.
Target players Leg or Arm that was struck is rendered useless and paralyzed, and goes limp and will not support or lift weight at all.
Effects last for 5 seconds.
Level 2
Character must yell "Paralyze 10S".
Effects last for 10 seconds.
Level 3
Character must yell "Paralyze 15S".
Effects last for 15 seconds.
Freeze
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have eye contact with Target Player.
Character must throw rice and hit the Target Player in the Body.
Character must announce "Freeze 5M".
Effect
Target Player has now been coated in thick ice and is thereby rendered immobile and frozen in their last position, unable to move, speak or perform any Skill, Spell, Psionic, Circle, Rune or Prayer, Target player can only now wait for help to come or for the magic to end.
Being frozen over completely fuses the Target Player to the ground and they cannot be lifted, carried or transported anywhere, they must stay where they are, and they are immune to damage from any source.
Frozen Target Players can only communicate through some Magic (Instant knowledge will allow the statue to tell the mage the Character what happened in the last 30 seconds of their life, Words of Truth will allow the Character to ask yes or no questions, certain Psionics are effective as well)
The Ice can be shattered by single strikes that must do at least 3 Hit Points of damage per strike ('overflow' damage will be applied to Frozen Target if appropriate) freeing the frozen Target Player Inside.
Effects last for 5 minutes.
Level 2
The Ice now has a Body of 6 Hit Points.
Character must announce "Freeze 10M".
Effects last for 10 minutes.
Level 3
The Ice now has a Body of 9 Hit Points.
Character must announce "Freeze 15M".
Effects last for 15 minutes.
Ice Ball
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must have appropriate number of tennis balls on them completely wrapped in Blue tape.
Character must announce "Ice Ball".
Effect
Character may now throw the tennis balls at a Target Player, announcing "Ice Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 3 Points of damage.
Character can create 1 Ice ball per Prayer.
Level 2
Character can now hold the Ice ball in their hand to hit a Target Player as if their Fist was made of Ice. This allows 1 attempt at physically striking out and hitting a Target Player with the 'Ice Fist'. If a good hit is made, the Target Player receives 3 HP of damage wherever they were struck, and the Ice ball is now no more.
Level 3
Character can hit with the 'Ice Fist' and do 3 HP damage wherever they hit, and this will now no longer destroy the Ice ball. The Ice ball can be used a second time for a throw only, still doing 3 HP damage to the Target Area hit.
Ice Boulder
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must have appropriate number of Dodge balls on them completely wrapped in Blue tape.
Character must announce "Ice Boulder".
Effect
Character may now throw the Dodge balls at a Target Player, announcing "Ice Boulder" with the throw and regardless if the Character has the Thrown Weapons Skill or not.
Each ball does 6 Points of damage.
Character can create 1 Ice Boulder per Prayer.
Level 2
Character can now hold the Ice Boulder in their hand to hit a Target Player as if their Fist was made of Ice . This allows 1 attempt at physically striking out and hitting a Target Player with the 'Ice Fist'. If a good hit is made, the Target Player receives 6 HP of damage wherever they were struck, and the Ice Boulder is no more.
Level 3
Character can hit with the 'Ice Fist' and do 6 HP damage wherever they hit, and this will now no longer destroy the Ice Boulder. The Ice Boulder can be used a second time for a throw only, within the 1 minute Prayer Retention Time, and still does 6 HP damage to the Target Area hit.
Icy Grip
Casting Time- 3S, Prayer Slots- 1
Prayer Type - Instant
Action
Character must throw rice at a Target Player and hit them in the Body.
Target Player must have a weapon or shield in their hand.
Character must announce "Drop _______ ". In the blank space in the announcement the Character must name the type of weapon to be dropped, ie. - "Drop Sword" if Target Player is holding a sword, or "Drop Shield" etc.
Effect
Target Player must drop that weapon out of their hands and onto the ground.
Target Player may choose to pick up the dropped weapon at any time after it leaves their hands and stops on the ground.
Level 2
Character can now throw rice twice per single Casting, within the 1 minute Prayer Retention Rule.
Level 3
Character can now throw rice three times per single Casting, within the 1 minute Prayer Retention Rule.
Mystic Mixology
Casting Time- None Prayer Slots- None
Prayer Type - Linger
Action
Character must report to GateHouse and tell them of their intentions.
They must bring with them a large pot or bowl (big enough to contain a water bottle), something to stir with, and some things to add into the pot.
While Character is in GateHouse, they will roll on the Level 1 Oracle Magic list.
Character must then report to Town Summoning Circle with their pot and belongings, and enter a meditative trance while making a "brew".
Effect
GateHouse will present Character with the Level 1 Potion of the Spell they rolled.
Level 2
Character may now roll on the Level 2 Oracle Magic List.
GateHouse will present Character with the Level 2 Potion of the Spell they rolled.
Level 3
Character may now roll on the Level 3 Oracle Magic List.
GateHouse will present Character with the Level 3 Potion of the Spell they rolled.
Scrying Bowl
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must have a small bowl at least half full of water.
Character must approach Game Master and announce they have cast "Scrying Bowl 2".
Effect
Character may now ask two questions of the Game Master on what the immediate ( within the next half hour or less ) future may hold, or about present events all ready set in play. For example - where ( generally ) non player characters maybe located outside of town or questions about plot and story lines. Another example would be is there any specific monsters/characters/treasure roaming around to be found and where, though that would be two questions.
Game Master must answer the questions, but Character should ask very specific inquiries and choose their words well.
Level 2
Character may now ask three questions.
Character must announce "Scrying Bowl 3".
Level 3
Character may now ask four questions.
Character must announce "Scrying Bowl 4".
Set on Drown
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must throw Rice and hit a single Target Player on the Body.
Character must yell "Set on Drown".
Effect
Target Player is being drowned alive and receives 1 Hit Point of Damage everywhere every 3 seconds and must behave accordingly.
Character may wish to announce "Set on Drown, or, Drown" every 3 seconds to signal the Hit Point loss.
To save a Target Player a second Player must "Heimlich Maneuver", by standing behind the victim, bear-hugging the Body and pretending 1 torso compression to the Target Players Body every second for 3 seconds. Tending to the victim in this manner stops all Hit Point damage right from the moment the Target Player receives the help. If the assisting Player does not attend to the drowning Target Player for the full 3 seconds damage continues as stated above.
Level 2
Character can now throw Rice and hit multiple Target Players at once.
Level 3
Character can now throw Rice 360 with one revolution of their Arm and hit multiple Target Player Body.
Sheet of Ice
Casting Time- 6S, Prayer Slots- 2
Prayer Type - Instant
Action
Character must throw rice and hit one or more Target Players in the Legs, INCLUDING below the Knees.
Character must announce "Trip 3S".
Effect
Any Target Player hit anywhere in the Leg must fall down and can not stand until duration ends.
Effects last for 3 seconds.
Level 2
Character can throw rice twice per casting.
Level 3
Character can throw rice three times per casting.
Summon Hail
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character can throw rice 360 degrees overhead for one revolution of their arm announcing "Pain 10S". Any Player hit by the rice in a Targetable Area is so affected by the pain that they cannot use Spells, Prayers, Psionics, Runes, Skills anything for 10 seconds.
Effect
All Target Players hit by the rice are now being blasted from musket ball sized hail from the sky.
Target Players receive 1 Hit Point of damage to the Body and act as if they are being pelted until duration ends and may not stand or perform any actions.
Effects last for 10 seconds.
Level 2
Character can throw rice 360 degrees overhead for two revolutions of their arm announcing "Pain 15S".
Effects last for 15 seconds.
Level 3
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Pain 20S".
Effects last for 20 seconds.
Tidal wave
Casting Time- 9S, Prayer Slots- 3
Prayer Type - Instant
Action
Character must throw rice and hit a Target Player in the Body.
Character must announce "Push".
Effect
Target Player has been slammed by a wall of water and they must be ' blown back ' 5 feet and they must fall down.
Level 2
Character can throw rice to hit the body of multiple Target Players at once if possible and announce "Push".
Any Target Player hit is affected and they must be ' blown back ' 5 feet and they must fall down.
Level 3
Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Push".
Any Target Player hit is affected and they must be ' blown back ' 5 feet and they must fall down.