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The Runes

 

~Master Runes List~

​

A Rune Master may buy off of this list at normal listed price.

Any other of the Wizard Guild Tree, providing they already have Read/Write Runes at Level 3, may buy off of this list with a 50% increase.

Any not from the Wizard Guild Tree, providing they already have Read/Write Runes at Level 3, may buy off of this list with a 100% increase.

 

A Definition of Skills and Magic

In The Mixed Medieval Arts we have three main ways of producing certain actions, or Effects, upon the people or situations around us. Those are Skills, Faith based Magic, and Mana based Magic.

Skills are Actions and techniques that the Character has learned, practiced and which produce an in game Effect.  Skill uses are typically limited to how many times per day that particular Skill may be used/utilised.

Faith based Magic would be any Effect that originates from a Cleric, Nature or Warlock Prayer.  All 3 of these are fueled by Faith, through a Prayer Cycle.
Mana based Magic would be any Effect that originates from any Spell, Psionic, Circle or Rune.  All 4 of these are fueled by Mana through a Mana Pool, or through a Spell Cycle or Psionic Cycle.

​

Instant vs Lingering Skills or Magic

All Skills and Magic, regardless of it's source, are either

Instant

 If you are the Casting Character of the Skill or Magic -

Instant Skills or Magic are when the results, or the Effects, of the Skill or Magic happens immediately, and DOES NOT leave any lasting Effects upon the casting Character. 

An example of this would be FireBall, where after it is made and thrown, the Casting Character has no further beneficial or negative Effects.

If you are the Target Player of the Skill or Magic -

Instant Skills or Magic cast upon you will leave no lingering Effect, rather only an immediate result.

An example of this would be Healing Magic cast upon you where your Hit Points get a one time 'boost' but no further Effect.

Lingering

 If you are the Casting Character of the Skill or Magic -

Lingering Skills or Magic are when the results, or the Effects, of the Skill or Magic happens over a period of time, and DOES leave lasting Effects upon the casting Character. 

An example of this would be "Fly", where after it is cast, the Casting Character has a declared length of time to enjoy the Effects.

If you are the Target Player of the Skill or Magic -

Lingering Skills or Magic cast upon you will have a declared Time Call that will leave a lasting Effect.

An example of this would be Invisibility cast upon you, where you disappear from sight for a declared length of time.

​

At any one time, no Character may be under the BENEFICIAL Lingering Effects of more than ONE Mana based, ONE Prayer based and ONE Skill based source. 

​

Durations

Each Skill will clearly state it's individual duration time.  Durations means how long an active Skill may be used for,

if not canceled first.

Example~

A Character wants to use one of their daily uses of Hide in Shadows (this is the 'Cast').  It is a Level 2 Skill, and has a duration of 6 minutes (this is the Duration).  They hunker down in a shady spot, with an closed fist held above their head and arm bent at 90 degrees (this is the Game Mechanic).  Then, 3 minutes into the duration, they decide that they need to be seen, and so they drop the arm and hand signaling Hidden.

The Skill is now cancelled.  

Despite the fact that the Skill could have lasted for 3 more minutes, it's use is now over, it's use is done, and another use of Hide in Shadows must be employed.

In short ~

  The Skill determines the Game Mechanic, if that Game Mechanic then lingers, when the Game Mechanic is dropped/lowered, the Skill is instantly cancelled.

​

​Click on the bold, unerlined section titles below, to jump right to that spot!

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The Runik Alphabet

All Level 1 Rune Masters automatically know all of the Runik Alphabet. 

For others, the Runik Alphabet is learned automatically with acquiring the Skill Read/Write Runes Lv1 with no extra XC cost.

​

The Runik Triggers

All Level 1 Rune Masters automatically know Area Effect, Inflict, Protection By and Protection From.  Permanence and Power can be bought through gained XC and by following all price increases noted above.

Area Effect 500,  Inflict 300,  Permanence 1000,  Power 500, 
Protection By 350,  Protection From 250,

 

The Runes of Power

Agony 440, Air 450,  Blind 320,  Burning Pain 840,  Clan 840,   Confusion 320,  Dark 840,  Death 960,  Despair 640,  Dominate 660,

Earth 450,  Energy 800,  Fear 800, Fire 450, Flight 640,  Invisibility 710,  Knowledge 480, Light 840,  Magic 710,  Mystic Energy Drain 600,

Rock 820,  Sleep 400,  Spirit 800, Strength 1000,  Undead 600, Water 450,  Wrath 1200,  

​


The Runik Alphabet

​

 

The Runik alphabet, like the Runes themselves, are powerful magical symbols and may be the first Runes ever granted to this world from the Gods. The alphabet allows a Rune Master to adjust and fine tune his Runes to the point where the Rune Master could trigger a Rune in the middle of a crowded market place, and only affect a single merchant in the third stall from the back.

​

Runik Alphabet
Runik A-E
Runik F-J
Runik K-O
Runik P-T
Runik U-Z

​

The Runik Alphabet can be added to the end of the Runik phrase to add the names of players, or factions, excluded/included in that phrase. Symbols of one or more Faction Symbols can be drawn with the Rune to allow the Runik effects to include/exclude them all at once, instead of writing down each individual name of the members of that Faction.

 

Faction Symbols that are added to the Runik Phrase will only include members of that Faction who share Clan Nature with each other, any member of that Faction who does not have Clan Nature with their Faction is affected by the magic of the Runes, the same as everybody else.

 

~Example~

​

Giggli the Gypsy is the leader of her Gypsy Caravan ( her Faction ) which is called DoubleStar ( her Faction name ) and the symbol of her Caravan is ** . There are four members of the Caravan, Giggli herself, Rorry the Rune Master, Grog the Barbarian and Miester the Musketeer. Giggli, Rorry and Grog all have Clan Nature as DoubleStar members, but Miester does not. The DoubleStar Caravan was in the bar one night when it was suddenly raided by Elves from beyond the walls. Rorry, ever the prepared Rune Master pulls out a Runik scroll of Inflict, Area Effect, Blind he prepared earlier, opens it and starts to draw the Rune of Power of Blind. Rorry also adds ** to the scroll as well, but does not have the time in the middle of the attack on the bar to spell out in Runes M-I-E-S-T-E-R-T-H-E-M-U-S-K-E-T-E-E-R, so with a quick apology the Rune Master casts the Rune. Rorry announces " Blind 8S " and starts whirling rice spraying everyone, DoubleStar or not, with the blinding magic of the Rune. Giggli and Grog are not worried nor are they affected because of the Clan Nature they share with that handy Rune Master. Miester who was also hit by the rice is now Blind for 8 seconds, just like everyone else hit.

​

Triggers

 

~The Runik Triggers~

 

All Runes must be used as a Phrase, or a sentence if you prefer,

written with Runik symbols in place of the words.  That Phrase will dictate what effect will happen. 

Each Rune used will have a Mana cost and must be paid with the costs of all other Runes used to reach a Full Runik Phrase Mana Cost. Entire Mana cost must be spent for results to happen.

The Full Runik Phrase functions at the Level of its Power Rune. Triggers have no Level themselves, they are just the keys to unlock the potential of the Rune of Power in the Runik Phrase.​

​

Trigger- Inflict
Trigger- Pro From
Trigger- Power

Inflict

​

Mana- 3

Colour- Red

​

Creates the main use

of a Rune of Power.

Protection From Infliction

​

Mana- 3

Colour- Black

 

A passive defense.

Power

​

Mana- 6

Colour- Blue

​

Used to greatly increase

the strength of the

Runes of Power.

Trigger- Area Effect

Area Effect

​

Mana- 6

Colour- Red

​

Used to apply the power

of the Runes to

several targets.

Trigger- Pro By

Protection By Infliction

​

Mana- 3

Colour- Black

​

An aggressive defence.

Trigger- Permanence

Permanence

​

Mana- 9

Colour- Blue

​

Makes the Runik Phrase

it is attached to

last forever.

 

An example of a Runik Phrase and Mana costs

 

Rune Master Rorry suspects that there are invisible folks about, and wants to check. He takes an appropriate Scroll Parchment that has previously prepared for this specific Runik Phrase, or takes the time to do so now as listed above, and draws these Runes on the scroll - the Rune for Protection From, and the Rune for Invisibility ( 3 + 10 = 13 Mana ). Rorry now can see the Invisible. Lets continue this example and say Master Rorry sees no-one, invisible or not, but still has his suspicions. Rorry now wants to ask his Musketeer friend to take a look too. He takes a prepared Scroll Parchment, or prepares one at that time, and draws the Runes Protection By Infliction, and Invisibility ( 3 + 10 = 13 Mana ). The Musketeer can now See The Invisible, and still sees nothing. Rune Master Rorry decides he wants some back up and spies his Ogre Barbarian ally. Rorry wants he and the Ogre not to be seen so he wishes to turn himself and the Barbarian Invisible. Rorry ( yes you guessed it ) takes two prepared Scroll Parchments, or creates two there and then with the Runes of Inflict, and Invisibility ( 3 + 10 = 13 Mana x 2 = 26 for both Runes ), and now the Rune Master and Ogre are both Invisible. Very soon Rorry's paranoia pays off because the Barbarian sees 4 Assasins, all Invisible, and hiding around a building, plotting something. Rorry decides that he needs more help so he finds a number of friends that are willing to assist him and has them all stand within contact range. He then takes a prepared Scroll Parchment, or creates one there and then with the Runes of Area Affect ( to turn them all invisible at once ), Inflict, and Invisibility ( 6 + 3 + 10 = 19 Mana ). Now that Rorrys own invisibility is re-upped, he worries about his Musketeer friends Rune running out as well and decides that enough is enough and Rorry wants to deal with this issue for once and for ever. The Rune Master takes the Ogres helmet and applies on to it ( following all rules listed below of course ) the Runes of Protection from, Invisibility, and Permanence ( 3 + 10 + 9 = 22 Mana + permanent Mana loss and item must be registered at the GateHouse ). Ready with all his friends, the Rune Master leads his party of invisible allies and the Invisible seeing Musketeer and Ogre, to the Assassins hiding place.

​

Runes of Power

 

~The Runes of Power~

​

The Runes of Power are the rarest and most ancient of all the Runes, and this fact might very well make them the most powerful magic known to men and beasts.  If there is a more potent source of magic to be found out there, only the gods would know.

​

The Runes of Power are the active runes in the Runik Phrase that directs the Rune and controls and dictates the magic released.  The Runes of Power can be considered to be the Verbs of a Runik Phrase, the part of the "sentence" that describes the action about to unfold. 

The Runik Triggers could be considered to be the Nouns of the Runik Phrase, which dictates the person(s), place or thing that will affected when the magic of the Runes is unleashed.

​

All Runes of Power must be written in a Runik Phrase with at least one or more Triggers to achieve any effect.  The Runes of Power alone and by themselves radiate highly potent magic, but can not release that magic without a Runik Trigger written with it within a Runik Phrase.

​

The Runes of Power and Triggers

​

Inflict + Rune of Power

This will directly release the magic upon the Target it is given to.

​

Inflict + Rune of Power + Area Effect

This will directly release the magic on to you and one or several others.

​

Protection From Infliction + Rune of Power

This will channel the magic into a defensive version, normally making you immune to the type of damage or effect represented by the Rune of Power used.  This is a passive effect that offers it effects and benefits consistently from the moment it is activated, all the way until it expires.

​

Protection From Infliction + Rune of Power + Area Effect

This will channel the magic into a defensive version, normally making you and one to several others, immune to the type of damage or effect represented by the Rune of Power used.

​

Protection By Infliction + Rune of Power

This will channel the magic into a defensive version which is intended to aggressively protect you.

This is usually an active effect where the effect may have requirements (such as Punch Gloves or Rice)

or game mechanic signals ( such as signaling Hidden, or announcing "Punch for Push" ).

​

Protection By Infliction + Rune of Power​ + Area Effect

This will allow you and one or several others to share in the benefits of this Runik Phrase.

​

Any of the above + the Power Trigger

 The Rune of Power can double durations or effects of the Phrase it is used in.  The Effects of a Power Rune applied to a Runik Phrase are detailed in the individual Rune of Power descriptions.

​

Any of the above + the Permanence Trigger

 The Rune of Permanence may be applied to any Runik Phrase.

~ But ~

The Mana Point cost is now a permanent Mana Point loss that will not replenish itself ever again.

Example -

 Reynaldo, a Rune Master with 60 Mana Points, wishes to place a permanent Runes on his robe with a Runik Phrase of ~

​

Protection By Infliction (Mana 3),  Blind  (Mana 4),  Permanence. (Mana 9)

  The Mana cost is 16 Mana Points to cast.

 

After the Permanent Rune is made, Reynaldo has 44 Mana Points left. After a casting a few more non permanent Runes that cost 35 Mana Points to accomplish, Reynaldo finds that he only has 9 Mana Points left. He lays out a Circle of Power and sits within it and regains his Mana to his new maximum limit of 44.  The 35 that he lost due to normally casting non permanent Runes he gains from sitting within the Circle for the appropriate length of time. The 16 Mana Points used in the permanent Rune are lost and can only be replaced by purchasing new Mana with XC.

​Any effects of the Permanent Rune will only begin 

AFTER

the new permanent Runik item is registered on the Permanent Magic Item List in the GateHouse.

​

RoP- Descriptions

 

~The Runes of Power and their use~

​

In the descriptions below,

~ Effect details how long the active magic that the Runik Phrase creates may last, and

~ Phrase Duration details how long the magic of the Runik Phrase may be delayed before it must be released or relinquished.

Just click on the name of the Rune of Power to jump right there!

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Agony  ,  Air  ,  Blind  ,  Burning Pain  ,  Clan  Confusion  ,  Dark  ,  Death  ,  Despair  ,  Dominate  , Earth  , Energy  ,  Fear  , Fire  ,

Flight  ,  Invisibility  ,  Knowledge  , Light  ,  Magic  ,  Mystic Energy Drain  , Rock  ,  Sleep  ,  Spirit  ,  Strength  ,  UnDead  , Water  ,  Wrath    

​

Pow- Agony

Agony

 

Must be drawn in - Red,

​

Mana - 10

​​​

Agony
Trigger- Inflict
Pow- Agony

Runik Phrase - Inflict, Agony​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Agony 3M".

Effect

Character must throw rice and it must hit the Target Player in the Body.

Character must announce "Pain 5S".

Target player must fall to the ground as if their entire body is in great pain. Target Player receives 1 Hit Point of Damage to the Body and can do nothing but defend themselves.

Effects last for 5 seconds.

Phrase Effects linger for 3 minutes or until use.

Level 2

Character must announce "Pain 10S".

Effects lasts for 10 seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 3

Character must announce "Pain 15S".

Effects lasts for 15 seconds.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the uses are doubled.  The Action/Effects of this Runik Phrase may be performed/called twice within the 3 minute duration.

​​​

Trigger- Inflict
Pow- Agony
Trigger- Area Effect

Runik Phrase - Inflict, Agony, Area Affect,​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict Agony, Area Effect 3M".

Effect

Character can throw rice 360 degrees overhead for one revolution of their arm announcing "Pain 5S".

All Target Players sufficiently hit must fall to the ground as if their entire body is in great pain. Target Player receives 1 Hit Point of Damage to the Body and can do nothing but defend themselves.​

Effects lasts for 5 seconds.

Phrase Effects linger for 3 minutes or until use.

Level 2

Character can throw rice 360 degrees overhead for two revolutions of their arm announcing " Pain 10S " twice within the duration of the 3 minute Runik Retention time.  Any Player hit by the rice in a Targetable Area is affected.
Effects last 10 seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 3

Character can throw rice 360 degrees overhead for three revolutions of their arm announcing " Pain 15S " three times within the duration of the 3 minute Runik Retention time.  Any Player hit by the rice in a Targetable Area is affected.
Effects last 15 seconds.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the uses are doubled.  The Action/Effects of this Runik Phrase may be performed/called twice within the 3 minute duration.

​

Trigger- Pro From
Pow- Agony

Runik Phrase - Protection From Infliction, Agony

Action

The Runic Phrase must be presented openly for Target to easily see, and if this is cast on a Target Player they must have a copy of the Runik Phrase.

Character must announce "Protection From Infliction, Agony 5M".

Effect

Character is immune to all Skill, Spell, Psionic, Circle and Prayer versions of Pain for the Duration of the Runik Phrase.

Character is also immune to Level 1 poisons (salt), and to the Agony Rune itself.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Agony 10M".

Character is now additionally Immune to Level 2 poisons (vinegar) as well.

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Agony 15M".

Character is now additionally Immune to Level 3 poisons (hot sauce) as well.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Agony 10M" for Level 1, "Protection From Infliction, Agony 20M" for Level 2, and "Protection From Infliction, Agony 30M" for Level 3.

​

Trigger- Pro From
Pow- Agony
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Agony, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Agony, Area Effect 5M".

Effect

Character may touch a Target Player and both Character and Target Player receive the Level 1 benefits of "Protection From Infliction, Agony Level 1".​

Both the Character and the Target Player need a copy of the Runik Phrase.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Agony, Area Effect 10M".

Character can now touch two Target Players and all three players receive the Level 2 benefits of "Protection From Infliction, Agony 2".​

Character and both the Target Players need a copy of the Runik Phrase.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Agony, Area Effect 15M".

Character and three Target Players by touching the casting Character receive the Level 3 benefits of "Protection From Infliction, Agony Level 3".

Character and all the Target Players need a copy of the Runik Phrase.

 Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Agony, Area Effect 10M" for Level 1, "Protection From Infliction, Agony, Area Effect 20M" for Level 2, and "Protection From Infliction, Agony, Area Effect 30M" for Level 3.

​

Trigger- Pro By
Pow- Agony

Runik Phrase - Protection by Infliction, Agony

 Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Agony 5M".

Effect

Character must be wearing a Punch Glove and must not be holding anything in their punching hand.

 Character can then attempt to punch a Target Player in any Targetable Area any time during Duration.

Character must announce "Punch for Damage" every time the punch is landed.​

Target Player receives 1 Hit Point of damage per punch landed.
Character can attempt 1 punch every 9 seconds.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection By Infliction, Agony 10M".

Character can attempt 1 punch every 6 seconds.

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection By Infliction, Agony 15M".

Character can attempt 1 punch every 3 seconds.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  ""Crashing Fists 10M"" for Level 1, ""Crashing Fists 20M"" for Level 2, and ""Crashing Fists 30M"" for Level 3.

​

Trigger- Pro By
Pow- Agony
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Agony, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Agony 5M".

Effect 

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection By Infliction, Agony Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Phrase Effects last for 5 minutes.

Level 2

Character can now touch two Target players and all three players receive benefits of Protection By Infliction, Agony Level 2.​

Character must announce "Protection By Infliction, Agony 10M".

Character and both the Target Players need a copy of the Runik Phrase.

Phrase Effects last for 10 minutes.

Level 3

Character and three Target Players by touching the casting Character receive benefits of Protection By Infliction, Agony Level 3.​

Character must announce "Protection By Infliction, Agony 15M".

Character and all the Target Players need a copy of the Runik Phrase.

Phrase Effects last for 15 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By Infliction, Agony 10M" for Level 1, "Protection By Infliction, Agony 20M" for Level 2, and "Protection By Infliction, Agony 30M" for Level 3.

​

Air
Pow- Air

Air

​

Must be drawn in - Silver,​

​

Mana - 6

​

Trigger- Inflict
Pow- Air

Runik Phrase - Inflict, Air​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Air 3M".​

Effect

Character must touch a Target Player that is dead.

Character must announce "Resurrection 1".​

Target Player is brought back to life with 1 Hit Point on their Body, Arms and Legs.

Target Player, even if they died with Mana or Prayers left in their Prayer Cycle, lose this extra Mana and Prayers with death, and are therefore Resurrected with zero Mana and no Prayers available.  Mana and Prayers can be regained through the normal ways.​

Effects are instantaneous.

Phrase Effects linger until use or for 3 minutes.

Level 2

Target Player is brought back to life with up to 2 Hit Points on their Body, Arms and Legs.  Hit Points cannot exceed the maximum allowed for that particular Target Player, any extra Hit Points are lost.

Character must announce "Resurrection 2".​

Effects are instantaneous.

Phrase Effects linger until use or for 3 minutes.

Level 3

Target Player is brought back to life with up to 3 Hit Points on their Body, Arms and Legs.  Hit Points cannot exceed the maximum allowed for that particular Target Player, any extra Hit Points are lost.

Character must announce "Resurrection 3".

Effects are instantaneous.

Phrase Effects linger until use or for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Hit Point bonus is doubled.  "Resurrection 2" for Level 1, "Resurrection 4" for Level 2, and "Resurrection 6" for Level 3.

​

Trigger- Inflict
Pow- Air
Trigger- Area Effect

Runik Phrase - Inflict, Air, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Air, Area Effect 1".

Effect

The benefits of Inflict, Air Level 1 may be used twice per single casting and within the 3 minute Runik Retention time duration.

Effects are instantaneous.

Phrase Effects linger until use or for 3 minutes.
Level 2

Character must announce "Inflict, Air, Area Effect 2"

The benefits of Inflict, Air Level 2 may be used three times per single casting and within the 3 minute Runik Retention time duration.

Effects are instantaneous.

Phrase Effects linger until use or for 3 minutes.
Level 3

Character must announce "Inflict, Air, Area Effect 3"

The benefits of Inflict, Air Level 3 may be used four times per single casting within the 3 minute Runik Retention time duration.

Effects are instantaneous.

Phrase Effects linger until use or for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Hit Point bonus is doubled.  "Resurrection 2" for Level 1, "Resurrection 4" for Level 2, and "Resurrection 6" for Level 3.

​

Trigger- Pro From
Pow- Air

Runik Phrase - Protection From Infliction, Air

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Air 30M" .

Effect

Character is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer versions of any Cloud or Lightning based damage.  

Character must announce "Protection From Infliction, Air 30M" .

Effects last for 30 minutes.

Phrase Effects are instantaneous.

~ OR ~

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Air 5M" .

Effect
Character can also Turn an Air Elemental once per casting.

Elemental Target Player(s) must be within 10 feet from casting Character.

Character must have eye contact with Target Player.

Character must hold arm straight out and present the Runik Scroll in a stopping motion at the Target Player(s) they wish to turn.  

Character must announce "Turn Air Elemental 5M".​

The Elemental Target Player will now not come within 10 feet of the casting Character, will not attack them and will try to find a new Target Player if one is to be found for the duration of the spell.

Effects last 5 minutes.​

Phrase Effects linger for 3M.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may announce "Protection From Infliction, Air 1H" to receive benefits above.

Effects last for 1 hour.

Phrase Effects are instantaneous.

~ OR ~

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Turn Air Elemental 10M".

Effects last 10 minutes.​

Phrase Effects linger for 3M.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Air 90M".

Effects last for 90 minutes.

Phrase Effects are instantaneous.

~ OR ~

The Runic Phrase must be presented openly for Target to easily see.

Character must announce " Turn Air Elemental 15M ".

Effects last 15 minutes.

Phrase Effects linger for 3M.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Air 1H"/"Turn Air Elemental 10M" for Level 1, "Protection From Infliction, Air 2H"/"Turn Air Elemental 20M" for Level 2, and "Protection From Infliction, Air 3H"/"Turn Air Elemental 30M" for Level 3.

​

Trigger- Pro From
Pow- Air
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Air, Area Effect 

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Air, Area Effect 30M" or "Protection From Infliction, Air, Area Effect 5M" for Turning Air Elementals.

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Air Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Effects last for 30 minutes or 5 minutes for Turning an Air Elemental.

Phrase Effects linger for 3 minutes.

Level 2

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Air Level 2.​

Character and both Target Players need a copy of the Runik Phrase.

Effects last for 1 hour or 10 minutes for Turning an Air Elemental.

Phrase Effects linger for 3 minutes.

Level 3

Character and three Target Players by touching the casting Character receive the benefits of Protection From Infliction, Air Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 90 minutes or 15 minutes for Turning an Air Elemental.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Air 1H"/"Turn Air Elemental 10M" for Level 1, "Protection From Infliction, Air 2H"/"Turn Air Elemental 20M" for Level 2, and "Protection From Infliction, Air 3H"/"Turn Air Elemental 30M" for Level 3.

​

Trigger- Pro By
Pow- Air

Runik Phrase - Protection By Infliction, Air

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Air 1".​

Effect

Character must have a tennis ball on them completely wrapped in silver tape.

Character may now throw the tennis ball at a Target Player, announcing "Shock Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.

Each ball does 3 Points of damage.

Character can create 1 Shock ball per Spell.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character can use the level 1 Effects

- OR -

Character can now hold the Shock ball in their hand to hit a Target Player as if their Fist was made of Lightning.  This allows 1 attempt at physically striking out and touching a Target Player with the ball and declaring "Shock Ball".  If a good touch is made, the Target Player receives 3 HP of damage wherever they were struck, and the Shock ball is now no more.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character can use the Level 1 or Level 2 Effects

- OR -

Character can both physically strike with the "Shock Ball!" doing 3 HP damage to wherever they hit, and the Shock ball can be used a second time for a throw and with declaring "Shock Ball", and still does 3 HP damage to the Target Player Area hit.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Instead of conjuring up a Shock Ball, the Rune Master creates a Shock Boulder (6 HP of Damage)  that follows all rules per Level as above.​​​

​

Trigger- Pro By
Pow- Air
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Air, Area Effect 

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Air, Area Effect 1".​

Effect

Character and Target Player both receive the Effects of "Protection By Infliction Air Level 1".​

Character and the Target Player need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Level 2

Character and two Target Players all receive the Effects of "Protection By Infliction Air Level 2".​

Character and both Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Level 3

Character and three Target Players all receive the Effects of "Protection By Infliction Air Level 3".​

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Instead of conjuring up Shock Balls, the Rune Master creates Shock Boulders (6 HP of Damage)  that follows all rules per Level as above.
​

Blind
Pow- Blind

Blind

 

Must be drawn in - Black​,

​

Mana - 4

​

Trigger- Inflict
Pow- Blind

Runik Phrase - Inflict, Blind​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Blind 3M".​

Effect

Character must throw rice at Target Player and they must be hit in the Body, shoulders, or head.

Character must announce "Blind 10S".​

Target Player is blind and must close their eyes.

Effects last 10 seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 2

Character must announce " Blind 15S".

Effects last 15 seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 3

Character must announce " Blind 20S".

Effects last 15 seconds.​

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Blind 20S" for Level 1, "Blind 30S" for Level 2, and "Blind 40S" for Level 3.

​​

Trigger- Inflict
Pow- Blind
Trigger- Area Effect

Runik Phrase - Inflict, Blind, Area Affect,​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict Blind, Area Effect 3M".

Effects

Character can throw rice 360 degrees overhead for one revolution of their arm announcing "Blind 10S".  

Any Player hit by rice in a Targetable Area is affected.

Effects last 10 seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 2

Character can throw rice 360 degrees overhead for two revolutions of their arm announcing "Blind 15S".  

Any Player hit by rice in a Targetable Area is affected.
Effects last 15 seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 3

Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Blind 20S".  

Any Player hit by rice in a Targetable Area is affected.
Effects last 20 seconds.​

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Blind 20S" for Level 1, "Blind 30S" for Level 2, and "Blind 40S" for Level 3.

​

Trigger- Pro From
Pow- Blind

Runik Phrase - Protection From Infliction, Blind

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Blind 5M".

Effect 

Character is immune to all Skill, Spell, Psionic, Circle and Prayer versions of Blind, and to the Blind Rune itself.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Blind 10M".

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Blind 15M".

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Blind 10M" for Level 1, "Protection From Infliction, Blind 20M" for Level 2, and "Protection From Infliction, Blind 30M" for Level 3.

​

Trigger- Pro From
Pow- Blind
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Blind, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Blind 5M".

 Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Blind Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Blind Level 2.​

Character must announce "Protection From Infliction, Blind 10M".

Character and both Target Players need a copy of the Runik Phrase.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character and three Target Players by touching the casting Character receive the benefits of Protection From Infliction, Blind Level 3.

​Character must announce "Protection From Infliction, Blind 15M".

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection from, Blind 10M" for Level 1, "Protection from, Blind 20M" for Level 2, and "Protection from, Blind 30M" for Level 3.

​

Trigger- Pro By
Pow- Blind

Runik Phrase - Protection by Infliction, Blind

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Blind 5M"

Effect 

Character becomes hidden for 5 minutes.

Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be in a fist in the air.

Character may move and does not need to be concealed in a Shadow.​

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection By Infliction, Blind 10M".

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection By Infliction, Blind 15M"

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By Infliction, Blind 10M" for Level 1, "Protection By Infliction, Blind 20M" for Level 2, and "Protection By Infliction, Blind 30M" for Level 3.

​

Trigger- Pro By
Pow- Blind
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Blind, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Blind, Area Effect 5M"

 Effect

Character may touch a Target Player and both Character and Target Player receive the benefits Protection By Infliction, Blind Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character can now touch two Target players and all three players receive the benefits of Protection By Infliction, Blind Level 2.​

Character and both Target Players need a copy of the Runik Phrase.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character and three Target Players by touching the casting Character receive the benefits of Protection By Infliction, Blind Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By Infliction, Blind 10M" for Level 1, "Protection By Infliction, Blind 20M" for Level 2, and "Protection By Infliction, Blind 30M" for Level 3.

.

Burning Pain
Pow- Burning Pain

Burning Pain

​

Must be drawn in - Red​,

​

Mana - 15

​

Trigger- Inflict
Pow- Burning Pain

Runik Phrase - Inflict, Burning Pain​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Burning Pain 3M".

Effect

Character must touch a Target Player on the Body.

Character must yell "Set on Fire".​

Target Player is on fire and receives 1 Hit Point of Damage to the Body per every 3 seconds and must behave accordingly.
Character may wish to announce " Burn! " every 3 seconds to signal the Hit Point loss.​

To extinguish the flames a second Player must beat out the flames with hands, a cloak, a shield etc. for 3 seconds. Extinguishing the flames in this manner stops all Hit Point damage right from the moment the Target Player receives the help. If the assisting Player does not attend to the burning Target Player for the full 3 seconds damage continues as stated above.​

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Level 2

Character can now throw rice and hit the Body of a Target Player.​

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Level 3

Character can now throw rice in a spray and hit the Body of multiple Target Players.​  All hit are Effected.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Doubles the number of uses per cast.  All must uses be within the 3 minute Runik Retention Time.

​

Trigger- Inflict
Pow- Burning Pain
Trigger- Area Effect

Runik Phrase - Inflict, Burning Pain, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.
Character must announce "Inflict, Burning Pain, Area Effect 3M".

Effect

Character can throw rice 360 degrees overhead for one revolution of their arm announcing "Set On Fire".  Any Player hit by the rice in a Targetable Area is affected.​

Effects are instantaneous.

Phrase Effects will linger for 3 minutes or until use.

Level 2

Character can throw rice 360 degrees overhead for two revolutions of their arm announcing "Set On Fire".

Effects are instantaneous.

Phrase Effects will linger for 3 minutes or until use.

Level 3

Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Set On Fire". 

Effects are instantaneous.

Phrase Effects will linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Doubles the number of uses per cast.  All must uses be within the 3 minute Runik Retention Time.

​

Trigger- Pro From
Pow- Burning Pain

Runik Phrase - Protection From Infliction, Burning Pain

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Burning Pain 5M.".

Effect 

Character is immune to all Skill, Spell, Psionic, Circle and Prayer versions of Set On Fire, and to the Burning Pain Rune itself.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Burning Pain 10M.".

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Burning Pain 15M.".

Effects last for 15 minutes.​

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Burning Pain 10M" for Level 1, "Protection From Infliction, Burning Pain 20M" for Level 2, and "Protection From Infliction, Burning Pain 30M" for Level 3.

​

Trigger- Pro From
Pow- Burning Pain
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Burning Pain, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Area Effect Burning Pain 5M".

Effect 

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Area Effect, Burning Pain Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Area Effect, Burning Pain Level 2.​

Character must announce "Protection From Infliction, Area Effect, Burning Pain 10M".

Character and both Target Players need a copy of the Runik Phrase.

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character and three Target Players by touching the casting Character receive the benefits of Protection From Infliction, Area Effect, Burning Pain Level 3.

Character must announce "Protection From Infliction, Area Effect, Burning Pain 15M".

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 15 minutes.​

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Area Effect, Burning Pain 10M" for Level 1, "Protection From Infliction, Area Effect, Burning Pain 20M" for Level 2, and "Protection From Infliction, Area Effect, Burning Pain 30M" for Level 3.

​

Trigger- Pro By
Pow- Burning Pain

Runik Phrase - Protection by Infliction, Burning Pain

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Pain 5M".

Effect

Character must Announce "Flame Mail 5M".  Please see 'Flame Mail' in the Fire Warlock Prayers section for info.

Character may only use this Spell upon themselves.​  Character receives +1 Body, +1 Arms and +1 Legs for 5 minutes.​

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must Announce "Flame Mail 10M".

Character receives +2 Body, +2 Arms and +2 Legs for 10 minutes.​

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must Announce "Flame Mail 15M".

Character receives +3 Body, +3 Arms and +3 Legs for 15 minutes.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By Infliction, Burning Pain 10M" for Level 1, "Protection By Infliction, Burning Pain 20M" for Level 2, and "Protection By Infliction, Burning Pain 30M" for Level 3.

​

Trigger- Pro By
Pow- Burning Pain
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Burning Pain, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Pain, Area Effect 5M".

Effect

Character must Announce "Flame Mail 5M".  Please see 'Flame Mail' in the Fire Warlock Prayers section for info.

Character must touch a Target Player and only the Target Player receives the benefits of Protection By, Burning Pain Level 1.​

Target Player needs a copy of the Runik Phrase.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must Announce "Flame Mail 10M".

Character can now touch two Target players and both the Target Players receive the benefits of Protection By Infliction, Burning Pain Level 2.​

Both Target Players need a copy of the Runik Phrase.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must Announce "Flame Mail 15M".

Character can now touch three Target Players and all Target Players receive the benefits of Protection By Infliction, Burning Pain Level 3.

All Target Players need a copy of the Runik Phrase.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By Infliction, Pain, Area Effect 10M" for Level 1, "Protection By Infliction, Pain, Area Effect 20M" for Level 2, and "Protection By Infliction, Pain, Area Effect 30M" for Level 3.

​

Clan

​

Clan

​

Must be drawn in - Red

​

Mana - 15

​

Power Rune Clan.png
Trigger- Inflict
Power Rune Clan.png

Runik Phrase - Inflict, Clan

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Clan 3M"

Effect

The Runic Phrase then needs to be placed upon the Target Players Body.

Character must announce "Clan 5M ".

The Target Player will now believe that the Character and they share Clan Nature, that they are friends and Kinfolk, and that they should trust the Character completely.
This is not Persuade,

 so it may not be negated through anti-Persuade means.  It is Magic, and must be dealt with thusly.
This magic DOES include the Persuade limitations of anti-Suicide, and the Target Player may not be compelled to harm themselves.
All other Clan Nature alliances are forgotten by the Target Player for duration of the Rune.  

Target Player must tuck the Runic Phrase under the belt and wear it visibly for duration of the Runic Phrase.
Effects last 5 minutes.

Phrase Effects linger for 3M or until use.

Level 2

Character must announce " Clan 10M ".

Effects lasts for 10 minutes.

Phrase Effects linger for 3M or until use.

Level 3

Character must announce " Clan 15M ".

Effects lasts for 15 minutes.

Phrase Effects linger for 3M or until use.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but Time Calls are doubled.  "Inflict Clan 10M" for Level 1, "Inflict, Clan 20M" for Level 2, and "Inflict, Clan 30M" for Level 3.

**Special Note**

This Runik Phrase may be cast upon the dead.  Contact must still be made, and should those dead be resurrected within the Time Duration, and they still have the Runik Phrase upon them, they will still be subject to the Effects. 

The Target Player will not remove the Runik Phrase, though others may​ try, but the Effected Target Player will defend the Runik Phrase so it stays untampered and still tethered to them (comparable to the defending Effects of "Cute").

​

Trigger- Inflict
Power Rune Clan.png
Trigger- Area Effect

Runik Phrase - Inflict, Clan, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Clan, Area Effect 3M'.

Effect

Character must announce "Clan 5M".

Character may touch a Target Player and both Character and Target Player receive the benefits of Inflict, Clan, Area Effect Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.
Effects last 5 minutes.

Phrase Effects linger for 3 minutes.

Level 2

Character must announce "Clan 10M".

Character may touch a Target Player and both Character and Target Player receive the benefits of Inflict, Clan, Area Effect Level 2.​

Character and the Target Player must have a copy of the Runik Phrase upon them.
Effects last 10 minutes.

Phrase Effects linger for 3 minutes

Level 3

Character must announce "Clan 15M".

Character may touch a Target Player and both Character and Target Player receive the benefits of Inflict, Clan, Area Effect Level 3.​

Character and the Target Player must have a copy of the Runik Phrase upon them.
Effects last 15 minutes.

Phrase Effects linger for 3 minutes

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but Time Calls are doubled and Target Players numbers are increased.  Up to 4 Targets and "Inflict, Clan, Area Effect 10M" for Level 1, Up to 5 Targets and "Inflict, Clan, Area Effect 20M" for Level 2, and Up to 6 Targets and "Inflict, Clan, Area Effect 30M" for Level 3.

**Special Note**

This Runik Phrase may be cast upon the dead.  Contact must still be made, and should those dead be resurrected within the Time Duration, and they still have the Runik Phrase upon them, they will still be subject to the Effects. 

The Target Player will not remove the Runik Phrase, though others may​ try, but the Effected Target Player will defend the Runik Phrase so it stays untampered and still tethered to them (comparable to the defending Effects of "Cute").

​

Trigger- Pro From
Power Rune Clan.png

Runik Phrase - Protection From Infliction, Clan

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Clan 1H".

Effect

For the duration of the Runik Phrase, Character can negate any variation of "Words of Truth", "Tongues of Truth" or "Clan of Truth". 

While under the duration of this Runik Phrase, any attempts of a "Truth" producing Effect  upon the Character, will automatically trigger an announcement of  ''Silence 3M".  This call is by the Effected Character and the Effects are upon themselves only.  Character is now self Silenced and can not speak for 3 minutes.

Character may use the effects of this Rune (or the Effects may be automatically triggered) threes times within the Runik Phrases duration.

The Character must have the Runik Phrase upon them, though it may be taken away.  Only a Dispel Magic upon the Runik Phrase itself, that must be witnessed by the Effected Character, cancels the Rune (comparable to 'killing' a Familiar).

Effects last for 1 hour.

Phrase Effects are instantaneous.

Level 2

Character can now announce "Silence 6M" up to 6 times during duration.

Character must announce "Protection From Infliction, Clan 2H".

Effects last for 2 hours.

Phrase Effects are instantaneous.

Level 3

Character can now announce "Silence 9M" up to 9 times during duration.

Character must announce "Protection From Infliction, Clan 3H".

Effects last for 3 hours.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Clan 2H" for Level 1, "Protection From Infliction, Clan 4H" for Level 2, and "Protection From Infliction, Clan 6H" for Level 3.

​

Trigger- Pro From
Power Rune Clan.png
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Clan, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must touch, or be touched by, a Target Player and must announce "Protection From Infliction, Clan 1H".

Effect

Both Character and Target Player receive the benefits of Protection From Infliction, Clan Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.
Effects last 1 hour.

Phrase Effects are instantaneous.

Level 2

Character must touch, or be touched by, up to 2 Target Players and must announce "Protection From Infliction, Clan 2H".

Character and both Target Players receive the benefits of Protection From, Clan Level 2.​

Character and all Target Players must have a copy of the Runik Phrase upon them.
Effects last 2 hours.

Phrase Effects are instantaneous.

Level 3

Character must touch, or be touched by, up to 3 Target Players and must announce "Protection From Infliction, Clan 3H".

Character and all Target Players receive the benefits of Protection From, Clan Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.
Effects last 3 hours.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled and the number of Target Players are increased.  Up to 4 Target Players and announce "Protection From Infliction, Clan 2H" for Level 1, up to 5 Target Players and announce "Protection From Infliction, Clan 4H" for Level 2, and up to 6 Target Players and announce "Protection From Infliction, Clan 6H" for Level 3.

​

Trigger- Pro By
Power Rune Clan.png

Runik Phrase - Protection By Infliction, Clan, 

Action

The Runic Phrase must be presented openly for Target to see.

Character must announce "Protection By Infliction, Clan, Area Effect 3M".

Effect
Target Player must willingly touch, or be made to touch, the Runic Phrase.  This contact must be done when the Runik Phrase is activated and needs not to be a continuous contact.  Just one touch simultaneously with the call is sufficient.

This Runik Phrase has several uses, depending on how it is applied ~

Upon the Living

Character must announce "Clan of Truth 3M".

Character can then ask questions of the Targeted Player which they must answer.

Targeted Player must answer as quickly as possible and must answer absolutely truthfully as the Target Player understands it.

Effects last for 3 minutes.

Phrase Effects linger for 3 minutes.

Upon the Dead

Character must announce "Clan of Truth 3M".

Questions asked of the dead must be answered truthfully, as the Dead Target Player understands it, and the dead may only grunt or wheeze a positive response, or a negative one, to all questions asked.  They may not speak to the Character in words, but must answer the questions wordlessly, and truthfully.

Effects last for 3 minutes.

Phrase Effects linger for 3 minutes.

When used to enforce Oaths

Target Player must willingly touch the Runik Phrase.

Character must announce "Clan of Truth 1H!"

Any vow or Oath spoken by any Target Player while under the Effects of this Runik Phrase can not lie.  What ever the Oath makes them swear to, is now the absolute truth of their feelings, and they will do all that they must to uphold their vows until death or durations end (comparable to a PC Premonitioning another PC).

If the Target Player does not wish to freely speak the Oath, this Runic Phrase will NOT force them to do so.
This is a magical variation of Dominate, and may be negated as such.  However, any part of an Oath spoken by a Target Player before the negation is announced, is still their truth, and they will die to defend it until durations end.  Anti-Persuade negation happens only when the negation is accomplished before any words of any Oath are spoken, or normally through anti-magic, such as Dispel Magic.

The effects are lost when the 1 hour have elapsed.
The range of the Effect is any Target Player within 3 feet of the Runik Phrase who has willingly touched the Runic Phrase.

Effects last for 1 hour.

Phrase Effects linger for 3 minutes.

Level 2

Upon the Living

Character may now announce "Clan of Truth 6M".

The effects are lost after 6 minutes have elapsed.

Effects last for 6 minutes.

Phrase Effects linger for 3 minutes.

Upon the Dead

Character may now announce "Clan of Truth 6M".

​The effects are lost after 6 minutes have elapsed.

Effects last for 6 minutes.

Phrase Effects linger for 3 minutes.

When used to enforce Oaths

Character must announce "Clan of Truth 2H".
Range is increased to any Target Player within 6 feet of the Runik P
hrase who has willingly touched the Runic Phrase.

Effects last for 2 hours.

Phrase Effects linger for 3 minutes.

Level 3

Upon the Living

Character may now announce "Clan of Truth 9M".

The effects are lost after 9 minutes have elapsed.

Effects last for 9 minutes.

Phrase Effects linger for 3 minutes.

Upon the Dead

Character may now announce "Clan of Truth 9M".

​The effects are lost after 9 minutes have elapsed.

Effects last for  9minutes.

Phrase Effects linger for 3 minutes.

When used to enforce Oaths

Character must announce "Clan of Truth 3H".
Range is increased to any Target Player within 9 feet of the Runik P
hrase who has willingly touched the Runic Phrase.

Effects last for 3 hours.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls upon the Living and the Dead are increased, when used to enforce Oaths the range of Effect is increased. 
Level 1~ Upon the Living- "Clan of Truth 6M", Upon the Dead- "Clan of Truth 6M", To enforce Oaths- "Clan of Truth 2H" and the range of Effect is increased to 6 feet,

Level 2~ Upon the Living- "Clan of Truth 12M", Upon the Dead- "Clan of Truth 12M", To enforce Oaths- "Clan of Truth 4H" and the range of Effect is increased to 12 feet,

Level 3~ Upon the Living-"Clan of Truth 18M", Upon the Dead- "Clan of Truth 18M", To enforce Oaths- "Clan of Truth 6H" and the range of Effect is increased to 18 feet,

​

Trigger- Pro By
Power Rune Clan.png
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Clan,  Area Effect
Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce 'Protection By Infliction, Clan, Area Effect 3M".

Effect 

Target Player must willingly touch, or be made to touch, the Runic Phrase.  This contact must be done before the Runik Phrase is activated and needs not to be a continuous contact.  Just one touch before the call is sufficient.

Character must announce "Clan of Truth 3M".

This Runik Phrase has several uses, depending on how it is applied ~

Upon the Living

Character may choose up to 3 Target Players to place under the effects of the Runik Phrase of Protection By Infliction, Clan Level 1 all at the same time.

Effects last for 3 minutes.

Phrase Effects will linger for 3 minutes.

Upon the Dead

Character may choose up to 3 Dead Target Players, all within 10 feet of the Runik Phrase, to place under the effects of the Runik Phrase of Protection By Infliction, Clan Level 1, all at the same time.

Effects last for 3 minutes.

Phrase Effects will linger for 3 minutes.
When used to enforce Oaths

Character must announce "Clan of Truth 1H".

The range of the Effect is increased to any Target Player within 30 feet of the Runik Phrase of Protection By Infliction, Clan Level 1 who has willingly touched the Runic Phrase.

Effects last for 1 hour.

Phrase Effects will linger for 3 minutes.

Level 2

Upon the Living

Character must announce "Clan of Truth 6M".

Character may choose up to 6 Target Players to place under the effects of the Runik Phrase of Protection By Infliction, Clan Level 2, all at the same time.

Effects last for 6 minutes.

Phrase Effects will linger for 3 minutes.

Upon the Dead

Character must announce "Clan of Truth 6M".

Character may choose up to 6 Dead Target Players, all within 10 feet of the Runik Phrase of Protection By Infliction, Clan Level 2, to place under the effects of this Runik Phrase, all at the same time.

Effects last for 6 minutes.

Phrase Effects will linger for 3 minutes.
When used to enforce Oaths

Character must announce "Clan of Truth 2H".

The range of the Effect is increased to any Target Player within 60 feet of the Runik Phrase of Protection By Infliction, Clan Level 2 who has willingly touched the Runic Phrase.

Effects last for 2 hours.

Phrase Effects will linger for 3 minutes.

Level 3

Upon the Living

Character must announce "Clan of Truth 9M".

Character may choose up to 9 Target Players to place under the effects of this Runik Phrase of Protection By Infliction, Clan Level 3, all at the same time.

Effects last for 9 minutes.

Phrase Effects will linger for 3 minutes.

Upon the Dead

Character must announce "Clan of Truth 9M".

Character may choose up to 9 Dead Target Players, all within 10 feet of the Runik Phrase, to place under the effects of this Runik Phrase of Protection By Infliction, Clan Level 3, all at the same time.

Effects last for 9 minutes.

Phrase Effects will linger for 3 minutes.
When used to enforce Oaths

Character must announce "Clan of Truth 3H".

The range of the Effect is increased to any Target Player within 90 feet of the Runik Phrase of Protection By Infliction, Clan Level 3 who has willingly touched the Runic Phrase.

Effects last for 3 hours.

Phrase Effects will linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls upon the Living and the Dead are increased, when used to enforce Oaths the range of Effect is increased. 
Level 1~ Upon the Living- "Clan of Truth 6M", Upon the Dead- "Clan of Truth 6M", To enforce Oaths- "Clan of Truth 2H" and the range of Effect is increased to 100 feet,

Level 2~ Upon the Living- "Clan of Truth 12M", Upon the Dead- "Clan of Truth 12M", To enforce Oaths- "Clan of Truth 4H" and the range of Effect is increased to 200 feet,

Level 3~ Upon the Living- "Clan of Truth 18M", Upon the Dead- "Clan of Truth 18M", To enforce Oaths- "Clan of Truth 6H" and the range of Effect is increased to 300 feet,

​

Pow- Confusion

   

Confusion

​

Must be drawn in - Blue​,

​

Mana - 4

​

Confusion
Trigger- Inflict
Pow- Confusion

Runik Phrase - Inflict, Confusion​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Confusion 3M".

Effect

Character must throw rice and hit one Target Player in the Body.

Character must announce "Confusion 15S".​

Target Player is now confused and forgets what they are doing and cannot use Spells, Prayers, Psionics, Runes, Skills anything but defend themselves for 15 seconds.​

Effects last for 15 seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 2

 Character must announce "Confusion 30S".
Effects last for 30 seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 3

 Character must announce "Confusion 1M".

Effects last for 1 minute.​

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Runik Retention time.  Rice can be thrown twice, and the Effects may be called twice as well, per cast.​

​

Trigger- Inflict
Pow- Confusion
Trigger- Area Effect

Runik Phrase - Inflict, Confusion, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Confusion, Area Effect 3M".

Effect

Character can throw rice 360 degrees overhead for one revolution of their arm announcing "Confusion 10S".  Any Player hit by the rice in a Targetable Area is affected and is now confused and forgets what they are doing and cannot use Spells, Prayers, Psionics, Runes, Skills anything but defend themselves.​

Effects last for 10 seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 2

Character can throw rice 360 degrees overhead for two revolutions of their arm announcing "Confusion 20S".  Any Player hit by the rice in a Targetable Area is affected and is now confused and forgets what they are doing and cannot use Spells, Prayers, Psionics, Runes, Skills anything but defend themselves.​

Effects last for 20 seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 3

Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Confusion 30S".  Any Player hit by the rice in a Targetable Area is affected and is now confused and forgets what they are doing and cannot use Spells, Prayers, Psionics, Runes, Skills anything but defend themselves.

Effects last for 30 seconds.​

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Runik Retention time.  Rice can be thrown twice, and the Effects may be called twice as well, per cast.​

​

Trigger- Pro From
Pow- Confusion

Runik Phrase - Protection From Infliction, Confusion

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Confusion 5M".

Effect

Character is unaffected by any variation of 'Confusion', or by any announcement of "Calm", "Cute", "Joy" and "Sorrow".  

Character must announce ''Iron Mind' when needed to declare a negate.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Confusion 10M".

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Confusion 15M".

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Confusion 10M" for Level 1, "Protection From Infliction, Confusion 20M" for Level 2, and "Protection From Infliction, Confusion 30M" for Level 3.

​

Trigger- Pro From
Pow- Confusion
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Confusion, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Confusion, Area Effect 5M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Confusion, Area Effect Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection By, Confusion 10M".

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Confusion, Area Effect Level 2.​

Character and both Target Player must have a copy of the Runik Phrase upon them.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection By, Confusion 15M".

Character and three Target Players by touching the casting Character receive the benefits of Protection From Infliction, Confusion, Area Effect Level 3.

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Confusion, Area Effect 10M" for Level 1, "Protection From Infliction, Confusion, Area Effect 20M" for Level 2, and "Protection From Infliction, Confusion, Area Effect 30M" for Level 3.​

​​

Trigger- Pro By
Pow- Confusion

Runik Phrase - Protection by Infliction, Confusion 

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection By Infliction, Confusion 3M".

Effect

Character must throw rice and hit a Target Player in the Body.

Character must announce  "Forget ____ (name of Skill known by Target) 5M".​If the Target Player HAS the Skill mentioned then not only do they temporarily forget how to perform the capability, but also they forget they ever had it to begin with.  

For Example -

Malik Mindbleeder is confronted with a drunken Pirate with a readied Flintlock.  After focusing, he points at the Pirate and Malik announces " Forget Flintlock 5M ".  

The Pirate then looks down to the unrecognizable chunk of wood and metal in her hand and wonders what it is, and what the heck was she doing with it in the first place.  

Until the end of the duration this capability of the Target Player can not be used at all.
If the Target Player does NOT HAVE the capability mentioned, nothing happens to the Target Player and the casting Character still loses the Mana spent in the casting.
Effects last for 5 minutes.​

Phrase Effects linger for 3 minutes.​

Level 2

Character must announce "Forget ____ ( Skill ) 10M".
Effects last for 10 minutes.​

Phrase Effects linger for 3 minutes.​

Level 3

Character must announce " Forget ____ ( Skill ) 15M".
Effects last for 15 minutes.

Phrase Effects linger for 3 minutes.​

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By Infliction, Confusion 10M" for Level 1, "Protection By Infliction, Confusion 20M" for Level 2, and "Protection By Infliction, Confusion 30M" for Level 3.

​

Trigger- Pro By
Pow- Confusion
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Confusion, Area Effect
Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Confusion, Area Effect 3M".

 Effect 

Character must throw rice and hit a Target Player in the Body.

Character must announce  "Forget ____ (name of Skill known by Target) 5M".​Character may touch a Target Player and both Character and Target Player receive the benefits of Protection By Infliction, Confusion, Area Effect Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.

Phrase Effects linger for 3 minutes.​

Level 2

Character must announce  "Forget ____ 10M".​

Character may touch 2 Target Players and Character and both Target Players receive the benefits of Protection By Infliction, Confusion, Area Effect Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 10 minutes.

Phrase Effects linger for 3 minutes.​

Level 3

Character must announce  "Forget ____ 15M".​

Character may touch up to 3 Target Players and all Players receive the benefits of Protection By Infliction, Confusion, Area Effect Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Effects last for 15 minutes.

Phrase Effects linger for 3 minutes.​

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By Infliction, Confusion, Area Effect 10M" for Level 1, "Protection By Infliction, Confusion, Area Effect 20M" for Level 2, and "Protection By Infliction, Confusion, Area Effect 30M" for Level 3.

​

Dark

Dark

​

Must be drawn in - Silver

​

Mana - 10

Pow- Dark
Trigger- Inflict
Pow- Dark

Runik Phrase - Inflict, Dark​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict Dark 3M".

Effect

Character must be hiding in a shadow large enough to cover their entire body.

Character must be motionless and unnoticed for 10 seconds.​
Character must announce "ShadowMeld 5M"

Character becomes Hidden and is undetectable from their surroundings.

Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be open in the air.

All benefits are lost with the appearance of the Characters own shadow, ie a Torch brought close to the Character to cast a shadow, cancels the Skill.

Character can move as long as they never cast a discernible shadow themselves.

Effects last 5 minutes.​

Phrase Effects linger for 3 minutes.

Level 2

Character must announce "ShadowMeld 10M".

Effects last 10 minutes.​

Phrase Effects linger for 3 minutes.

Level 3

Character must announce "ShadowMeld 15M".

Effects last 15 minutes.​

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "ShadowMeld 10M" for Level 1, "ShadowMeld 20M" for Level 2, and "ShadowMeld 30M" for Level 3.

​

Trigger- Inflict
Pow- Dark
Trigger- Area Effect

Runik Phrase - Inflict, Dark, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Dark, Area Effect 3M".

Effect

Character must announce "ShadowMeld 5M"

.Character may touch a Target Player and both Character and Target Player receive the benefits of Inflict, Dark Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.

Phrase Effects linger for 3 minutes.

Level 2

Character must announce "ShadowMeld 10M".

Character may touch 2 Target Players and all Players receive the benefits of Inflict, Dark Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 10 minutes.

Phrase Effects linger for 3 minutes.

Level 3

Character must announce "ShadowMeld 15M".

Character may touch 3 Target Players and all Players receive the benefits of Inflict, Dark Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Effects last for 15 minutes.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "ShadowMeld 10M" for Level 1, "ShadowMeld 20M" for Level 2, and "ShadowMeld 30M" for Level 3.

​

Trigger- Pro From
Pow- Dark

Runik Phrase - Protection From Infliction, Dark

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Dark".

Effect

Character must announce "See the Hidden 5M" and must signal (when necessary) with a closed fist over their eyes.

Character is immune to all Skill, Spell, Psionic, Circle and Prayer versions of Hidden, and to the Dark Rune itself.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "See the Hidden 10M"

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "See the Hidden 15M"

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "See the Hidden 10M" for Level 1, "See the Hidden 20M" for Level 2, and "See the Hidden 30M" for Level 3.

​

Trigger- Pro From
Pow- Dark
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Dark, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Dark, Area Effect".

Character must announce "See the Hidden 5M" and must signal (when necessary) with a closed fist over their eyes.

 Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Dark Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "See the Hidden 10M".

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Dark Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "See the Hidden 15M".

Character can now touch two Target players and all four Players receive the benefits of Protection From Infliction, Dark Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "See the Hidden 10M" for Level 1, "See the Hidden 20M" for Level 2, and "See the Hidden 30M" for Level 3.

​

Trigger- Pro By
Pow- Dark

Runik Phrase - Protection By Infliction, Dark

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Dark".

Effect

There must be a Hidden Target Player within a 25 ft radius of the Character using Scent.

Character must announce "Scent 5M" and must remain immobile while using Scent.​Character can smell the Hidden Target Player.

Character cannot locate where the "hidden" characters are, only that they are near.
Effects last 5 minutes and are lost with movement.​

Phrase Effects are instantaneous.

Level 2

Characters can now also Scent Invisible Characters as well.

Character must announce "Scent 10M" and must remain immobile while using Scent.​

Character cannot locate where the "Hidden/Invisible" characters are, only that they are near.
Effects last 10 minutes and are lost with movement..

Phrase Effects are instantaneous.

Level 3
Characters can now also Scent Astral Characters as well.

Character can now Track by Scent.

Character must announce "Scent 15M".

 As soon as the Character Scents the Hidden, Invisible or Astral Target Player they may take 2 steps towards the Target Player every 2 seconds, in a " Sniff, sniff, then Step, step " manner.  As long as the Hidden, Invisible or Astral Target Player stays within range the Character, they can Track them.
Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Scent 10M" for Level 1, "Scent 20M" for Level 2, and "Scent 30M" for Level 3.

​

Trigger- Pro By
Pow- Dark
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Dark, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Dark, Area Effect".

 Effect

Character must announce "Scent 5M" and must remain immobile during use.

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection By, Dark Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes and are canceled with movement.

Phrase Effects are instantaneous.

Level 2

Characters can now also Scent Invisible Characters as well.

Character must announce "Scent 10M" and must remain immobile while using Scent.​

Character can now touch two Target players and all three players receive the benefits of Protection By, Dark Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Character cannot locate where the "Hidden/Invisible" characters are, only that they are near.
Effects last 10 minutes and are lost with movement.

Phrase Effects are instantaneous.

Level 3

Characters can now also Scent Astral Characters as well.

Character must announce "Scent 15M".

Character can now touch three Target players and all receive the benefits of Protection By, Dark Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Character can now Track by Scent.

 As soon as the Character Scents the Hidden, Invisible or Astral Target Player they may take 2 steps towards the Target Player every 2 seconds, in a " Sniff, sniff, then Step, step " manner.  As long as the Hidden, Invisible or Astral Target Player stays within range the Character, they can Track them.
Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Scent 10M" for Level 1, "Scent 20M" for Level 2, and "Scent 30M" for Level 3.

​

Death
Pow- Death

Death

​

Must be drawn in - Black

​

Mana - 15

Trigger- Inflict
Pow- Death

Runik Phrase - Inflict, Death​​​

Action

The Runic Phrase must be presented openly before engaging Target Player for Target to easily see.

Character must announce "Inflict, Death 3M".

Effect

Character must be wearing Punch Gloves.

Character must wrap both of their arms in a bear hug style around the body of the Target Player and hold Target Player for 3 seconds.

Character must announce "Drain 3M".​

Target Player receives 6 Hit Points of damage to the Body.

Character heals ( if previously hurt, they can not go above their normal number of Hit Points, all extra healing points are lost ) + 1 Hit Point to their Body, Arms and Legs each.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.
Level 2
Character now receives + 2 Hit Points to their Body, Arms and Legs each.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.
Level 3
Character now receives + 3 Hit Points to their Body, Arms and Legs each.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Runik Retention time. 

​

Trigger- Inflict
Pow- Death
Trigger- Area Effect

Runik Phrase - Inflict, Death, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Death, Area Effect 3M".

Effect

Character must be within 10 feet of a Target Player and Character must be motionless and must not move for the entire duration.  All effects are lost with movement.

Character must have eye contact and must point at Target Player.

Character must announce "Set on Life Drain".

Target player must fall to the ground as if their entire body is in great pain.  Target Player receives 1 Hit Point of Damage per 3 seconds to the Body and continues to receive 1 Hit Point every 3 seconds until the Runik Phrase is cancelled/negated, the casting Character moves or is moved, or until the Target Player is Dead.
Character may wish to announce " Life Drain! " every 3 seconds to signal the Hit Point loss.

Upon Target Players death, the Character receives +1 Hit Point to their Body, Arms and Legs.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 2

Character can now point at 2 Target Players at once per casting and receive +2 Hit Points to their Body, Arms and Legs.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 3

The Character receives +3 Hit Points to their Body, Arms and Legs

-OR -

May transfer these Hit Point Bonuses to another Target Player by touch and following the 3 minute Runik Retention Time.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Runik Retention time. 

​

Trigger- Pro From
Pow- Death

Runik Phrase - Protection From Infliction, Death

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Death 5M"

Effect

Character is now immune to any single effect which causes the Character to suffer multiple Hit Point Damage.  This will not cancel single Hit Point loss, as in being struck once with a weapon, being hit with a thrown weapon, anything that causes a 1 HP loss.  Rather this Runik Phrase is only effective against Hit Point damage of 2 or more.  Examples of these are getting hit with an arrow in an unarmoured area (3 HP), "Break"(3 HP), "Decapitate"(6 HP), "Crush"(6 HP) etc.

Character is now also immune to the Death Rune itself for entire duration, regardless of how many times that immunity must be declared.

This will not have any effect on any "Set On" damage, as it is a lingering effect.

The Hit Point negating effect of this Runik Phrase may only be used once during the duration. 

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From, Death 10M"

The Hit Point negating effect of this Runik Phrase may now be used twice during the duration. 

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From, Death 15M"

The Hit Point negating effect of this Runik Phrase may now be used three times during the duration. 

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Death 10M" for Level 1, "Protection From Infliction, Death 20M" for Level 2, and "Protection From Infliction, Death 30M" for Level 3.

​

Trigger- Pro From
Pow- Death
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Death, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Death, Area Effect 5M"

 Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Death, Area Effect Level 1.

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From, Death 10M"

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Death, Area Effect Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From, Death 15M"

Character can now touch three Target players and all three players receive the benefits ​of Protection From Infliction, Death, Area Effect Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

​Effects last for 15 minutes.​

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Death, Area Effect 10M" for Level 1, "Protection From Infliction, Death, Area Effect 20M" for Level 2, and "Protection From Infliction, Death, Area Effect 30M" for Level 3.

​

Trigger- Pro By
Pow- Death

Runik Phrase - Protection By Infliction, Death

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Death 30M".

​​Effect

Character must have drawn and activated this rune before dying, and its effects must happen with in the Runes duration, or its effects are lost.

The Effects of this Runik Phrase may only be used once per cast, regardless of Level.
Character has just died / been killed.
Character must wait 1 minute.​Character self resurrects automatically in whatever bonded or unbonded state they were in before they died.  Characters that can Rise do so with only 1 Body Hit Point, 1 Hit Point on each Arm and 1 Hit Point on each leg, and with no Mana and no Prayers/Prayer Cycle ( if any ).
Effects linger for 30 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection By Infliction, Death 60M".

Character now Rises with 2 Hit Points on their Body and 2 Hit Points on each Arm and Leg.
Effects linger for 60 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection By Infliction, Death 90M".

Character now Rises with 3 Hit Points on their Body and 3 Hit Points on each Arm and Leg.
Effects linger for 90 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By Infliction, Death 1H" for Level 1, "Protection By Infliction, Death 2H" for Level 2, and "Protection By Infliction, Death 3H" for Level 3.

​

Trigger- Pro By
Pow- Death
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Death, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Death, Area Effect 10M"

Effect

Character may touch a Target Player and both receive the benefits of Protection By Infliction, Death, Area Effect Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects linger for 10 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection By, Death 20M".

Character can now touch two Target players and all three players receive the benefits of Protection By Infliction, Death, Area Effect Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects linger for 20 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection By, Death 30M".

Character can now touch three Target players and all players receive the benefits of Protection By Infliction, Death, Area Effect Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Effects linger for 30 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By Infliction, Death, Area Effect 20M" for Level 1, "Protection By Infliction, Death, Area Effect 40M" for Level 2, and "Protection By Infliction, Death, Area Effect 1H" for Level 3.

​

Despair
Pow- Despair

Despair

 

Must be drawn in - Black

 

Mana - 9

​

Trigger- Inflict
Pow- Despair

Runik Phrase - Inflict, Despair​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Despair 3M".
Effect

Character may throw rice at a Target Player and hit them in the Body.

Character must announce "Sorrow 10S".​

Target Player is instantly overwhelmed with grief and sorrow and can perform no Ability, Skill, Spell, Psionic, Circle or Prayer for the duration of the Spell, they can only defend themselves

Also, if the Target Player has no Gold Coins in their pouches, their sorrow is so powerful they must run away from the casting Character for the duration of the Rune.

Effects last for 10 Seconds.​ 

Phrase Effects linger for 3 minutes or until use.

Level 2

Character may throw rice at a Target Player and hit them in the Body.

Character must announce "Sorrow 20S".".

Effects last for 20 Seconds.​

Phrase Effects linger for 3 minutes or until use.

Level 3

Character may throw rice at a Target Player and hit them in the Body.

Character must announce "Sorrow 30S".".

Effects last for 30 Seconds.​

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Runik Retention time. 

​

Trigger- Inflict
Pow- Despair
Trigger- Area Effect

Runik Phrase - Inflict, Despair, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Despair, Area Effect 3M"

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Inflict, Despair Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 10 seconds.

Phrase Effects linger 3 minutes or until use.

Level 2

Character can now touch two Target players and all three players receive the benefits of Inflict, Despair Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 20 seconds.

Phrase Effects linger 3 minutes or until use.

Level 3

Character and three Target Players by touching the casting Character receive the benefits of Inflict, Despair Level 3.

Character and all Target Players must have a copy of the Runik Phrase upon them.

Effects last for 30 seconds.

Phrase Effects linger 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Runik Retention time. 

Trigger- Pro From
Pow- Despair

Runik Phrase - Protection From Infliction, Despair

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Despair 5M"

Effect

Character is immune to all Skill, Spell, Psionic, Circle and Prayer versions of Sorrow, and to the Despair Rune itself.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From, Despair 10M"

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From, Despair 15M"

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Despair 10M" for Level 1, "Protection From Infliction, Despair 20M" for Level 2, and "Protection From Infliction, Despair 30M" for Level 3.

​

Trigger- Pro From
Pow- Despair
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Despair, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Despair Area Effect 5M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Despair Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From, Despair 10M".

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Despair Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From, Despair 15M".

Character can now touch three Target players and all three players receive the benefits of Protection From Infliction, Despair Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Despair 10M" for Level 1, "Protection From Infliction, Despair 20M" for Level 2, and "Protection From Infliction, Despair 30M" for Level 3.

​

Trigger- Pro By
Pow- Despair

Runik Phrase - Protection By Infliction, Despair

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Despair 3M".

Effect

Character must first yell their personal war cry and Character and must run at least 10 feet into combat.​

Character receives +1 Body Hit Point, +1 Arms and +1 Legs Hit Points.

​Effects are instantaneous with the completion of the Action.

Phrase Effects linger for 3 minutes.

Level 2

Character now receives +2 Body Hit Point, +2 Arms and +2 Legs Hit Points.​

​Effects are instantaneous with the completion of the Action.

Phrase Effects linger for 3 minutes.

Level 3

Character now receives +3 Body Hit Point, +3 Arms and +3 Legs Hit Points.

​Effects are instantaneous with the completion of the Action.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Runik Retention time.  The Action must be repeated before receiving the second Effects.

​

Trigger- Inflict
Pow- Despair
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Despair, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Despair, Area Effect 3M".

Effect

​Character can now touch a Target Player and all receive the benefits of Protection By Infliction, Despair Level 1.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Character and Target Player must first yell their personal war cry and both must run at least 10 feet into combat.​

Effects are Instantaneous.

Phrase Effects linger for 3 minutes.

Level 2

​Character can now touch two Target players and all receive the benefits of Protection By Infliction, Despair Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Character and Target Player must first yell their personal war cry and both must run at least 10 feet into combat.​

Effects are Instantaneous.

Phrase Effects linger for 3 minutes.

Level 3

​Character can now touch three Target players and all receive the benefits of Protection By Infliction, Despair Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Character and Target Players must first yell their personal war cry and both must run at least 10 feet into combat.​

Effects are Instantaneous.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Runik Retention time.  The Action must be repeated before receiving the second Effects.

​

Dominate
Pow- Dominate

Dominate

​

Must be drawn in - Gold

​

Mana - 24

​

Trigger- Inflict
Pow- Dominate

Runik Phrase - Inflict, Dominate​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Dominate 3M".

Effect

Character must make eye contact with Target Player

Character must make a fist with the index and middle finger upright and pass it between the targets victims eyes and their own.

Character must announce "Dominate 5M".
Dominate can be used on a Player Character. ​

Target NPC/Monster or Player Character must perform whatever task or action the Dominating Character asks, within game rules, reason and respect.

Dominate has NO anti-suicide clause. A Dominating Character MAY tell Target Player to kill themselves, or kill anyone they share Clan Nature with. Dominate CAN command a Target Player to cause direct harm to anyone. Anything goes when under the influence of a Domination.

Effects last for 5 minutes.

Phrase Effects linger for 3 minutes or until use.

Level 2

Character may announce "Dominate" to up to 2 Target Players at once, both must have the Finger Wave mechanic to break eye contact.

Effects will linger until use or for the 3 minute Runik Retention Rule.

Character must announce "Dominate 5M".

Effects last for 5 minutes.

Phrase Effects linger for 3 minutes or until use.
Level 3 

Character may now throw rice in a spray and hit as many Target Players in the Body as they can.  All that are sufficiently hit are Effected.

Character must announce "Dominate 5M" and make 1 giant Finger Wave to break all eye contact with the Effected Target Players.

Character must announce "Dominate 5M".

Effects last for 5 minutes.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Runik Retention time.

​

Trigger- Inflict
Pow- Dominate
Trigger- Area Effect

Runik Phrase - Inflict, Dominate, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Dominate, Area Effect 3M"

Effects

Character may touch a Target Player and both Character and Target Player receive the benefits of Inflict, Dominate Lv 1.​

Effects will linger until use or for the 3 minute Runik Retention Rule.​

Effects last for 5 minutes.

Phrase Effects linger for 3 minutes or until use.

Level 2

​Character may touch a Target Player and both receive the benefits of Inflict, Dominate Lv 2.​

Character and Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.

Phrase Effects linger for 3 minutes or until use.

Level 3

​Character may touch a Target Player and both receive the benefits of Inflict, Dominate Lv 3.​

Character and Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Runik Retention time.

 

Trigger- Pro From
Pow- Dominate

Runik Phrase - Protection From Infliction, Dominate

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Dominate 5M".

Effect

Character is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer versions of Persuade.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Dominate 10M".

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Dominate 15M".

Effects last for 15 minutes.

​Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Dominate 10M" for Level 1, "Protection From Infliction, Dominate 20M" for Level 2, and "Protection From Infliction, Dominate 30M" for Level 3.

​

Trigger- Pro From
Pow- Dominate
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Dominate, Area Effect 

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Dominate 5M"

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Dominate Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Dominate 10M"

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Dominate Level 2.​

Character and the Target Players must have a copy of the Runik Phrase upon them.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Dominate 15M"

Character may touch three Target Players and all receive the benefits of Protection From Infliction, Dominate Level 3.​

Character and the Target Players must have a copy of the Runik Phrase upon them.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Dominate 10M" for Level 1, "Protection From Infliction, Dominate 20M" for Level 2, and "Protection From Infliction, Dominate 30M" for Level 3.

​

Trigger- Pro By
Pow- Dominate

Runik Phrase - Protection By Infliction, Dominate

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Dominate, ___(name, race or Level of Monster)___ 30M".

Effects

All of the below must follow all applicable rules of Summoning found in the Summoning Section of this Master Manual, including the Battle of Wills and all of the consequences that come with it.

Character must announce their intention to Summon an Angel, Devil or Demon at the GateHouse.

Character must then directly go to the Summoning area of town and wait.​

Effect

Character will summon a Level 1 - 3 Angel, Devil or Demon for 30 minutes.

Character and the Summoned Monster must have a copy of the Runik Phrase upon them.

​Level 2

Character will summon a Level 1 - 5, Characters choice, Angel, Devil or Demon for 60 minutes.​

Character and the Summoned Monster must have a copy of the Runik Phrase upon them.

Level 3
Character will summon a Level 1 - 6, Characters choice, Angel, Devil or Demon for 90 minutes

OR

Character will summon a Level 7 - 9, Characters choice, Angel, Devil or Demon for 60 minutes.

Character and the Summoned Monster must have a copy of the Runik Phrase upon them.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By Infliction, Dominate,  ___(name, race or Level of Monster)___ 1H" for Level 1, "Protection By Infliction, Dominate,  ___(name, race or Level of Monster)___ 2H" for Level 2, and "Protection By Infliction, Dominate,  ___(name, race or Level of Monster)___ 3H" for Lv 1-6 or "Protection By, Dominate,  ___(name, race or Level of Monster)___ 2H"for Lv 7-9 for Level 3.

​

Trigger- Pro By
Pow- Dominate
Trigger- Area Effect
Earth
Pow- Earth

Earth

​

Must be drawn in - Gold

​

Mana - 6

​

Runik Phrase - Protection By Infliction, Dominate, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Dominate, ___(name or Level of UnDead)___ 30M".

All of the below must follow all applicable rules of Summoning found in the Summoning Section of this Master Manual, including the Battle of Wills and all of the consequences that come with it.

Character must announce their intention to Summon an UnDead at the GateHouse.

Character must then directly go to the Summoning area of town and wait.​

Effect

Character will summon a Level 5 UnDead for 30 minutes.

Character and the Summoned Monster must have a copy of the Runik Phrase upon them.

​Level 2

Character will summon a Level 5-6 UnDead for 60 minutes.

Character and the Summoned Monster must have a copy of the Runik Phrase upon them.

Level 3

Character will summon a Level 5-7 UnDead for 90 minutes.

Character and the Summoned Monster must have a copy of the Runik Phrase upon them.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection By, Dominate, ___(name or Level of UnDead)___ , Area Effect 1H" for Level 1, "Protection By, Dominate, ___(name or Level of UnDead)___ , Area Effect 2H" for Level 2, and "Protection By, Dominate, ___(name or Level of UnDead)___ , Area Effect 3H" for Level 3.

​

Trigger- Inflict
Pow- Earth

Runik Phrase - Inflict, Earth​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Earth 30M".

Effect

Character must raise left arm straight overhead with a closed fist.

Character must announce"Self-Petrify 1H".​ 

Character is now a living Statue.  Attacks, no matter what the nature of its origin Magic, Prayer, Skill, Sword etc., can not harm the stone, and the Character is immune from any Hit Point damage.

Character must be stationary and may not move while Petrified, though the Character may be moved by the combined efforts of at least 2 of the Giant PC races (Giants and Trolls). 

Due to the casters willingness to Self-Petrify a Stone to Flesh Spell, Prayer, Rune, Circle, or Psionic will not work.  Dispel Magic will.

Effects last for 1 hour, or until the Self Petrified Character wishes to cancel the Rune.​

Effects may last for 1 hour.

Phrase Effects linger for 30 minutes.

Level 2

Character may announce "Self-Petrify 2H".

Effects may last for 2 hours.​

Phrase Effects linger for 30 minutes.

Level 3

Character must announce "Self-Petrify 3H".

Effects last for 3 hours, or until the Self Petrified Character wishes to cancel the Rune.

Effects may last for 3 hours.​

Phrase Effects linger for 30 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Inflict, Earth 2H" for Level 1, "Inflict, Earth 4H" for Level 2, and "Inflict, Earth 6H" for Level 3.

​

Trigger- Inflict
Pow- Earth
Trigger- Area Effect

Runik Phrase - Inflict, Earth, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Earth, Area Effect 30M"

Effect

Character may touch a Target Player and both receive the benefits of Inflict, Earth, Area Effect Level 1.​

Character and the Target Playersmust have a copy of the Runik Phrase upon them.

Character must announce "Self Petrify 1H".

Self Petrify may be Self Dispelled at any time.

Effects last for 1 hour.

Phrase Effects linger for 30 minutes.

Level 2

Character must announce "Self Petrify 2H".

Character may touch two Target Players and all receive the benefits of Inflict, Earth, Area Effect Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Self Petrify may be Self Dispelled at any time.

Effects last for 2 hours.

Phrase Effects linger for 30 minutes.

Level 3

Character must announce "Self Petrify 3H".

Character may touch three Target Players and all receive the benefits of Inflict, Earth, Area Effect Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Self Petrify may be Self Dispelled at any time.

Effects last for 2 hours.

Phrase Effects linger for 30 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Inflict, Earth, Area Effect 2H" for Level 1, "Inflict, Earth, Area Effect 4H" for Level 2, and "Inflict, Earth, Area Effect 6H" for Level 3.

​

Trigger- Pro From
Pow- Earth

Runik Phrase - Protection From Infliction, Earth

Action

The Runic Phrase must be presented openly for Target to easily see.

 Character must announce  "Protection From Infliction, Earth 30M" .

Effects

Character is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer versions of any Petrify, Quicksand or Rock based damage.

Effects last for 30 minutes.

Phrase Effects linger are instantaneous.

~ OR ~

Action

The Runic Phrase must be presented openly for Target to easily see.

 Character must announce  "Protection From Infliction, Earth 5M" .

Effect
Character can Turn, or repel, one Earth Elemental per casting.

Elemental Target Player(s) must be within 10 feet from casting Character.

Character must have eye contact with Target Player.

Character must hold arm straight out and present the Runik Scroll in a stopping motion at the Target Player.  

Character must announce "Turn Earth Elemental 5M".​

The Elemental Target Player will now not come within 10 feet of the casting Character, will not attack them and will try to find a new Target Player if one is to be found for the duration of the spell.

Effects last 5 minutes.​

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may announce "Protection From Infliction, Earth 1H".

Effects last for 1 hour.

Phrase Effects are instantaneous.

~ OR ~

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Turn Earth Elemental 10M".

Effects last 10 minutes.​

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Earth 90M".

Effects last for 90 minutes.

Phrase Effects are instantaneous.

~ OR ~

The Runic Phrase must be presented openly for Target to easily see.

Character must announce " Turn Earth Elemental 15M ".

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Earth 1H"/"Turn Earth Elemental 10M" for Level 1, "Protection From Infliction, Earth 2H"/"Turn Earth Elemental 20M" for Level 2, and "Protection From Infliction, Earth 3H"/"Turn Earth Elemental 30M" for Level 3.

​

Trigger- Pro From
Pow- Earth
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Earth, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

 Character must announce  "Protection From Infliction, Earth 30M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Earth Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Effects last 30 minutes.

Phrase Effects are instantaneous.

- OR -

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Turn Earth Elemental 5M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Earth Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Effects last 5 minutes.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection From Infliction, Earth 1H".

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Earth Level 2.​

Character and both Target Players need a copy of the Runik Phrase.

Effects last 1 hour.

Phrase Effects are instantaneous.

- OR -

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Turn Earth Elemental 10M".

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Earth Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Effects last 10 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection From Infliction, Earth 90".

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Earth Level 2.​

Character and both Target Players need a copy of the Runik Phrase.

Effects last 90 minutes.

Phrase Effects are instantaneous.

- OR -

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Turn Earth Elemental 15M".

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Earth Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Earth 1H"/"Turn Earth Elemental 10M" for Level 1, "Protection From Infliction, Earth 2H"/"Turn Earth Elemental 20M" for Level 2, and "Protection From Infliction, Earth 3H"/"Turn Earth Elemental 30M" for Level 3

​

Trigger- Pro By
Pow- Earth

Runik Phrase - Protection By Infliction, Earth

Action

The Runic Phrase must be presented openly for Target to easily see.When thrown, Character must announce "Protection By Infliction, Earth 3M".​

Effect

Character must have a tennis ball on them completely wrapped in Brown tape.

Each ball does 3 Points of damage.

Character can create 1 Rock ball per Spell.
Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character can use the level 1 Effects

- OR -

Character can now hold the Rock ball in their hand to hit a Target Player as if their Fist was made of Stone.  This allows 1 attempt at physically striking out and touching a Target Player with the ball and declaring "Rock Ball".  If a good touch is made, the Target Player receives 3 HP of damage wherever they were struck, and the Rock ball is now no more.

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character can use the Level 1 or Level 2 Effects

- OR -

Character can both physically strike with the "Rock Ball!" doing 3 HP damage to wherever they hit, and the Rock ball can be used a second time for a throw and with declaring "Rock Ball", and still does 3 HP damage to the Target Player Area hit.

Effects are instantaneous.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Instead of conjuring up a Rock Ball, the Rune Master creates a Rock Boulder (6 HP of Damage) that follows all rules per Level as above.​

​​​

Trigger- Pro By
Pow- Earth
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Earth, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character and a Target Player need a copy of the Runik Phrase and a prepared RockBall.

Character and Target Player both receive the Effects of "Protection By Infliction Earth Level 1".​

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character and two Target Players need a copy of the Runik Phrase and a prepared RockBall.

Character and both Target Players receive the Effects of "Protection By Infliction Earth Level 2".​

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character and three Target Players need a copy of the Runik Phrase and a prepared RockBall.

Character and all Target Players receive the Effects of "Protection By Infliction Earth Level 3".​

Effects are instantaneous.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Instead of conjuring up Rock Balls, the Rune Master creates Rock Boulder (6 HP of Damage) that follows all rules per Level as above.

​

Energy
Pow- Energy

Energy

​

Must be drawn in - Gold

​

Mana - 18

Trigger- Inflict
Pow- Energy

Runik Phrase - Inflict, Energy​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Energy 1H".

Effect

The Character must hold both arms straight out to the side so that they resemble a walking letter T for as long as the duration lasts or until Character wishes to end the Rune. Dropping the arms cancels the magic.

Character must announce "Teleport 30S".​

Character is now considered vanished and cannot be detected by any variation of See the Hidden/Invisible/Astral or Scent. 

Character must travel to a different location in a straight line, and the end location must have been in visual sight of the Character as he cast. Upon reaching that location, or reaching the end of the Spells duration, the Spell ends.

Character can hear or see nothing as they are traveling, nor may they interact with any one in any way.

Effects last for 30 seconds.​

Phrase Effects will linger for 1 hour.

Level 2

Character must announce "Teleport 1M".​

Effects last for 1 minute.​

Phrase Effects will linger for 1 hour.

Level 3

Character must announce "Teleport 90S".​

Effects last for 90 seconds.

Phrase Effects will linger for 1 hour.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 1 hour Duration.

​

Trigger- Inflict
Pow- Energy
Trigger- Area Effect

Runik Phrase - Inflict, Energy, Area Affect​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Energy, Area Effect 1H"

Effect

Character may touch a Target Player and both receive the benefits of Inflict, Energy Level 1.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 30 seconds.

Phrase Effects linger until use or for 1 hour.

Level 2

Character may touch two Target Players and all receive the benefits of Inflict, Energy Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 1 minute.

Phrase Effects linger until use or for 1 hour.

Level 3

Character may touch three Target Players and all receive the benefits of Inflict, Energy Level 3.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 90 seconds.

Phrase Effects linger until use or for 1 hour.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Teleport 1M" for Level 1, "Teleport 2M" for Level 2, and "Teleport 3M" for Level 3.

​

Trigger- Pro From
Pow- Energy

Runik Phrase - Protection From Infliction, Energy

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Energy 1M".

Effect

Character is immune to all Psionics and may respond with "Negate" when/if affected.

Effects last for 1 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From, Energy 2M".

Effects last for 2 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From, Energy 3M".

Effects last for 3 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Energy 2M" for Level 1, "Protection From Infliction, Energy 4M" for Level 2, and "Protection From Infliction, Energy 6M" for Level 3.

​

Trigger- Pro From
Pow- Energy
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Energy, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Energy, Area Effect 1M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Energy Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Phrase Effects last for 1 minute.

Level 2

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Energy Level 2.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Phrase Effects last for 2 minutes.

Level 3

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Energy Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Phrase Effects last for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Energy, Area Effect 2M" for Level 1, "Protection From Infliction, Energy, Area Effect 4M" for Level 2, and "Protection From Infliction, Energy, Area Effect 6M" for Level 3.

​

Trigger- Pro By
Pow- Energy

Runik Phrase - Protection By Infliction, Energy

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Energy 3M"

Effect

Character must have a non enchanted weapon and they must have the proper Weapon Skill for that weapon.  For example, a Character without the Great Flail Skill could not Hone a Great Flail.
Character must spend 1 minute of time "working on and adjusting" the weapon.
Character must announce "Hone Weapon 10M".​

That weapon now acts as an Enchanted Weapon and may be used to strike NPC/Monsters that may only be hit by such.
Effects last 10 minutes.​

Phrase Effects linger for 3 minutes.

Level 2

Character must announce "Hone Weapon 20M".​

Effects last 20 minutes.​

Phrase Effects linger for 3 minutes.

Level 3

Character must announce "Hone Weapon 30M".​

Effects last 30 minutes.​

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled, allowing for more uses of the Runik Phrase.  "Protection By Infliction, Energy 2M" and 2 uses for Level 1, "Protection By Infliction 4M" and 4 uses for Level 2, and "Protection By Infliction 6M" and 6 uses for Level 3.

​

Trigger- Pro By
Pow- Energy
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Energy, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Energy, Area Effect 3M".

Effect

Character and a Target Player both receive the benefits of Protection By Infliction, Energy Level 1.​

Character and the Target Player must have a copy of the Runik Phrase upon them.

Effects last for 10 minutes.

Phrase Effects linger for 1 minute.

Level 2

Character may touch two Target Players and all receive the benefits of Protection By Infliction, Energy Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 20 minutes.

Phrase Effects linger for 1 minute.

Level 3

Character may touch three Target Players and all receive the benefits of Protection By Infliction, Energy Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Effects last for 30 minutes.

Phrase Effects linger for 1 minute.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled, allowing for more uses of the Runik Phrase.  "Protection By Infliction, Energy 2M" and 2 uses for Level 1, "Protection By Infliction 4M" and 4 uses for Level 2, and "Protection By Infliction 6M" and 6 uses for Level 3.

​

Fear
Pow- Fear

Fear

​

Must be drawn in - Blue

​

​Mana - 18

​

Trigger- Inflict
Pow- Fear

Runik Phrase - Inflict, Fear​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must touch Target Player and announce "Inflict, Fear 3M".

Effect

Character must touch Target Player and announce "Fear 30S".

Target Player must flee directly away from the Character for the full length of the Spell duration.

Effects last 30 seconds.​

Phrase Effects linger for 3M.

Level 2

Character may throw rice and hit one Target Player in the Body and announce "Fear 1M".
Effects last for 1 Minute.​

Phrase Effects linger for 3M.

Level 3

Character can throw rice to hit the Body of a Target Player and must announce "Fear 90S". 
Effects last for 90 seconds.

Phrase Effects linger for 3M.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Duration.

​

Trigger- Inflict
Pow- Fear
Trigger- Area Effect

Runik Phrase - Inflict, Fear, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Fear, Area Effect 3M".

Effect

Character can throw rice 360 degrees overhead for one revolution of their arm announcing "Fear 30S".  Any Player hit by the rice in a Targetable Area is affected.
Effects last for 30 seconds.​

Phrase Effects linger for 3 minutes.

Level 2

Character can throw rice 360 degrees overhead for two revolutions of their arm announcing "Fear 1M".  Any Player hit by the rice in a Targetable Area is affected.
Effects last for 1 minute.​

Phrase Effects linger for 3 minutes.

Level 3

Character can throw rice 360 degrees overhead for three revolutions of their arm announcing "Fear 90S".  Any Player hit by the rice in a Targetable Area is affected.
Effects last for 90 seconds.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Duration.

​

Trigger- Pro From
Pow- Fear

Runik Phrase - Protection From Infliction, Fear

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Fear 5M".

Effect

Character is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer versions of Fear.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Fear 10M".

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Fear 15M".

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled, allowing for more uses of the Runik Phrase.  "Protection From Infliction, Fear 10M" for Level 1, "Protection From Infliction, Fear 20M" for Level 2, and "Protection From Infliction, Fear 30M" for Level 3.

​

Trigger- Pro From
Pow- Fear
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Fear, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Fear 5M".

Effect

Character may touch a Target Player and both receive the benefits of Protection From Infliction, Fear Level 1.​

Character and Target Player must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Fear 10M".

Character may touch a Target Player and both receive the benefits of Protection From Infliction, Fear Level 2.​

Character and Target Player must have a copy of the Runik Phrase upon them.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Fear 15M".

Character may touch a Target Player and both receive the benefits of Protection From Infliction, Fear Level 3.​

Character and Target Player must have a copy of the Runik Phrase upon them.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled, allowing for more uses of the Runik Phrase.  "Protection From Infliction, Fear 10M" for Level 1, "Protection From Infliction, Fear 20M" for Level 2, and "Protection From Infliction, Fear 30M" for Level 3.

​

Trigger- Pro By
Pow- Fear

Runik Phrase - Protection By Infliction, Fear

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Fear 3M".

Effect

Character must touch a Target Player.

Character must announce " Paralyse ______ ( name the limb to be affected ie right arm, left leg) 30S".​

Target Players Limb goes limp and cannot be used.​

Effects last for 30 seconds.

Phrase Effects linger for 3 minutes.

Level 2

Character must announce " Paralyse ______ ( name the limb to be affected ie right arm, left leg) 45S".​

Effects last for 45 seconds.

Phrase Effects linger for 3 minutes.

Level 3

Character must announce " Paralyse ______ ( name the limb to be affected ie right arm, left leg) 1M".​

Effects last for 1 minute.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Duration.

​

Trigger- Pro By
Pow- Fear
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Fear, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Fear, Area Effect 3M".

Effect

Character may touch a Target Player and both receive the benefits of Protection By Infliction, Fear Level 1.​

Character and Target Player must have a copy of the Runik Phrase upon them.

Effects last for 30 seconds.

Phrase Effects linger for 3 minutes.

Level 2

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Fear Level 2.​

Character and both Target Players must have a copy of the Runik Phrase upon them.

Effects last for 45 seconds.

Phrase Effects linger for 3 minutes.

Level 3

Character may touch three Target Players and both receive the benefits of Protection From Infliction, Fear Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Effects last for 90 seconds.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast within the 3 minute Duration.

​

Fire
Pow- Fire

Fire

​

Must be drawn in - Red

​

Mana - 6

​

Trigger- Inflict
Pow- Fire

Runik Phrase - Inflict, Fire​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Fire 5M".

Effect

Character must be wearing a Punch Glove and they may not be holding anything in that hand.

Character must deliver one 'Punch' to a Target Player in the Body, Arms or Legs.

Character must announce "Punch for Damage".​

Target Player receives 1 Hit Point of Damage per Punch in targeted area.

Character may attempt Punch for Damage once every 6 seconds.​

Effects are instantaneous.

Phrase Effects linger for 5 minutes.

Level 2

Character may attempt Punch for Damage once every 3 seconds.​

Effects are instantaneous.

Phrase Effects linger for 10 minutes.

Level 3

Character may Punch at will.

Effects are instantaneous.

Phrase Effects linger for 15 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled, allowing for more uses of the Runik Phrase.  "Inflict, Fire 10M" for Level 1, "Inflict, Fire 20M" for Level 2, and "Inflict, Fire 30M" for Level 3.

​

Trigger- Inflict
Pow- Fire
Trigger- Area Effect

Runik Phrase - Inflict, Fire, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Fire, Area Effect 5M".

Effect

Character may touch three Target Players and both receive the benefits of Inflict, Fire Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character can now touch two Target players and all three players receive the benefits above.​

Level 3

Character may touch three Target Players and both receive the benefits of Protection From Infliction, Fear Level 3.​

Character and all Target Players must have a copy of the Runik Phrase upon them.

Effects last for 90 seconds.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled, allowing for more uses of the Runik Phrase.  "Inflict, Fire 10M" for Level 1, "Inflict, Fire 20M" for Level 2, and "Inflict, Fire 30M" for Level 3.

​

Trigger- Pro From
Pow- Fire

Runik Phrase - Protection From Infliction, Fire

Action

The Runic Phrase must be presented openly for Target to easily see.

 Character must announce  "Protection From Infliction, Fire 30M" .

Effects

Character is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer versions of any Fire based damage.

Effects last for 30 minutes.

Phrase Effects linger are instantaneous.

~ OR ~

Action

The Runic Phrase must be presented openly for Target to easily see.

 Character must announce  "Protection From Infliction, Fire 5M" .

Effect

Character can Turn, or repel, one Fire Elemental per casting.

Elemental Target Player(s) must be within 10 feet from casting Character.

Character must have eye contact with Target Player.

Character must hold arm straight out and present the Runik Scroll in a stopping motion at the Target Player.  

Character must announce "Turn Fire Elemental 5M".​

The Elemental Target Player will now not come within 10 feet of the casting Character, will not attack them and will try to find a new Target Player if one is to be found for the duration of the spell.

Effects last 5 minutes.​

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may announce "Protection From Infliction, Fire 1H".

Effects last for 1 hour.

Phrase Effects are instantaneous.

~ OR ~

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Turn Fire Elemental 10M".

Effects last 10 minutes.​

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Fire 90M".

Effects last for 90 minutes.

Phrase Effects are instantaneous.

~ OR ~

The Runic Phrase must be presented openly for Target to easily see.

Character must announce " Turn Fire Elemental 15M ".

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Fire 1H"/"Turn Fire Elemental 10M" for Level 1, "Protection From Infliction, Fire 2H"/"Turn Fire Elemental 20M" for Level 2, and "Protection From Infliction, Fire 3H"/"Turn Fire Elemental 30M" for Level 3.

​

Trigger- Pro From
Pow- Fire
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Fire, Area Effect 

Action

The Runic Phrase must be presented openly for Target to easily see.

 Character must announce  "Protection From Infliction, Fire 30M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Fire Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Effects last 30 minutes.

Phrase Effects are instantaneous.

- OR -

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Turn Fire Elemental 5M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Fire Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Effects last 5 minutes.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection From Infliction, Fire​1H".

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Fire Level 2.​

Character and both Target Players need a copy of the Runik Phrase.

Effects last 1 hour.

Phrase Effects are instantaneous.

- OR -

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Turn Fire Elemental 10M".

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Fire Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Effects last 10 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection From Infliction, Fire 90".

Character can now touch two Target players and all three players receive the benefits of Protection From Infliction, Fire Level 2.​

Character and both Target Players need a copy of the Runik Phrase.

Effects last 90 minutes.

Phrase Effects are instantaneous.

- OR -

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Turn Fire Elemental 15M".

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Fire Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Fir e1H"/"Turn Fire Elemental 10M" for Level 1, "Protection From Infliction, Fire 2H"/"Turn Fire Elemental 20M" for Level 2, and "Protection From Infliction, Fire 3H"/"Turn Fire Elemental 30M" for Level 3.

​​

Trigger- Pro By
Pow- Fire

Runik Phrase - Protection By Infliction, Fire​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must have a tennis ball on them completely wrapped in Brown tape.

When thrown, Character must announce "Fire Ball".​

Effect

Each ball does 3 Points of damage.

Character can create 1 Fire ball per Spell.

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character can use the level 1 Effects

- OR -

Character can now hold the Fire ball in their hand to hit a Target Player as if their Fist was made of Fire.  This allows 1 attempt at physically striking out and touching a Target Player with the ball and declaring "Fire Ball".  If a good touch is made, the Target Player receives 3 HP of damage wherever they were struck, and the Fire ball is now no more.

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character can use the Level 1 or Level 2 Effects

- OR -

Character can both physically strike with the "Fire Ball" doing 3 HP damage to wherever they hit, and the Fire ball can be used a second time for a throw and with declaring "Fire Ball", and still does 3 HP damage to the Target Player Area hit.

Effects are instantaneous.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Instead of conjuring up a Fire Ball, the Rune Master creates a ​Fire Boulder (6 HP of Damage) that follows all rules per Level as above.​

​

Trigger- Pro By
Pow- Fire
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Fire, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character and aTarget Player need a copy of the Runik Phrase and a prepared Fire Ball.

Character and Target Player both receive the Effects of "Protection By Infliction Fire Level 1".​

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character and two Target Players need a copy of the Runik Phrase and a prepared Fire Ball.

Character and both Target Players receive the Effects of "Protection By Infliction Fire Level 2".​

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character and three Target Players need a copy of the Runik Phrase and a prepared Fire Ball.

Character and all Target Players receive the Effects of "Protection By Infliction Fire Level 3".​

Effects are instantaneous.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Instead of conjuring up a Fire Ball, the Rune Master creates a Fire Boulder (6 HP of Damage) that follows all rules per Level as above.

​

Flight
Pow- Flight

Flight

 

Must be drawn in - Blue

 

Mana - 18

​

Trigger- Inflict
Pow- Flight

Runik Phrase - Inflict, Flight​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Flight".

Effect

Character must have something in hand that is no less than 1 foot and no more than 2 feet in length to spin above their head to signal flying.

Character can then announce "Fly 5M"​.

As long as the Character keeps spinning the rope, or until the Rune elapses whatever comes first, the Character is considered to be Flying. Flying Characters are immune to all hand held weapons, for they fly too high, and may only be struck through Magic, Thrown Weapons, Ranged Weapons, Muskets and Siege Weapons.
Any Player with a ranged weapon that wishes to shoot at a flying Character must do so from 25 feet away from the flying Character to represent the height difference.  If a Player takes a long range shot at a Flying Character from closer than 25 feet, the damage, if any, is ignored.

Character may move their feet and travel anywhere they choose with this Rune.

Effects last for 5 minutes.

Phrase Effects are Instant.

Level 2

Character may announce "Fly 10M"

Effects last for 10 minutes.​

Phrase Effects are Instant.

Level 3

Character may announce "Fly 15M".

Effects last for 15 minutes.

Phrase Effects are Instant.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Fly 10M" for Level 1, "Fly 20M" for Level 2, and "Fly 30M" for Level 3.

​

Trigger- Inflict
Pow- Flight
Trigger- Area Effect
Pow- Flight
Trigger- Pro From

Runik Phrase - Inflict, Flight, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Flight, Area Effect".

Effect

Character must announce  "Fly 5M".

Character may touch a Target Player and both Character and Target Player receive the benefits of Inflict, Flight Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Effects last 5 minutes.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Fly 10M".

Character may touch two Target Players and all Players receive the benefits of Inflict, Flight Level 2.

Character and all Target Player need a copy of the Runik Phrase.

Effects last 10 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Fly 15M".

Character may touch three Target Players and all Players receive the benefits of Inflict, Flight Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Fly 10M" for Level 1, "Fly 20M" for Level 2, and "Fly 30M" for Level 3.

​

Runik Phrase - Protection From Infliction, Flight​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Flight".

Effect

Character must announce ''Surefooted 5M'.

Character must be targeted/affected by any unwanted variation of 'Push'.  This includes all Skills, Spells, Prayers and Abilities announced as 'Push', 'Punch for Push', 'Shockwave', 'Trip' or 'T.K. Push'.
Character is unaffected and remains on their feet.
This Runic phrase CAN negate any unwanted effects of 'Fly', 'Levitate', 'T.K.Lift', 'Faeries Dance' and even the 'Push' effect of Siege Weapons!

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce ''Surefooted 10M'.

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce ''Surefooted 10M'.

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Surefooted 10M" for Level 1, "Surefooted 20M" for Level 2, and "Surefooted 30M" for Level 3

​

Trigger- Pro From
Pow- Flight
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Flight, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

​Character must announce  "Protection From Infliction, Flight".

Effect

Character must announce  "Surefooted 5M".

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From, Flight Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Effects last 5 minutes.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Surefooted 10M".

Character may touch two Target Players and all Target Players receive the benefits of Protection From, Flight Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last 10 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Surefooted 15M".

Character may touch two Target Players and all Target Players receive the benefits of Protection From, Flight Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Surefooted 10M" for Level 1, "Surefooted 20M" for Level 2, and "Surefooted 30M" for Level 3

​

Trigger- Pro By
Pow- Flight

Runik Phrase - Protection By Infliction, Flight​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Flight".

Effect

Character must have eye contact with Target Player.

Character must point at Target Player within 25 feet of them with one hand and then announce "Levitate 30S".​

Character must keep pointing in the direction of the Target Player, but over their head, as if Character is directing the Target in the air.  If this extended arm that is pointing at the Target Player is lowered before the end of the duration, then the Target Player is lowered as well.  Target Player is instantly released from all effects when they touch the ground regardless of any remaining Duration.

Target Player is now Levitating against their will and must signal that they are Levitating.  If the Target Player has a rope of any colour they must swing it in circles above their head for the duration of the Psionic ability.  

If the Target Player does not have a rope they must circle something in the air with one hand, for example, a weapon, their hand or arm to the elbow, a pouch, etc.

The Target Player must keep spinning the item until the duration elapses or until the Character lowers their pointing hand.

Levitating Characters are immune to all hand held weapons, for they fly too high, and may only be struck through Magic, Thrown Weapons, Ranged Weapons, Muskets and Siege Weapons from a minimum of 25 feet away.

Target Player may NOT move or travel (unless it is a windy day, of course, then the Target may wish to bob along much like a balloon would) only vertical lift is possible.

Effects last for 30 seconds.​

Phrase Effects are instantaneous.

Level 2

Character may announce "Lift 60S".

Effects last for 60 seconds.​

Phrase Effects are instantaneous.

Level 3

Character may announce "Lift 90S".

Effects last for 90 seconds.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast.  This will allow the Character to make the announcement and then point with both hands at once and at 2 different Target Players and both will be Effected.

​

Trigger- Pro By
Pow- Flight
Trigger- Area Effect

Runik Phrase - Protection By, Flight, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection By Infliction, Flight, Area Effect".

Effect

Character must announce  "Levitate 30S".

Character may touch a Target Player and both Character and Target Player receive the benefits Protection By Infliction, Flight Level 1.​

Character and Target Player need a copy of the Runik Phrase.

Effects last 30 seconds.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Levitate 60S".

Character may touch two Target Players and all Target Players receive the benefits of Protection From, Flight Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last 60 seconds.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Levitate 60S".

Character may touch two Target Players and all Target Players receive the benefits of Protection From, Flight Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last 60 seconds.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Levitate 1M" for Level 1, "Levitate 2M" for Level 2, and "Levitate 3M" for Level 3.

​

Invisibility
Pow- Invisibility

Invisibility

 

Must be drawn in - Silver

 

Mana - 10

​

Trigger- Inflict
Pow- Invisibility

Runik Phrase - Inflict, Invisibility​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Invisibility".

Effect

Character must announce  "Invisible 5M".

​Character is now Invisible.

Character must hold left arm out with the forearm bent at 90 degrees bent to point upwards and the hand must be open in the air.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character may announce "Invisible 10M"

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character may announce "Invisible 15M".

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Invisible 10M" for Level 1, "Invisible 20M" for Level 2, and "Invisible 30M" for Level 3.

​

Trigger- Inflict
Pow- Invisibility
Trigger- Area Effect

Runik Phrase - Inflict, Invisibility, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Inflict, Invisibility".

Effect

Character must announce  "Invisible 5M".".

Character may touch a Target Player and both receive the benefits of Inflict, Invisibility Level 1.

Character and Target Players need a copy of the Runik Phrase.

Effects last 5 minutes.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Invisible 10M".

Character may touch two Target Players and all receive the benefits of Inflict, Invisibility Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 10 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Invisible 15M".

Character may touch three Target Players and all receive the benefits of Inflict, Invisibility Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Invisible 10M" for Level 1, "Invisible 20M" for Level 2, and "Invisible 30M" for Level 3.

​

Trigger- Pro From
Pow- Invisibility

Runik Phrase - Protection From Infliction, Invisibility

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Invisibility 5M"

Effect

Character is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer versions of Invisible, and may see the Invisible.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Invisibility 10M"

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Invisibility 15M"

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Invisibility 10M" for Level 1, "Protection From Infliction, Invisibility 20M" for Level 2, and "Protection From Infliction, Invisibility 30M" for Level 3.

​

Trigger- Pro From
Pow- Invisibility
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Invisibility, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection From Infliction, Invisibility, Area Effect 5M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Invisibility Level 1.​

Character and Target Player need a copy of the Runik Phrase.

Effects last 5 minutes.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection From Infliction, Invisibility, Area Effect 10M".

Character may touch two Target Players and all receive the benefits of Inflict, Invisibility Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 10 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection From Infliction, Invisibility, Area Effect 15M".

Character may touch three Target Players and all receive the benefits of Inflict, Invisibility Level 3.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Invisibility, Area Effect 10M" for Level 1, "Protection From Infliction, Invisibility, Area Effect 20M" for Level 2, and "Protection From Infliction, Invisibility, Area Effect 30M" for Level 3.

​

Trigger- Pro By
Pow- Invisibility

Runik Phrase - Protection By Infliction, Invisibility

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Invisibility 1H".

Effect

Character must have a Loot in their Lootable area.​

Character may now put Loot in a Non Lootable area, ie. a pocket, or in your sock, etc.  

Dead Players do not have to reveal concealed Loot, if still under the Effects of this Runik Phrase.

Effects last 1 hour.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection By Infliction, Invisibility 2H".

Effects last 2 hours.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection By Infliction, Invisibility 3H".

Effects lasts 3 hours.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast.  This will allow the Character to hide two different stashes of Loot upon themselves per cast of this Runik Phrase.

​

Trigger- Pro By
Pow- Invisibility
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Invisibility, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection From Infliction, Invisibility, Area Effect 1H".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits Protection By, Invisibility, Area Effect Level 1.

Character and Target Player need a copy of the Runik Phrase.

Effects last 1 hour.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection From Infliction, Invisibility, Area Effect 2H".

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Invisibility, Area Effect Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 2 hours.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce  "Protection From Infliction, Invisibility, Area Effect 3H".

Character may touch three Target Players and all receive the benefits of Protection From Infliction, Invisibility, Area Effect Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last 3 hours.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast.  This will allow the Character to hide two different stashes of Loot upon themselves per cast of this Runik Phrase.

​

Knowledge
Pow- Knowledge

Knowledge

 

Must be drawn in - Gold

 

Mana - 10

​

Trigger- Inflict
Pow- Knowledge

Runik Phrase - Inflict, Knowledge​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Knowledge".

Effect

Character must touch the forehead of a willing Target Player.

Character must announce "Instant Knowledge ___(name of Skill being copied)___ 5M".

​Character can transfer their ability to perform any Skill the Character knows into a Target Player, or take any Skill from a willing (or dead) Target and place it within themselves.  The Target player now can perform the borrowed Skill at the same level, and with all the same effects, as the originating Character could, even though they personally do not possess the Skill themselves.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Instant Knowledge  ___(name of Skill being copied)___ 10M".​

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Instant Knowledge  ___(name of Skill being copied)___ 15M".

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Instant Knowledge  ___(name of Skill being copied)___ 10M" for Level 1, "Instant Knowledge  ___(name of Skill being copied)___ 20M" for Level 2, and "Instant Knowledge  ___(name of Skill being copied)___ 30M" for Level 3.

​

Trigger- Inflict
Pow- Knowledge
Trigger- Area Effect

Runik Phrase - Inflict, Knowledge, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

The Runik Phrase must be worn by the Target Player (or it must be laid upon the dead)

Effect

Character must announce  "Inflict, Knowledge  ___(name of Skill being copied)___, Area Effect 5M".

Character may touch a Target Player and both receive the benefits of Inflict, Knowledge Level 1.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 2 hours.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Knowledge  ___(name of Skill being copied)___, Area Effect 10M".

Character may touch two Target Players and all receive the benefits of Inflict, Knowledge Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 10 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Knowledge  ___(name of Skill being copied)___, Area Effect 15M".

Character may touch three Target Players and all receive the benefits of Inflict, Knowledge Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Instant Knowledge  ___(name of Skill being copied)___ Area Effect 10M" for Level 1, "Instant Knowledge  ___(name of Skill being copied)___ Area Effect 20M" for Level 2, and "Instant Knowledge  ___(name of Skill being copied)___ Area Effect 30M" for Level 3.

​

Trigger- Pro From
Pow- Knowledge

Runik Phrase - Protection From Infliction, Knowledge

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction 3M".​

Effect

Character may throw rice at a Target Player and it must hit them in the Body.

Character must announce "Silence 1M".​

Target Player may not speak for 1 minute, and because of this can perform no Spell or Prayer, as both require a spoken element to work their magic. Psionics still function and should be announced as normal as they are mentally controlled, Runes and Circles are primarily drawn and not spoken and may be used but only at half duration and effects. Skills may still be announced, and used but if the Skill needs a Verbal component from the Target Player it will not work example - Thrill of the Hunt could not be used when silent.

Effects last for 1 minute.​

Phrase Effects linger for 3M or until used.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may announce "Silence 2M".

Effects last for 2 minutes.​

Phrase Effects linger for 3M or until used.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may announce "Silence 3M".

Effects last for 2 minutes.​

Phrase Effects linger for 3M or until used.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast.  This will allow the Character two throws of rice and two uses of the Effects per cast of this Runik Phrase.

​

Trigger- Pro From
Pow- Knowledge
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Knowledge, Area Effect 

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Knowledge, Area Effect".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Knowledge Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Effects last 1 minute.

Phrase Effects linger for 3 minutes or until use.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Silence 2M".

Character may touch two Target Players and all receive the benefits of Protection By Infliction, Knowledge Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 2 minutes.

Phrase Effects linger for 3 minutes or until use.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Silence 3M".

Character may touch three Target Players and all receive the benefits of Protection By Infliction, Knowledge Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last 3 minutes.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Silence 2M" for Level 1, "Silence 4M" for Level 2, and "Silence 6M" for Level 3.

​

Trigger- Pro By
Pow- Knowledge

Runik Phrase - Protection By Infliction, Knowledge

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must be attempting to read a scroll written in any language without possessing the corresponding Read/Write Skill to do so.

Character must announce "Protection By Infliction, Knowledge".

Effect

Character must announce "Eyes of the Scholar 5M".​

Character understands any written word in any language that is up to 5 letters in length.  Words of 6 letters or more can not be understood.
Eyes of the Scholar will identify any Forgery of equal Level or less.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Eyes of the Scholar 10M".​

Character understands any written word in any language that is up to 8 letters in length.  Words of 9 letters or more can not be understood.
Eyes of the Scholar will identify any Forgery of equal Level or less.

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Eyes of the Scholar 15M".​

Character now understands any written word in any language.
Eyes of the Scholar will identify any Forgery of equal Level or less.

Effects last for 15 minutes.​

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Eyes of the Scholar 10M" for Level 1, "Eyes of the Scholar 20M" for Level 2, and "Eyes of the Scholar 30M" for Level 3.

​

Trigger- Pro By
Pow- Knowledge
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Knowledge, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Effect

Character must announce "Eyes of the Scholar 5M".

Character may touch a Target Player and both Character and Target Player receive the benefits Protection By Infliction, Knowledge Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Effects last 5 minutes.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Eyes of the Scholar 10M".

Character may touch two Target Players and all receive the benefits of Protection By Infliction, Knowledge Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 10 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Eyes of the Scholar 15M".

Character may touch three Target Players and all receive the benefits of Protection By Infliction, Knowledge Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Eyes of the Scholar 10M" for Level 1, "Eyes of the Scholar 20M" for Level 2, and "Eyes of the Scholar 30M" for Level 3.

​

Light
Pow- Light

Light

 

Must be drawn in - Gold

 

Mana - 15

​

Pow- Light
Trigger- Inflict

Runik Phrase - Inflict, Light​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict Light".​

Effect

Character must announce "Eyes of All 5M".

​Character can now see the Hidden, Invisible and Astral all at once.

To See the Hidden~ Hand must be in a closed fist over the eyes.

To See the Invisible~ Hand must be wide open over the eyes.

To See the Astral~ Hand must wide open below the nose.

Effects last 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character may announce "Eyes of All 10M".

Effects last 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character may announce "Eyes of All 15M".

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Eyes of All 10M" for Level 1, "Eyes of All 20M" for Level 2, and "Eyes of All 30M" for Level 3.

​

Trigger- Inflict
Pow- Light
Trigger- Area Effect

Runik Phrase - Inflict, Light, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Light, Area Effect".

Effect

Character must announce "Eyes of All 5M".

Character may touch a Target Player and both receive the benefits of Inflict, Light Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Effects last 5 minutes.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Eyes of All 10M".

Character may touch two Target Players and all receive the benefits of Protection By Infliction, Knowledge Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 10 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Eyes of All 15M".

Character may touch two Target Players and all receive the benefits of Protection By Infliction, Knowledge Level 3.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Eyes of All 10M" for Level 1, "Eyes of All 20M" for Level 2, and "Eyes of All 30M" for Level 3.

​

Trigger- Pro From
Pow- Light

Runik Phrase - Protection From Infliction, Light​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Light".

Effect

Character may throw a handful of baby powder onto the ground in front of them.

Character must announce "Smoke 5S"​.

Character must flee immediately and is "Hidden", and must signal with an out stretched arm bent upwards 90 degrees with the hand in a fist.

Effects last for 5 seconds.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Smoke 10S"​.

Effects last for 10 seconds.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Smoke 15S"​.

Effects last for 15 seconds.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast.  This will allow the Character two throws of baby powder and two uses of the Effects per cast of this Runik Phrase.

​

Trigger- Pro From
Pow- Light
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Light, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Light, Area Effect".

Effect

Character must announce "Smoke 5S".

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Light Level 1.​

Character and Target Player need a copy of the Runik Phrase.

Effects last 5 seconds.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Smoke 10S".

Character may touch two Target Players and all receive the benefits of Protection By Infliction, Knowledge Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 10 seconds.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Smoke 15S".

Character may touch three Target Players and all receive the benefits of Protection By Infliction, Knowledge Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 15 seconds.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast.  This will allow the Character two throws of baby powder and two uses of the Effects per cast of this Runik Phrase.

​

Trigger- Pro By
Pow- Light

Runik Phrase - Protection By Infliction, Light​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Light".

Effect

Character must have a flashlight no more than 6 LED's in strength.

Character must announce "Light Target 1M", and may wish to announce "Negate Hidden".​

This Spell allows a Character to hold the beam on a Target Player cancel any "Hidden" Effect.  Does not cancel Invisibility.

Effects last for 1 minute.​

Phrase Effects are instantaneous.

Level 2

This spell is now effective against Invisible Players.

Character must announce "Light Target 2M", and may wish to announce "Negate Hidden/Invisible".

Effects last for 2 minutes.​

Phrase Effects are instantaneous.

Level 3
This spell is now effective against Astral Players.

Character must announce "Light Target 3M", and may wish to announce "Negate Hidden/Invisible/Astral".

Effects last for 3 minutes.​

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles Duration and increases Effects.  "Light Target 2M" and "Negate Hidden/Invisible" at Level 1, "Light Target 4M" and "Negate Hidden/Invisible" at Level 2, and "Light Target 6M" and "Negate Hidden/Invisible/Astral" at Level 3.​

​

Trigger- Pro By
Pow- Light
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Light, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Light, Area Effect".

Effect

Character must announce "Light Target 1M".

Character may touch a Target Player and both Character and Target Player receive the benefits Protection By Infliction, Light Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Effects last 1 minute.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Light Target 2M".

Character may touch two Target Players and all receive the benefits of Protection By Infliction, Light Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 2 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Light Target 3M".

Character may touch three Target Players and all receive the benefits of Protection By Infliction, Light Level 3.

Character and both Target Players need a copy of the Runik Phrase.

Effects last 3 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles Duration and increases Effects.  "Light Target 2M" and "Negate Hidden/Invisible" at Level 1, "Light Target 4M" and "Negate Hidden/Invisible" at Level 2, and "Light Target 6M" and "Negate Hidden/Invisible/Astral" at Level 3.​

​

Magic
Pow- Magic

Magic

 

Must be drawn in - Gold

 

​Mana - 15

​

Trigger- Inflict
Pow- Magic

Runik Phrase - Inflict, Magic​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Magic 3M".​

Effect

Character must be stationary and may not move while in Sanctuary.

Character must raise arm straight overhead with a closed fist.

Character must announce "Sanctuary 5M".​

Character is now wrapped in an impenetrable bubble of Magic. Attacks, no matter what the nature of its origin Magic, Prayer, Skill, Sword etc., can not pass through the bubble, and the Character is immune from Physical harm, ie inside the bubble the Character is immune from any Hit Point damage.

Effects last for 5 minutes.​

Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Sanctuary 10M".

Effects last for 10 minutes.​

Phrase Effects linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Sanctuary 15M".

Effects last for 15 minutes.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Phrase Duration Calls are increased.  "Inflict, Magic 10M" for Level 1, "Inflict, Magic 20M" for Level 2, and "Inflict, Magic 30M" for Level 3.

~~NOTE~~

The Sanctuary bubble may be ' popped '. A 2 handed mass weapon ( great axe, maul, horsemans mace, heavy pole arm, etc. ) that must be an enchanted or blessed weapon, may be used to strike the ground a foot or so away from the Character in Sanctuary, on all four sides of the Character. This shatters and destroys the ground enough that proper contact with it can not be made and the Spell is ruined. Example - Bishop Benny sees Dug the Dwarf, coming his way and looking angry. The Bishop holds up his fist and announces " Sanctuary ". Dug continues stalking straight for the Bishop as he readies his Pole Axe that he has already Honed the blade of ( using the Dwarfs natural ability to Hone Weapons so that they act as enchanted ) and hits the ground in front of Benny. Dug then hits the ground to the left of the Bishop. The Dwarf pounds the ground behind Benny, and then to Benny's right and Benny, very nervous now, must drop the raised fist and the Spell is cancelled. Good luck Benny.

​~~~~~~~~

​

Trigger- Inflict
Pow- Magic
Trigger- Area Effect

Runik Phrase - Inflict, Magic, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.
Character must announce "Inflict, Magic, Area Effect 3M".

Effect

Character may allow one Target Player to touch them and both Character and Target Player receive the benefits if Inflict, Magic Level 1, with the Target Player included in the Sanctuary bubble.

If the Character lowers their fist the Sanctuary bubble is lost. If the Target Player takes their hand off of the casting Character the Target Player no longer receives the protection of Sanctuary and is "outside" the bubble instantly.

Character must announce "Sanctuary 5M".

Effects last for 5 minutes.​

Phrase Effects linger for 3 minutes.

Level 2

Character may allow up to two Target Players to touch them and both Character and all Target Players receive the benefits if Inflict, Magic Level 2, with the Target Players included in the Sanctuary bubble.

Character must announce "Sanctuary 10M"

Effects last for 6 minutes.​

Phrase Effects linger for 3 minutes.

Level 3

Character may allow up to three Target Players to touch them and both Character and all Target Players receive the benefits if Inflict, Magic Level 3, with the Target Players included in the Sanctuary bubble.

Character must announce "Sanctuary 15M"

Effects last for 9 minutes.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Phrase Duration Calls are increased.  "Inflict, Magic 10M" for Level 1, "Inflict, Magic 20M" for Level 2, and "Inflict, Magic 30M" for Level 3.

~~NOTE~~

The Sanctuary bubble may be ' popped '. A 2 handed mass weapon ( great axe, maul, horsemans mace, heavy pole arm, etc. ) that must be an enchanted or blessed weapon, may be used to strike the ground a foot or so away from the Character in Sanctuary, on all four sides of the Character. This shatters and destroys the ground enough that proper contact with it can not be made and the Spell is ruined. Example - Bishop Benny sees Dug the Dwarf, coming his way and looking angry. The Bishop holds up his fist and announces " Sanctuary ". Dug continues stalking straight for the Bishop as he readies his Pole Axe that he has already Honed the blade of ( using the Dwarfs natural ability to Hone Weapons so that they act as enchanted ) and hits the ground in front of Benny. Dug then hits the ground to the left of the Bishop. The Dwarf pounds the ground behind Benny, and then to Benny's right and Benny, very nervous now, must drop the raised fist and the Spell is cancelled. Good luck Benny.

​~~~~~~~~

​

Trigger- Pro From
Pow- Magic

Runik Phrase - Protection From Infliction, Magic

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce “Protection From Infliction, Magic 1M”.​

Effect

Character must throw rice and hit the magically affected target.

The spell to be dispelled must be Mana base in origin ie. Runes, Circles, Spell, or Psionics.  Not Prayers. Prayers are immune to Dispelling Powder.

Character must announce “Dispel”.​

Target spell is destroyed, or one use of the item per day usage is destroyed.​

Effects are instantaneous.

Phrase Effects linger for 1 minute.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce “Protection From Infliction, Magic 2M”.​

Effects are instantaneous.

Phrase Effects linger for 2 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce “Protection From Infliction, Magic 3M”.​

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast.  This will allow the Character two throws of rice, and two uses of the Effects per cast of this Runik Phrase.

​

Trigger- Pro From
Pow- Magic
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Magic, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce “Protection From Infliction, Magic, Area Effect 1M".​

Effect

Character may touch a Target Player and all receive the benefits of Protection From Infliction, Magic Level 1.

Character and the Target Player need a copy of the Runik Phrase.

Throw rice and hit a magically affected target.

The spell to be dispelled must be Mana base in origin ie. Runes, Circles, Spell, or Psionics.  Not Prayers. Prayers are immune to Dispelling Powder.

Character must announce “Dispel".​

Target spell is destroyed, or one use of the item per day usage is destroyed.​

Effects are instantaneous.

Phrase Effects linger for 1M as long as the rice is still in hand.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Magic, Area Effect 2M".

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Magic Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects liger for 2 minutes as long as the rice is still in hand.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Magic, Area Effect 3M".

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Magic Level 3.

Character and both Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects liger for 3 minutes as long as the rice is still in hand.

Adding the Power Trigger to this Runik Phrase

Doubles the uses per cast.  This will allow the Character two throws of rice, and two uses of the Effects per cast of this Runik Phrase.

​

Trigger- Pro By
Pow- Magic

Runik Phrase - Protection By Infliction, Magic

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must approach Game Master and announce "Protection By Infliction, Magic 3M"​

Effect

  Character must now announce "Premonition 2", and may now ask two questions of the Game Master on what the future may hold.

Game Master must answer the questions, but Character should ask very specific inquiries and choose their words well.

Effects are instantaneous.

Phrase Effects last for 3 minute then the GM is compelled to tell no more.  â€‹

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Premonition 3".​

Character may now ask three questions.

Effects are instantaneous.

Phrase Effects last for 3 minute then the GM is compelled to tell no more.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Premonition 4".​

Character may now ask four questions.

Effects are instantaneous.

Phrase Effects last for 3 minute then the GM is compelled to tell no more.

Adding the Power Trigger to this Runik Phrase

Increases the uses per cast by one at every Level.  "Premonition 3" for Level 1, "Premonition 4" for Level 2, and "Premonition 5" at Level 3.

​

Trigger- Pro By
Pow- Magic
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Magic, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must approach Game Master and announce "Protection From Infliction, Magic, Area Effect 5M".

Effect

Character must announce "Seance 2, 5M".

Character may include, by touch, a Target Player into the Seance with them.  The Target Player MAY NOT ask questions of the Game Master themselves, but they may assist the Character in wording questions and deciphering answers.  Only the Rune Casting Character will be heard by the Game Master.

Character may now ask 2 questions of the Game Master.

Effects are instantaneous.

Phrase Effects linger for 5 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Seance 3, 5M".

Character may include, by touch, up to two Target Players into the Seance with them.  The Target Players MAY NOT ask questions of the Game Master themselves, but they may assist the Character in wording questions and deciphering answers.  Only the Rune Casting Character will be heard by the Game Master.

Character may now ask 3 questions of the Game Master.

Effects are instantaneous.

Phrase Effects linger for 5 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Seance 4, 5M".

Character may include, by touch, up to two Target Players into the Seance with them.  The Target Players MAY NOT ask questions of the Game Master themselves, but they may assist the Character in wording questions and deciphering answers.  Only the Rune Casting Character will be heard by the Game Master.

Character may now ask 4 questions of the Game Master.

Effects are instantaneous.

Phrase Effects linger for 5 minutes.

Adding the Power Trigger to this Runik Phrase

Increases the uses per cast and the number of Target Players involved, by one at every Level.  "Premonition 4" with 2 Target Players for Level 1,   "Premonition 5" with 3 Target Players for Level 2, and "Premonition 5" with 4 Target Players for Level 3.

​

Mystic Energy Drain
Pow- Mystic Energy Drain

Mystic Energy Drain

 

Must be drawn in - Gold

 

Mana - 10

​

Trigger- Inflict
Pow- Mystic Energy Drain

Runik Phrase - Inflict, Mystic Energy Drain​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Mystic Energy Drain".​

Effect

Character must be touched by 1 willing Target Player and that player must stay in contact with the Character using Chant for the duration of the casting or else the Rune is miscast.

Character must chant a repetitive phrase for 10 seconds.  After that 10 second chant, Character may take 15 Mana from Target Players Racial Mana or Targets personal Mana Pool.  To take more, the 10 second chant must be repeated for every 15 Mana taken. 

The Rune may not be used to drain Mana from Dead or unwilling Target Players, just those who knowingly volunteer.

​Character can not receive more Mana than their own personal Mana Pool maximum, all extra Mana is lost.

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character can now be touched by two Target players and receive both Targets Players Racial Mana or Mana Pool and add it to their own Mana supply.​

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character can now be touched by three Target players and receive all three Targets Players Racial Mana or Mana Pool and add it to their own Mana supply.

Effects are instantaneous.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Increases the number of Target Players involved, by one at every Level.  2 Target Players for Level 1, 3 Target Players for Level 2, and 4 Target Players for Level 3.

​

Trigger- Inflict
Pow- Mystic Energy Drain
Trigger- Area Effect

Runik Phrase - Inflict, Mystic Energy Drain, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Mystic Energy Drain, Area Effect 3M".

Effect

Character can now be touched by a Target Player and receive the benefits of "Inflict, Mystic Energy Drain Level 1".

Character and the Target Player need a copy of the Runik Phrase.

Character and the Target Player may now each find one Target Player each, start the 10 second chant, and both may take of those Target Players Racial Mana or Mana Pool.  Character and Target Player must perform the 10 second chant for each 15 Mana claimed.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 2

Character can now be touched by two Target Players and all receive the benefits of "Inflict, Mystic Energy Drain Level 2".

Character and both Target Players need a copy of the Runik Phrase.

Character and both Target Players may now each find two Target Players each, start the 10 second chant, and both may take of those Target Players Racial Mana or Mana Pool.  Character and Target Players must perform the 10 second chant for each 15 Mana claimed.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 3

Character can now be touched by three Target Players and all receive the benefits of "Inflict, Mystic Energy Drain Level 3".

Character and all Target Players need a copy of the Runik Phrase.

Character and all Target Players may now each find three Target Players each, start the 10 second chant, and all may take of those Target Players Racial Mana or Mana Pool.  Character and Target Players must perform the 10 second chant for each 15 Mana claimed.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Increases the number of Target Players involved, by one at every Level.  2 Target Players for Level 1, 3 Target Players for Level 2, and 4 Target Players for Level 3.

​

Trigger- Pro From
Pow- Mystic Energy Drain

Runik Phrase - Protection From Infliction, Mystic Energy Drain

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Mystic Energy Drain".

Effect

Character must announce "Create Wizards Fetish 30M".

Character has made this Runik Phrase into a Wizards Fetish, that will store an extra 20 Mana for the Characters use.

Character must wear this Runik Phrase openly while active.

​The Rune will store this Mana for 30 minutes, and the Runik Fetish Item comes into play fully charged with its Mana at the maximum.

Effects last 30 minutes.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Create Wizards Fetish 1H".

Character can store 40 extra Mana Points in this Fetish item.

Character must wear this Runik Phrase openly while active.

​The Rune will store this Mana for 1 hour, and the Runik Fetish Item comes into play fully charged with its Mana at the maximum.

Effects last 1 hour.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Create Wizards Fetish 90M".

Character can store 60 extra Mana Points in this Fetish item.

Character must wear this Runik Phrase openly while active.

​The Rune will store this Mana for 90 minutes, and the Runik Fetish Item comes into play fully charged with its Mana at the maximum.

Effects last 90 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Create Wizards Fetish 1H" for Level 1, "Create Wizards Fetish 2H" for Level 2, and "Create Wizards Fetish 3H" for Level 3.

​

Trigger- Pro From
Pow- Mystic Energy Drain
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Mystic Energy Drain, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Mystic Energy Drain, Area Effect".

Effect

Character must announce "Create Wizards Fetish 30M".

Character may touch a Target Player and both receive the benefits of Protection From Infliction, Mystic Energy Drain Lv 1.

Character and both Target Players need a copy of the Runik Phrase.

Effects last for 30 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Create Wizards Fetish 1H".

Character can now be touched by two Target Players and all receive the benefits of Protection From Infliction, Mystic Energy Drain Level 2.

Character and both Target Players need a copy of the Runik Phrase.

Effects last for 1 hour.

Phrase Effects are instantaneous.

Level 3

Character must announce "Create Wizards Fetish 90M".

Character can now be touched by three Target Players and all receive the benefits of Protection From Infliction, Mystic Energy Drain Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 90 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Create Wizards Fetish 1H" for Level 1, "Create Wizards Fetish 2H" for Level 2, and "Create Wizards Fetish 3H" for Level 3.

​

Trigger- Pro By
Pow- Mystic Energy Drain

Runik Phrase - Protection By Infliction, Mystic Energy Drain

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Mystic Energy Drain 1".

Effect

Character must be previously injured.

Character must approach and kneel beside a dead target player.
Rune must be placed on dead Target Player Body before it is announced.

Character receives +1 Hit Point to Body, Arms and Legs.​

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Mystic Energy Drain 2".

Character receives +2 Hit Points to Body, Arms and Legs​.

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Mystic Energy Drain 3".

Character receives +3 Hit Points to Body, Arms and Legs​.

Effects are instantaneous.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the healing is doubled.  "Protection By Infliction, Mystic Energy Drain 2" for Level 1, "Protection By Infliction, Mystic Energy Drain 4" for Level 2, and "Protection By Infliction, Mystic Energy Drain 6" for Level 3.

​

Trigger- Pro By
Pow- Mystic Energy Drain
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Mystic Energy Drain, Area Effect 

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Mystic Energy Drain, Area Effect

Effect

Character must announce "Protection By Infliction, Mystic Energy Drain 1".

Character may touch a Target Player and both receive the benefits of Protection By Infliction, Mystic Energy Drain Lv 1.

Character and both Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection By Infliction, Mystic Energy Drain 2".

Character may touch two Target Players and all receive the benefits of Protection By Infliction, Mystic Energy Drain Lv 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection By Infliction, Mystic Energy Drain 3".

Character may touch three Target Players and all receive the benefits of Protection By Infliction, Mystic Energy Drain Lv 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the healing is doubled.  "Protection By Infliction, Mystic Energy Drain 2" for Level 1, "Protection By Infliction, Mystic Energy Drain 4" for Level 2, and "Protection By Infliction, Mystic Energy Drain 6" for Level 3.

​

Rock
Pow- Rock

Rock

 

Must be drawn in - Silver

 

Mana - 20

​

Trigger- Inflict
Pow- Rock

Runik Phrase - Inflict, Rock​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Rock 3M".

Effect

Character must have eye contact with Target Player.

Character must touch the Target Player in the Body.

Character must announce "Petrify 10M".​

Target Player has now been turned to stone and is thereby rendered immobile and frozen in their last position, unable to move, speak or perform any Skill, Spell, Psionic, Circle, Rune or Prayer.

 Target player can only now wait for help to come or for the magic to end.

Being turned into living rock fuses the Target Player to the ground and they cannot be lifted, carried or transported anywhere, they must stay where they are, and as living stone they are immune to damage from any source.

Living statues can only communicate through some Magic ( Instant knowledge will allow the statue to tell the mage the Character what happened in the last 30 seconds of their life, Words of Truth will allow the Character to ask yes or no questions, certain Psionics are effective as well ).

When the Spell duration ends the Target Player is returned to flesh and any Hit Point damage they received before being turned to stone still remains.

Effects last for 10 minutes.​
Petrified Target Players can be moved by 2 Giants, or 2 Trolls, or 1 of each, and may be carried away.

Effects last for 10 minutes.
Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may announce "Petrify 20M".

Effects last for 20 minutes.​

Phrase Effects linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may announce "Petrify 30M".

Effects last for 30 minutes.​

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the uses are doubled.  The Effects of "Inflict, Rock" may be called twice during the 3 minute Runik Retention Time.

​

Trigger- Inflict
Pow- Rock
Trigger- Area Effect

Runik Phrase - Inflict, Rock, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Rock, Area Effect".

Effect

Identical to Inflict, Rock, Level 1, but Character may now throw rice instead of touching the Target Players Body.​

Level 2

Identical to Inflict, Rock, Level 2, but Character may now throw rice instead of touching the Target Players Body.​

Level 3

Identical to Inflict, Rock, Level 3, but Character may now throw rice instead of touching the Target Players Body.​

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the uses are doubled.  The Effects of "Inflict, Rock, Area Effect" may be called and Rice may be thrown twice during the 3 minute Runik Retention Time.

​

Trigger- Pro From
Pow- Rock

Runik Phrase - Protection From Infliction, Rock​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Rock 5M".

Effect

Character is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer versions of Petrify and Rock based damage.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Rock 10M"

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Rock 15M"

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Rock 10M" for Level 1, "Protection From Infliction, Rock 20M" for Level 2, and "Protection From Infliction, Rock 30M" for Level 3.

​

Trigger- Pro From
Pow- Rock
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Rock, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.
Character must announce "Protection From Infliction, Rock, Area Effect 5M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Rock, Level 1.​

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Rock, Area Effect 10M".

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Rock, Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Rock, Area Effect 15M".

Character may touch three Target Players and all receive the benefits of Protection From Infliction, Rock, Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Rock 10M" for Level 1, "Protection From Infliction, Rock 20M" for Level 2, and "Protection From Infliction, Rock 30M" for Level 3.

​

Trigger- Pro By
Pow- Rock

Runik Phrase - Protection By Infliction, Rock

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Rock, 3M".

Effect

Character must throw rice and hit a Target Player in the Body.

Character must announce "Entangle 1M".​

The Target Player hit by the rice are now sunk to their ankles in the earth.  Target Players must act as if they are stuck in the ground and may not move until the duration ends.

Effects last for 1 minute.​

Phrase Effects linger until use or for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Entangle 3M".​

Effects last for 3 minutes.​

Phrase Effects linger until use or for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Entangle 5M".​

Effects last for 5 minutes.​

Phrase Effects linger until use or for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the uses are doubled.  The Effects of "Protection By Infliction, Rock" may be called and Rice may be thrown twice during the 3 minute Runik Retention Time.

​

Trigger- Pro By
Pow- Rock
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Rock, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Rock, Area Effect 3M".

Effect

Character can throw rice 360 degrees overhead for one revolution of their arm announcing "Entangle 1M".  

Any Player hit by the rice in a Targetable Area is affected.

Effects last for 1 minute.​

Phrase Effects linger until use or for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character can throw rice 360 degrees overhead for two revolutions of their arm announcing "Entangle 3M".  

Any Player hit by the rice in a Targetable Area is affected.
Effects last for 3 minutes.​

Phrase Effects linger until use or for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character can throw rice 360 degrees overhead for two revolutions of their arm announcing "Entangle 5M".  

Any Player hit by the rice in a Targetable Area is affected.
Effects last for 3 minutes.​

Phrase Effects linger until use or for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the uses are doubled for all.  The Effects of "Protection By Infliction, Rock, Area Effect" may be called and Rice may be thrown twice during the 3 minute Runik Retention Time.

​

Sleep
Pow- Sleep

Sleep

​

Must be drawn in - Silver

​

​Mana - 7

​

Pow- Sleep
Trigger- Inflict

Runik Phrase - Inflict, Sleep​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Sleep 3M".

Effect

Character must touch the Target Player in the Body.

Character must yell " Sleep 5M ".​

Character must fall down as the Spell immediately puts them into a deep sleep.

Character may only awaken after Spell duration elapses or they awaken when they receive 1 Hit Point of damage, or another Player spends 3 seconds physically trying to wake them out of their sleep.

Effects last 5 minutes.​

Phrase Effects linger until use or for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character can now touch two Target Players per single Casting.​

Effects last 5 minutes.​

Phrase Effects linger until use or for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character can touch three Target Players per single Casting.

Effects last 5 minutes.​

Phrase Effects linger until use or for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Inflict, Sleep 10M" for Level 1,Level 2 and Level 3.

​

Trigger- Inflict
Pow- Sleep
Trigger- Area Effect

Runik Phrase - Inflict, Sleep, Area Affect,​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Sleep, Area Effect 3M".

Effect

Character may throw rice and hit a Target Player in the Body.

Character must yell "Sleep 5M".​

Character must fall down as the Spell immediately puts them into a deep sleep.

Character may only awaken after Spell duration elapses or they awaken when they receive 1 Hit Point of damage, or another Player spends 3 seconds physically trying to wake them out of their sleep.

Effects last 5 minutes.​
Phrase Effects linger until use or for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may now throw rice twice per casting.​

Effects last 5 minutes.

​Phrase Effects linger until use or for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may now throw rice three times per casting.

Effects last 5 minutes.​

Phrase Effects linger until use or for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Inflict, Sleep, Area Effect 10M" for Level 1,Level 2 and Level 3.

​

Trigger- Pro From
Pow- Sleep

Runik Phrase - Protection From Infliction, Sleep

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Sleep 5M".

Effect

Character is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer versions of Sleep, including the Rune of Sleep.

Effects last for 5 minutes.​

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Sleep 10M".

Effects last for 10 minutes.​

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Sleep 15M".

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Sleep 10M" for Level 1, "Protection From Infliction, Sleep 20M" for Level 2 and "Protection From Infliction, Sleep 30M" for Level 3.

​

Trigger- Pro From
Pow- Sleep
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Sleep, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Sleep 5M". 

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Sleep Level 1.​

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

Character must announce "Protection From Infliction, Sleep, Area Effect 10M".

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Rock, Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

Character must announce "Protection From Infliction, Sleep, Area Effect 15M".

Character may touch three Target Players and all receive the benefits of Protection From Infliction, Rock, Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 15minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Sleep, Area Effect 10M" for Level 1, "Protection From Infliction, Sleep, Area Effect 20M" for Level 2 and "Protection From Infliction, Sleep, Area Effect 30M" for Level 3.

​

Trigger- Pro By
Pow- Sleep

Runik Phrase - Protection By Infliction, Sleep

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Sleep 3M".

Effect

Character must make eye contact with a Target Player.
Character must be wearing Punch gloves.

Character must place their fist upon the head of the Target Player.

Can not be used through helmets.

Character must announce “Knock Out 1M”.​

Target Player is knocked out and must fall to the ground. Target Player can only regain consciousness with another Player shaking/waking them out of it or by someone shouting the Targets Players name at least 3 times until they wake, or for a maximum of 1M whatever is first.
Skills such as Rally negate Knock Out as well.
Effects last for 1 minute.​

Phrase Effects linger until use or for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may use "Knock Out" twice per casting, remembering the Runik Retention rule.​

Effects last for 1 minute.​

Phrase Effects linger until use or for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may use "Knock Out" three times per casting, remembering the Runik Retention rule.

Effects last for 1 minute.​

Phrase Effects linger until use or for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the uses are doubled.  The Effects of "Protection By Infliction, Sleep" may be called twice during the 3 minute Runik Retention Time, 4 times for Level 2, and 6 times for Level 3.

​

Trigger- Pro By
Pow- Sleep
Trigger- Area Effect

Runik Phrase - Protection By, Sleep, Area Effect 

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Sleep, Area Effect 3M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection By Infliction, Sleep Level 1.​

Effects last for 1 minute.

Phrase effects linger until use or for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Sleep, Area Effect Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 1 minute.

Phrase Effects linger until use or for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Sleep, Area Effect Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 1 minute.

Phrase Effects linger until use or for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the uses are doubled.  The Effects of "Protection By Infliction, Sleep, Area Effect" may be called twice during the 3 minute Runik Retention Time, 4 times for Level 2, and 6 times for Level 3.

​

Spirit
Pow- Spirit

Spirit

 

Must be drawn in - Silver

 

Mana - 7

​

Trigger- Inflict
Pow- Spirit

Runik Phrase - Inflict, Spirit​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Spirit 5M".

Effect

The Astral Character must have their arms above their head in a triangle to signal "Astral", or they may wear a veil which completely covers the entire face and neck.

An Astral Character may not physically affect anything in the physical plane nor can anything physical in the physical plane effect an Astral Character.  

Exceptions to this rule are walls, structures, doors etc.  Because the Astral Character is still traversing the physical plane, they must oblige by physical barriers.  

Casting Spells, Prayers and Psionics from the Astral plane into the material plane is possible though.

A Character in the Astral plane can use any Magic that has a thrown component to it, (thrown rice for Fear, an Ice Boulder, a Magic Net rope etc) from the Astral Plane to Effect the Material Plane. Of course, thrown component Magic also will work against the Astral Character as well.​
Character can not be seen at all with the exception of Characters that can see the Astral. 

Characters can only be damaged with enchanted weapons, Psionics, Prayers or Magic.

Astral Characters may still use Psionics, Spells, Prayers and some Skills and Abilities while Astral to effect the physical plane and target players in it.

Effects last for 5 minutes or until cancelled.​

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Spirit 10M".

Effects last for 10 minutes or until cancelled..​

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Spirit 15M".

Effects last for 15 minutes or until cancelled..​

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are extended.  "Inflict, Spirit 10M" for Level 1, "Inflict, Spirit 15M" for Level 2 and "Inflict, Spirit 20M" for Level 3.

​

Trigger- Inflict
Pow- Spirit
Trigger- Area Effect

Runik Phrase - Inflict, Spirit, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Spirit, Area Effect 5M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits or Inflict, Spirit. Level 1.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 5 minutes or until cancelled.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Infliction, Spirit Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 10 minutes or until cancelled.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may touch three Target Players and all receive the benefits of Inflict, Spirit Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 15 minutes or until cancelled.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are extended.  "Inflict, Spirit 10M" for Level 1, "Inflict, Spirit 15M" for Level 2 and "Inflict, Spirit 20M" for Level 3.

​

Trigger- Pro From
Pow- Spirit

Runik Phrase - Protection From Infliction, Spirit​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Spirit 5M".

Effect

Character is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer based attacks any Astral Player, and may see into the Astral Plane and any Player in it.

Effects last for 5 minutes.​

Phrase Effects are Instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Spirit 10M".

Effects last for 10 minutes.​

Phrase Effects are Instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Spirit 15M".

Effects last for 15 minutes.​

Phrase Effects are Instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Spirit 10M" for Level 1, "Protection From Infliction, Spirit 20M" for Level 2 and "Protection From Infliction, Spirit 30M" for Level 3.

​

Trigger- Pro From
Pow- Spirit
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Spirit, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Spirit, Area Effect 5M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From, Spirit Level 1.​

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 5 minutes or until cancelled.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Spirit, Area Effect Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 10 minutes or until cancelled.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may touch three Target Players and all receive the benefits of Protection From Infliction, Spirit, Area Effect Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 15 minutes or until cancelled.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Spirit, Area Effect 10M" for Level 1, "Protection From Infliction, Spirit, Area Effect 20M" for Level 2 and "Protection From Infliction, Spirit, Area Effect 30M" for Level 3.

​

Trigger- Pro By
Pow- Spirit

Runik Phrase - Protection By Infliction, Spirit​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Spirit".

Effect

Character must have eye contact with and may choose to point at any Ghost.
Character must be motionless.

Character must announce "Ghost - Banish!".​

Character must now stand motionless in a letter Y shape with their arms extended out to the sides, hands over head level and held as if in a "Stop!" motion.  Lowering an arm to point at a Ghost to recall or remind them that they are Banished is allowed, but then arms must return to a letter Y.

Any Ghost within 25 feet of Character must immediately retreat to be at least 25 feet away from the Banishing Character.
Banished Creatures can not target or effect the Banishing Character in any way and can not even bear to make eye contact with the Banishing Character after they acknowledge the Banish.  They may do as they will to any others around the Banishing Character though as long as they do not move within 25 feet of the Banishing Character to do so.
Banish may be held indefinitely once activated, and it will effect all Ghosts within range, but all Effects are lost instantly with movement or with the lowering of the arms other than to point out at an affected Ghost.​

Effects last for as long as the "Y" pose is maintained or until movement.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Spirit".

Character can now Banish Ghosts and Faeries, both at the same time, and following all rules as stated above.

Effects last for as long as the "Y" pose is maintained or until movement.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Spirit".

Character can now Banish Ghosts, Faeries and Wraiths, both at the same time, and following all rules as stated above.

Effects last for as long as the "Y" pose is maintained or until movement.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Range is doubled 50 Feet. ​

​

Trigger- Pro By
Pow- Spirit
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Spirit, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Spirit, Area Effect"

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection By Infliction, Spirit Level 1.​

Character and all Target Players need a copy of the Runik Phrase.

Effects last for as long as the "Y" pose is maintained or until movement.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Spirit, Area Effect"

Character may touch two Target Players and all receive the benefits of Protection By Infliction, Spirit, Area Effect Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for as long as the "Y" pose is maintained or until movement.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Spirit, Area Effect"

Character may touch three Target Players and all receive the benefits of Protection By Infliction, Spirit, Area Effect Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for as long as the "Y" pose is maintained or until movement.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Range is doubled 50 Feet. ​

​

Strength
Pow- Strength

Strength

 

Must be drawn in - Blue

 

Mana - 20

​

Trigger- Inflict
Pow- Strength

Runik Phrase - Inflict, Strength​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Strength 3M".

Effect

Character must be wearing Punch Gloves.

Character must punch Target Player in an unarmored Body.

Character must yell “Heart Rip”.

Target Player receives 6 Hit Points of damage to the Body.​

Effects are instantaneous.

Phrase Effects Linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character can use "Heart Rip" twice per casting.​

Effects are instantaneous.

Phrase Effects Linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character can use "Heart Rip" three times per casting.

Effects are instantaneous.

Phrase Effects Linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal, but the Phrase Duration, the time allowed to use all Effects of the Runik Phrase, is doubled to 6 minutes for Level 1, Level 2 and Level 3.​  Character must announce "Inflict, Strength, Power 6M".

​

Trigger- Inflict
Pow- Strength
Trigger- Area Effect

Runik Phrase - Inflict, Strength, Area Affect,​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Strength, Area Effect 3M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits or Inflict, Strength Level 1.​

Character and Target Player need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Protection From Infliction, Sleep, Area Effect Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may touch three Target Players and all receive the benefits of Protection From Infliction, Sleep, Area Effect Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal, but the Phrase Duration, the time allowed to use all Effects of the Runik Phrase, is doubled to 6 minutes for Level 1, Level 2 and Level 3.​  Character must announce "Inflict, Strength, Power, Area Effect 6M".

​

Trigger- Pro From
Pow- Strength

Runik Phrase - Protection From Infliction, Strength

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Strength 5M".

Effect

Character receives +1 Body, +1 Arms and +1 Legs and is immune to all Poisons, including Acid.

Effects last for 5 minutes or until lost normally.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character now receives +2 Body, +2 Arms and +2 Legs and is immune to all Poisons, including Acid.

Effects last for 10 minutes or until lost normally.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character receives +3 Body, +3 Arms and +3 Legs and is immune to all Poisons, including Acid.

Effects last for 15 minutes or until lost normally.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Adds an extra +1 Body, +1 Arms and +1 Legs for all Levels, and the Effects are doubled.  "Protection From Infliction, Strength 10M" for Level 1,  "Protection From Infliction, Strength 20M" for Level 2, and  "Protection From Infliction, Strength 30M" for Level 3.

​

Trigger- Pro From
Pow- Strength
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Strength, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Strength, Area Effect 5M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From Infliction, Strength Level 1.​

Character and Target Player need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 5 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Strength, Area Effect 10M".

Character may touch two Target Players and all receive the benefits of Infliction, Strength Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 10 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Strength, Area Effect 15M".

Character and three Target Players by touching the casting Character receive the benefits above.

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 15 minutes.

Adding the Power Trigger to this Runik Phrase

Adds an extra +1 Body, +1 Arms and +1 Legs for all Levels, and the Phrase Effects are doubled.  "Protection From Infliction, Strength, Area Effect 10M" for Level 1,  "Protection From Infliction, Strength, Area Effect 20M" for Level 2, and  "Protection From Infliction, Strength, Area Effect 30M" for Level 3.

​

Trigger- Pro By
Pow- Strength

Runik Phrase - Protection By Infliction, Strength

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Strength 3M".

Effect

Character must be using a two handed weapon with a minimum 6 inch of blade or top thrusting spike.
Character must first wrap the Runik scroll around the handle, and they may not swing their weapon at any target for 9 seconds as they focus the power into it, though the Character may still defend themselves with the weapon should they wish.

Character must then strike Target Player in the Body.

Character must announce "Impale".​

Target Player receives 6 Hit Points of damage to the Body.

Effects are instantaneous after the 9 second focus.

Phrase Effects linger for 3 minutes or until use.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Effects the same as above but with only a 6 second empowering time.

Effects are instantaneous after the 6 second focus.

Phrase Effects linger for 3 minutes or until use.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Effects the same as above but with only a 3 second empowering time.

Effects are instantaneous after the 3 second focus.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Doubles the use of the Effects allowing two calls of "Impale" per casting.  Also doubles the Phrase Effects lingering time to "Protection By Infliction, Strength 6M" for Levels 1, 2 and 3.​

​

Trigger- Pro By
Pow- Strength
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Strength, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Strength, Area Effect 3M".

Effect

Character may touch a Target Player and all receive the benefits of Protection By Infliction, Strength Level 1.

Character and Target Player need a copy of the Runik Phrase.

Effects are instantaneous after the 9 second focus.

Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Protection By Infliction, Strength Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous after the 6 second focus.

Phrase Effects linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may touch three Target Players and all receive the benefits of Protection By Infliction, Strength Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous after the 3 second focus.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the use of the Effects allowing two calls of "Impale" per casting.  Also doubles the Phrase Effects lingering time to "Protection By Infliction, Strength, Area Effect 6M" for Levels 1, 2 and 3.​

​

UnDead
Pow- UnDead

UnDead

 

Must be drawn in - Black

 

Mana - 15

​

Trigger- Inflict
Pow- UnDead

Runik Phrase - Inflict, UnDead​​​

Action

The Runic Phrase must be attached to the Dead Target Player openly for all to easily see.

Character must have a Dead Target Player.

Character must announce "Inflict, Undead".

Effect

Character must announce "Peasants Death March 10M".​

Character must make sure Dead Target Player fully understands their new role.

The Dead Target Player gets up as a mindless, non thinking, animated corpse with 1 Body, 1 Arms and 1 Legs.

 Target Player can make no decisions for them selves and must obey only the Character.  

Affected Target Player may perform no combat activities at all, for they are mindless.

Affected Target Player also has all Peasant Immunities, for they are dead.

Affected Target Player, if a Player Character and not a NPC/monster, may be told to "Go Home" and in that case the P.C. will walk to the Main Summoning Circle in town.

At the end of the Phrase Duration the Target Player will fall down dead.
Effects last for 10 minutes.

Phrase Effects are instantaneous.
Level 2

The Runic Phrase must be attached to the Dead Target Player openly for all to easily see.

Character may announce "Peasants Death March 20M" and use all effects of Inflict, UnDead Level 1.​

- OR -

The Runic Phrase must be attached to the Dead Target Player openly for all to easily see.

Character must announce "Rise and Obey your Master! 20M".

Character must make sure Dead Target Player fully understands their new role and has the appropriate NPC Card, Lootable Body Part, XC and Gold (all these can be provided at GateHouse).

The Dead Target Player is now a mindless Zombie under the complete direction of the casting Character and as so may only perform the most simple of tasks for its Master. Example - Go there, Stay, Guard this, Get them, etc.

Zombies may not speak, and remember nothing of their former lives or friendships, and can relate no information about their life (when they were alive of course) in any way. Nor can Zombies use any Skill, Spell, Psionic, Circle, Rune or Prayer that the Target Player knew in life.  Zombies have their own abilities, which means they use them naturally and at will anytime they want, and that is all.

 At the end of the duration of the magic the Zombies fall to the ground as the dead characters they were. There is only so long one can respectfully play with the dead.

Character may raise a Level 1 Shuffler or a Level 2 Walker.

Effects last 20 minutes. 

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be attached to the Dead Target Player openly for all to easily see.

Character may announce "Peasants Death March 30M" and use all effects of Inflict, UnDead Level 1.​

- OR -

The Runic Phrase must be attached to the Dead Target Player openly for all to easily see.

Character must announce "Rise and Obey your Master! 30M".

Character must make sure Dead Target Player fully understands their new role and has the appropriate NPC Card, Lootable Body Part, XC and Gold (all these can be provided at GateHouse).

Character may raise a Level 1 Shuffler, Level 2 Walker, Level 3 Trotter or a Level 4 Swift.

Effects last 30 minutes. 

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the use of the Effects allowing the Character to raise 2 UnDead with each cast. 

​

Trigger- Inflict
Pow- UnDead
Trigger- Area Effect

Runik Phrase - Inflict, UnDead, Area Affect,​​​

Action

The Runic Phrase must be attached to the Dead Target Player openly for all to easily see.

Character must announce "Inflict, UnDead, Area Effect".

Effect

Character must make sure Dead Target Player fully understands their new role and has the appropriate NPC Card, Lootable Body Part, XC and Gold (all these can be provided at GateHouse).

The Dead Target Player is now a mindless Zombie under the complete direction of the casting Character and as so may only perform the most simple of tasks for its Master. Example - Go there, Stay, Guard this, Get them, etc.

Zombies may not speak, and remember nothing of their former lives or friendships, and can relate no information about their life (when they were alive of course) in any way. Nor can Zombies use any Skill, Spell, Psionic, Circle, Rune or Prayer that the Target Player knew in life.  Zombies have their own abilities, which means they use them naturally and at will anytime they want, and that is all.

 At the end of the duration of the magic the Zombies fall to the ground as the dead characters they were. There is only so long one can respectfully play with the dead.

Character may raise a Level 5 Inquisitor.

Character must announce "Rise and Obey your Master! 10M".

Effects last 10 minutes. 

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be attached to the Dead Target Player openly for all to easily see.

Character must make sure Dead Target Player fully understands their new role and has the appropriate NPC Card, Lootable Body Part, XC and Gold (all these can be provided at GateHouse).

Character may raise a Level 5 Inquisitor, or a Level 6 Hunter.

Character must announce "Rise and Obey your Master! 20M".

Effects last 20 minutes. 

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be attached to the Dead Target Player openly for all to easily see.

Character must make sure Dead Target Player fully understands their new role and has the appropriate NPC Card, Lootable Body Part, XC and Gold (all these can be provided at GateHouse).

Character may raise a Level 5 Inquisitor, a Level 6 Hunter, or a Level 7 Juggernaut.

Character must announce "Rise and Obey your Master! 30M".

Effects last 30 minutes. 

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the use of the Effects allowing the Character to raise 2 UnDead with each cast. 

​

Trigger- Pro From
Pow- UnDead

Runik Phrase - Protection From Infliction, UnDead

Action

The Runic Phrase must be presented openly for UnDead Target to easily see.

Character must announce "Protection From Infliction, UnDead".

Effect

UnDead Target Player(s) must be within 10 feet from casting Character, and Character must have eye contact with the UnDead Target Player.

Character must hold arm straight out and present the Runik Scroll in a stopping motion at the UnDead Target Player(s) they wish to turn.

Character must point at UnDead Target Player and announce "Turn Dead 5M".​

The Dead Target Player will now not come within 10 feet of the Runik Phrase, will not attack they who hold it and will try to find a new Target Player if one is to be found for the duration of the spell.

Effects last 5 minutes.​

Phrase Effects are Instantaneous.

Level 2

The Runic Phrase must be presented openly for UnDead Target to easily see.

Character while presenting the Runik Phrase may now point to two different UnDead and Turn both.

Character must announce "Turn Dead 10M".

Effects last 10 minutes.​

Phrase Effects are Instantaneous.

Level 3

The Runic Phrase must be presented openly for UnDead Target to easily see.

Character while presenting the Runik Phrase may now throw rice to hit multiple UnDead Targets in the Body and Turn all hit.

Character must announce "Turn Dead 15M".

Effects last 15 minutes.​

Phrase Effects are Instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the Time Calls for each Level.  "Turn Dead 10M" for Level 1, "Turn Dead 20M" for Level 2, and "Turn Dead 30M" for Level 3.

​

Trigger- Pro From
Pow- UnDead
Trigger- Area Effect

Runik Phrase - Protection From Infliction, UnDead, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, UnDead, Area Effect".

Effect

Character may touch a Target Player and both receive the benefits of Protection From Infliction, UnDead Level 1.

Character and Target Player need a copy of the Runik Phrase.

Effects last for 5 minutes.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Protection From Infliction, UnDead Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 10 minutes.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may touch three Target Players and all receive the benefits of Protection From Infliction, UnDead Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 15 minutes.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the Time Calls for each Level.  "Turn Dead 10M" for Level 1, "Turn Dead 20M" for Level 2, and "Turn Dead 30M" for Level 3.

​

Trigger- Pro By
Pow- UnDead

Runik Phrase - Protection By Infliction, UnDead

Action

The Runic Phrase must be presented openly for UnDead Target to easily see.

Character must announce "Protection By Infliction, UnDead 3M".

Effect

Undead Target Player(s) must be within 5 feet from casting Character.

Character must have eye contact with Undead Target Player(s).

Character must hold arm straight out and presenting the Runik Phrase at the Undead Target Player(s) they wish to lay to Rest and hand must be flexed upwards as if in a stopping motion, palm facing towards the Undead Target Player(s).

Character must announce "Rest In Peace".

The UnDead Target Player now falls to the ground and is 'Dead'.
If the Undead Player had any Resurrection abilities left to them ( for example - 1 or more uses of the Ability Rise ) those uses are STILL available to the UnDead Target Player, Lay to Rest cancels the present 'Life' of the UnDead, but does not negate any lingering Ability, Skill, Magic or Prayer.
If brought back to life the Target Player resumes playing the character they were before being turned into a Zombie.

Character may Rest In Peace one Undead per single casting.

If a Character belongs to a religious faction, presenting a religious Symbol of their Faith allows them to Rest In Peace an additional UnDead.  The religious Symbol must be held in the out stretched hand, have eye contact and can make 1 extra announcement of "Rest In Peace".

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for UnDead Target to easily see.

Character while presenting the Runik Phrase may now point to two different UnDead and Effect both.

Character must announce "Rest In Peace".

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for UnDead Target to easily see.

Character while presenting the Runik Phrase may now throw rice to hit multiple UnDead Targets in the Body and Effect all hit.

Character must announce "Rest In Peace".

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the Effects.  This allows the Character to call the Effects two times within the 3 minute Phrase Duration.

​

Trigger- Pro By
Pow- UnDead
Trigger- Area Effect

Runik Phrase - Protection By Infliction, UnDead, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character Must announce "Protection By Infliction, UnDead, Area Effect 3M".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection By Infliction, UnDead Level 1.​

Character and Target Player need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Protection By Infliction, UnDead Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Protection By Infliction, UnDead Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the Effects.  This allows the Character to call the Effects two times within the 3 minute Phrase Duration.

​

Water
Pow- Water

Water

 

Must be drawn in - Blue

 

​Mana - 6

​

Trigger- Inflict
Pow- Water

Runik Phrase - Inflict, Water ​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character Must announce "Inflict, Water 3M.

Effect

Character must have eye contact with Target Player.

Character must throw rice and hit the Target Player in the Body.

Character must announce "Freeze 1M".​

Target Player has now been coated in thick ice and is thereby rendered immobile and frozen in their last position, unable to move, speak or perform any Skill, Spell, Psionic, Circle, Rune or Prayer.   

Target player can only now wait for help to come or for the magic to end.

Being frozen over completely fuses the Target Player to the ground and they cannot be lifted, carried or transported anywhere, except by 2 Giants, 2 Trolls or 1 of each, and they are immune to damage from any source.

Frozen Target Players can only communicate through some Magic

The Ice can be shattered by taking one hit from a Great weapon that does 3 Hit Points (or more) of damage from that single blow ( which are not assigned to the frozen Target Player but to the Ice itself like a suit of Heavy armour with 3 Armour Points ) freeing the frozen Target Player Inside.

Effects last for 1 minute.​
Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may announce "Freeze 3M".

Effects last for 3 minutes.​

Phrase Effects linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may announce " Freeze 5M ".

Effects last for 5 minutes.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the Time Calls.  "Freeze 2M" for Level 1, "Freeze 6M" for Level 2, and "Freeze 10M" for Level 3.

.​

Trigger- Inflict
Pow- Water
Trigger- Area Effect

Runik Phrase - Inflict, Water, Area Affect​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Water, Area Effect 3M".

Effect

Character may touch a Target Playesr and both receive the benefits of Inflict, Water Level 1.

Character and Target Player need a copy of the Runik Phrase.

Effects last for 3 minutes.

Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Inflict, Water Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 3 minutes.

Phrase Effects linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may touch three Target Players and all receive the benefits of Inflict, Water Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 5minutes.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Doubles the Time Calls.  "Freeze 2M" for Level 1, "Freeze 6M" for Level 2, and "Freeze 10M" for Level 3.

​

Trigger- Pro From
Pow- Water

Runik Phrase - Protection From, Water​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Water 30M" .

Effect

Character is immune to all Skill, Spell, Psionic, Circle, Rune and Prayer versions of any Water or Ice based damage.  

Effects last for 30 minutes.

Phrase Effects are instantaneous.

~ OR ~

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Water 5M" .

Effect
Character can also Turn an Water Elemental once per casting.

Elemental Target Player(s) must be within 10 feet from casting Character.

Character must have eye contact with Target Player.

Character must hold arm straight out and present the Runik Scroll in a stopping motion at the Target Player(s) they wish to turn.  

Character must announce "Turn Water Elemental 5M".​

The Elemental Target Player will now not come within 10 feet of the casting Character, will not attack them and will try to find a new Target Player if one is to be found for the duration of the spell.

Effects last 5 minutes.​

Phrase Effects linger for 3M.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may announce "Protection From Infliction, Water 1H" to receive benefits above.

Effects last for 1 hour.

Phrase Effects are instantaneous.

~ OR ~

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Turn Water Elemental 10M".

Effects last 10 minutes.​

Phrase Effects linger for 3M.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Water 90M".

Effects last for 90 minutes.

Phrase Effects are instantaneous.

~ OR ~

The Runic Phrase must be presented openly for Target to easily see.

Character must announce " Turn Water Elemental 15M ".

Effects last 15 minutes.

Phrase Effects linger for 3M.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Water 1H"/"Turn Water Elemental 10M" for Level 1, "Protection From Infliction, Water 2H"/"Turn Water Elemental 20M" for Level 2, and "Protection From Infliction, Water 3H"/"Turn Water Elemental 30M" for Level 3.

​

Trigger- Pro From
Pow- Water
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Water, Area Effect 

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Water, Area Effect".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection From, Water Level 1.

Character and Target Player need a copy of the Runik Phrase.

Effects last for 30 minutes - OR - 5 minutes. 

Phrase Effects are instantaneous - OR - linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may touch two Target Players and all receive the benefits of Inflict, Water Level 2.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 1 hour - OR - 10 minutes. 

Phrase Effects are instantaneous - OR - linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may touch three Target Players and all receive the benefits of Inflict, Water Level 3.

Character and all Target Players need a copy of the Runik Phrase.

Effects last for 90 minutes - OR - 15minutes. 

Phrase Effects are instantaneous - OR - linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Phrase works as normal but the Time Calls are doubled.  "Protection From Infliction, Water 1H"/"Turn Water Elemental 10M" for Level 1, "Protection From Infliction, Water 2H"/"Turn Water Elemental 20M" for Level 2, and "Protection From Infliction, Water 3H"/"Turn Water Elemental 30M" for Level 3.

​

Trigger- Pro By
Pow- Water

Runik Phrase - Protection By Infliction, Water

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Water".​

Effect

Character must have a tennis ball on them completely wrapped in blue tape.

Character may now throw the tennis ball at a Target Player, announcing "Ice Ball" with the throw and regardless if the Character has the Thrown Weapons Skill or not.

Each ball does 3 Points of damage.

Character can create 1 Ice Ball per Spell.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character can use the level 1 Effects

- OR -

Character can now hold the Ice Ball in their hand to hit a Target Player as if their Fist was made of Ice.  This allows 1 attempt at physically striking out and touching a Target Player with the ball and declaring "Ice Ball".  If a good touch is made, the Target Player receives 3 HP of damage wherever they were struck, and the Ice ball is now no more.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character can use the Level 1 or Level 2 Effects

- OR -

Character can both physically strike with the "Ice Ball!" doing 3 HP damage to wherever they hit, and the Ice ball can be used a second time for a throw and with declaring "Ice Ball", and still does 3 HP damage to the Target Player Area hit.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Instead of conjuring up a Ice Ball, the Rune Master creates a Ice Boulder (6 HP of Damage)  that follows all rules per Level as above.​​​

​

Trigger- Pro By
Pow- Water
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Water, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Water, Area Effect 1".​

Effect

Character and Target Player both receive the Effects of "Protection By Infliction, Water Level 1".​

Character and the Target Player need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character and two Target Players all receive the Effects of "Protection By Infliction, Water Level 2".​

Character and the Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character and three Target Players both receive the Effects of "Protection By Infliction, Water Level 3".​

Character and the Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes or until use.

Adding the Power Trigger to this Runik Phrase

Instead of conjuring up Ice Balls, the Rune Master creates Ice Boulders (6 HP of Damage)  that follows all rules per Level as above.
​

Wrath
Pow- Wrath

Wrath

 

Must be drawn in - Silver

 

Mana - 18

​

Trigger- Inflict
Pow- Wrath

Runik Phrase - Inflict, Wrath​​​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Wrath 3M".

Effect

 Character must be wearing punch gloves.

Character must drop all weapons and shields.

Character must yell “Berserk”.​

Character receives ~

+3 Body , +2 Arms and +2 Legs.

Characters punches now inflict 1 point of damage each.

Character must immediately attack the target player unless before reaching target player, a second player crosses between them. This second player now becomes the Targeted Player, the first is forgotten. Character will never target a Player that he shares Clan Nature with, they are immune.

After killing 1 target player Berserk and its effects are canceled and the Character must spend 15 seconds unable to do nothing more than defend themselves due to exhaustion.

Character can choose to "Swallow their rage.". Instead of spending 15 seconds in an exhausted state after going Berserk, Character can kneel down / hunch over a target player he has just killed using the Berserk skill. They must hunker over the corpse for 30 seconds. 

If the Character has taken damage on his Body, Arms or Legs Hit Points, and still has extra Hit Points that was given to them when they went Berserk, they can add those extra Hit Points to their regular Hit Points to heal themselves.

Character can not exceed their Hit Point Maximum on any area of the body, extra Hit Points are lost. Example :

Grog the Barbarian enters combat with Pete the Pontiff. The Pontiff hits the Barbarian in the leg with his staff dealing 1 hit point to the leg. This upsets Grog and he Beserks. Receiving no damage in return, Grog pounds Pontiff Pete into the pavement. Afterwards, Grog crouches over Pete for 1 minute and he then can add 1 Point of the +2 Leg Hit Points that he gained with the skill to his previously injured leg. Grog the Barbarian now stands up fully healed. All the other Hit Point bonuses are now lost.

Character must kneel for 30 seconds to swallow their rage, they may not rise, but they can talk and defend themselves.​

Effects last for 3 minutes or the death of one Target Player.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character may select two target players before suffering exhaustion.

Effects last for 3 minutes or the death of two Target Players

Phrase Effects are instantaneous.
Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character may select three target players before suffering exhaustion.

Effects last for 3 minutes or the death of three Target Players.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Allows one extra Target Player to suffer the Effects per casting.  2 Target Players for Level 1, 3 Target Players for Level 2, and 4 Target Players for Level 3.

​

Trigger- Inflict
Pow- Wrath
Trigger- Area Effect

Runik Phrase - Inflict, Wrath, Area Affect​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Inflict, Wrath, Area Effect".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Inflict, Wrath Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Effects last for 3 minutes or the death of one Target Player.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character and two Target Players all receive the Effects of "Inflict, Wrath Level 2".​

Character and the Target Players need a copy of the Runik Phrase.

Effects last for 3 minutes or the death of two Target Players.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character and three Target Players all receive the Effects of "Inflict, Wrath Level 2".​

Character and the Target Players need a copy of the Runik Phrase.

Effects last for 3 minutes or the death of three Target Players.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Allows one extra Target Player to suffer the Effects per casting.  2 Target Players for Level 1, 3 Target Players for Level 2, and 4 Target Players for Level 3.

​

Trigger- Pro From
Pow- Wrath

Runik Phrase - Protection From Infliction, Wrath​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Wrath 3M".

Effect

Character can throw rice at a Target Player in any variation of Rage and it must hit them in the Body.

Character must yell "Calm".​

Cancels all Skill, Spell, Psionic, Circle, Rune and Prayer versions of Rage or Berserk.​

Effects are Instantaneous.
Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character can throw rice twice per casting.​

Effects are Instantaneous.

Phrase Effects linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character can throw rice three times per casting.

Effects are Instantaneous.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Allows one extra Target Player to suffer the Effects per casting.  2 Target Players for Level 1, 3 Target Players for Level 2, and 4 Target Players for Level 3.

​

Trigger- Pro From
Pow- Wrath
Trigger- Area Effect

Runik Phrase - Protection From Infliction, Wrath, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection From Infliction, Wrath, Area Effect 3M".

Effect

Character and a Target Player all receive the Effects of Protection From Infliction, Wrath Level 1.​

Character and the Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character and two Target Players all receive the Effects of Protection From Infliction, Wrath Level 2.​

Character and the Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character and three Target Players all receive the Effects of Protection From Infliction, Wrath Level 3.​

Character and all Target Players need a copy of the Runik Phrase.

Effects are instantaneous.

Phrase Effects linger for 3 minutes.

Adding the Power Trigger to this Runik Phrase

Allows one extra Target Player to suffer the Effects per casting.  2 Target Players for Level 1, 3 Target Players for Level 2, and 4 Target Players for Level 3.

​

Trigger- Pro By
Pow- Wrath

Runik Phrase - Protection By Infliction, Wrath​

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Wrath".

Effect

Character must be previously injured.

Character must approach and kneel / crouch beside / over a dead target player.

Character must "rip open the stomach to access the heart and remove it", Character must spend no less than 30 seconds doing this.

Character must 'eat' the heart.​

Character receives +1 Hit Point that they can assign to any Limb or their Body.​

​Effects are instantaneous after the 30 second ritual.

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character now receives +2 Hit Points to assign.​

​Effects are instantaneous after the 30 second ritual.

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character now receives +3 Hit Points to assign.

​Effects are instantaneous after the 30 second ritual.

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the Hit Points given by the Effects.  2 Hit Points for Level 1, 4 Hit Points for Level 2, and 6 Hit Points for Level 3.

​

Trigger- Pro By
Pow- Wrath
Trigger- Area Effect

Runik Phrase - Protection By Infliction, Wrath, Area Effect

Action

The Runic Phrase must be presented openly for Target to easily see.

Character must announce "Protection By Infliction, Wrath, Area Effect".

Effect

Character may touch a Target Player and both Character and Target Player receive the benefits of Protection By Infliction, Wrath Level 1.​

Character and the Target Player need a copy of the Runik Phrase.

Effects are instantaneous after the 30 second ritual..

Phrase Effects are instantaneous.

Level 2

The Runic Phrase must be presented openly for Target to easily see.

Character and two Target Players all receive the Effects of Protection From Infliction, Wrath Level 2.​

Character and the Target Players need a copy of the Runik Phrase.

Effects are instantaneous after the 30 second ritual..

Phrase Effects are instantaneous.

Level 3

The Runic Phrase must be presented openly for Target to easily see.

Character and two Target Players all receive the Effects of Protection From Infliction, Wrath Level 3.​

Character and the Target Players need a copy of the Runik Phrase.

Effects are instantaneous after the 30 second ritual..

Phrase Effects are instantaneous.

Adding the Power Trigger to this Runik Phrase

Doubles the Hit Points given by the Effects.  2 Hit Points for Level 1, 4 Hit Points for Level 2, and 6 Hit Points for Level 3.

​

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